MacBalt
Learnéd Fool
Okay, my head still hurts, but I found an interesting article for those of us who remain "corporation challenged."
You can find the whole article in the War Academy or here: The Power of Sushi
Here is another one from the War Academy that looks good, but which makes my head hurt too much to tackle right now
: Corporate Maintenance Explained
You'll find an interesting excerpt from the Sushi article under the spoiler tag below. I think the bottom line is that even under the best conditions corporations don't make money (except perhaps by spreading them in foreign civs). Instead, they are a mechanism for converting gold into other resources. One of the most powerful of these conversions is Sushi's gold to food conversion, but if we want to make use of it, we'll need to be able to put the extra food to very good use in a very limited number of turns. The food for extra specialists argument sounds great, but, like WT, I'm worried about the happy cap/war weariness problem that could put a low ceiling on any "food from Sushi" benefit and the reduced research rate problem that is sure to come from switching out of State Property and the maintenance costs associated with corporation branches (not to mention the gold it costs to establish new branches). I'm not saying I understand this well enough to be certain, but so far I think that jumping to a new civic to try to wring a rather uncertain (and complicated) benefit out of Sushi and Mining in a few cities for maybe 10-20 turns is taking a lot of risk to try for a rather uncertain (and complicated) benefit. I'm leaning toward sticking with State Property.
The idea of making money by spreading weak corporations to foreign civs is an intriguing one though. We don't have time, but it might be fun to try in another game sometime.
WT, do you think these articles are reliable? Ever since you caught the issues in that OCC article from the last SG, I don't trust the War Academy so much anymore.
Excerpt from Sushi Article:
You can find the whole article in the War Academy or here: The Power of Sushi
Here is another one from the War Academy that looks good, but which makes my head hurt too much to tackle right now

You'll find an interesting excerpt from the Sushi article under the spoiler tag below. I think the bottom line is that even under the best conditions corporations don't make money (except perhaps by spreading them in foreign civs). Instead, they are a mechanism for converting gold into other resources. One of the most powerful of these conversions is Sushi's gold to food conversion, but if we want to make use of it, we'll need to be able to put the extra food to very good use in a very limited number of turns. The food for extra specialists argument sounds great, but, like WT, I'm worried about the happy cap/war weariness problem that could put a low ceiling on any "food from Sushi" benefit and the reduced research rate problem that is sure to come from switching out of State Property and the maintenance costs associated with corporation branches (not to mention the gold it costs to establish new branches). I'm not saying I understand this well enough to be certain, but so far I think that jumping to a new civic to try to wring a rather uncertain (and complicated) benefit out of Sushi and Mining in a few cities for maybe 10-20 turns is taking a lot of risk to try for a rather uncertain (and complicated) benefit. I'm leaning toward sticking with State Property.
The idea of making money by spreading weak corporations to foreign civs is an intriguing one though. We don't have time, but it might be fun to try in another game sometime.
WT, do you think these articles are reliable? Ever since you caught the issues in that OCC article from the last SG, I don't trust the War Academy so much anymore.

Excerpt from Sushi Article:
Spoiler :
Domestic Corporation Spread
First we need to get one point clear: Domestic corporation spread does not make money. With a lot of fine tuning you might scrape up a few gold per turn overall, but only by crippling the corporation by starving it of resources, or by restricting it to small cities. Domestic corporation spread is a tool for converting gold into something more useful; food, production, culture, science or some combination of these.
Now there already exist tools for three of these conversions:
to
is available with hurry production.
to
is available through the culture slider.
to
is available through deficit research.
Now, depending on conditions, corporations can provide better conversion rates than the existing mechanisms, and the existing mechanisms may not always be available. However the
to
conversion is unique to corporations, and is easily the most powerful ability. This article will therefore focus on one of the food generating corporations; Sid's Sushi.
Now the common complaint is that the expense is simply too high for the quantity of food given, but as I will show this is not the case. I'll draw on an example from the last game I played. Thanks to a lot of trading, I had enough resources for each Sid’s Sushi branch to be producing 20 food per turn, and a load of culture which for simplicity I’ll ignore. Depending on city size, it was costing between 15 (in a size 1 city) and 60gpt (In a size 40+ city). For a fairly standard late game city at size 25, each branch was costing about 35gpt overall (with near maximum inflation).
Now comparing the value of food to gold is a little tricky, since aside from corporation, there's only the old reverse conversion tool; merchants. 20 food per turn is 10 merchants, and hence 30gpt, so we seem to be struggling to break even. However, that is 30gpt pre-modifiers. With banks and so on, this can be pushed up to 60gpt, a clear 25gpt per branch profit.
Fact is though, converting gold to gold by using a corporation to get extra food to run merchants doesn't give the best possible rate. It just gives the easiest comparison to illustrate you are coming out ahead. Consider some of the other possibilities; 10 extra specialists in your GP farm translates to a very nice boost in GPP. What about a commerce city that needs a mixture of farms and cottages to work all the tiles? Suppose I haven’t been so lucky on resources, and I’ve only got 16. 8 extra food still means 8 plains tiles cottageable without needing balancing farms. I can rip out 4 farms and replace them with cottages - looking at a boost of 28 commerce, and hence at least 56 gold's worth. A very clear profit, especially as maintenance costs would be much lower with fewer resources (even if the corporation is foreign, which ideally won’t be the case).
Now one thing you need to be careful about is just spamming corporations everywhere. The AI may do it, but it's not always a good idea. In earlier patches, spamming corporations to your own cities was economic suicide. With the reduced costs of patch 3.13, this isn’t really the case. I would still advise against indiscriminate spam if you’re running Environmentalism though, and I’d be wary of spreading foreign corporations in your own territory. A city that's using 20 cottages and just breaking even on food might not gain that much by throwing a few specialists on the top (at least in a CE). Pick your specialist cities, your high production cities (it's always worth slinging in a few extra engineers or priests), cities without food resources, or surrounded by hilly terrain which are stuck with tiles unused if you’re running environmentalism. Any city which is newly founded, or has been reduced to a husk by warfare will also benefit greatly from corporations. Nothing gives quite as spectacular growth as dropping Sushi and Mining into a size 1 city to give an extra 20 food and production per turn.
The final point which makes domestic corporation spread so useful, is that if you are running 100% science (or some combination of science, espionage and culture that comes to 100%) and still making a profit, you have are building up gold reserves which are of minimal use. Hurry production is fine, but you're stuck with universal sufferage (and the conversion rate is much poorer than Mining Inc). Deficit research however can no longer convert this surplus gold into research - you've hit a hard limit on your research speed. Corporations provide a way to convert that surplus gold back into science, and push your research speed still higher. You can do this directly using Standard Ethanol, or indirectly with Sushi to run scientists.
Now it would be a valid point that in vanilla and Warlords, running at 100% science and turning a profit, while possible, was relatively unusual. This is no longer the case in BtS, thanks to the other facet of corporation use; foreign corporation spread,
Foreign Corporation Spread
The maths of spreading a corporation you own to foreign cities is far simpler. You get 12gpt from the HQ. The AI pays maintenance, and may or may not get a lot of benefit from resources. Here you can spam the corporation like a religion - the maintenance costs aren't your problem, and every extra city gives you a tidy amount of cash. Prior to 3.13, corporations would act like a weapon, draining the AI economy to feed your own. With the lower maintenance costs of 3.13, this is no longer really the case. Generally the AI will get some net benefit from foreign corporations unless under Environmentalism, so the trick is to give them the weaker corporations, and starve them of resources. You get the same 12gpt, regardless of how many resources the AI has, so you may a well minimise their benefit. Try to spam to the weaker AIs, or your allies, who it either doesn’t matter, or is desirable to strengthen. It is trivially easy to push your Wall Street city up to producing 1500+ gold from foreign corporate branches alone, and so more than pay your domestic corporation expenses.
First we need to get one point clear: Domestic corporation spread does not make money. With a lot of fine tuning you might scrape up a few gold per turn overall, but only by crippling the corporation by starving it of resources, or by restricting it to small cities. Domestic corporation spread is a tool for converting gold into something more useful; food, production, culture, science or some combination of these.
Now there already exist tools for three of these conversions:






Now, depending on conditions, corporations can provide better conversion rates than the existing mechanisms, and the existing mechanisms may not always be available. However the


Now the common complaint is that the expense is simply too high for the quantity of food given, but as I will show this is not the case. I'll draw on an example from the last game I played. Thanks to a lot of trading, I had enough resources for each Sid’s Sushi branch to be producing 20 food per turn, and a load of culture which for simplicity I’ll ignore. Depending on city size, it was costing between 15 (in a size 1 city) and 60gpt (In a size 40+ city). For a fairly standard late game city at size 25, each branch was costing about 35gpt overall (with near maximum inflation).
Now comparing the value of food to gold is a little tricky, since aside from corporation, there's only the old reverse conversion tool; merchants. 20 food per turn is 10 merchants, and hence 30gpt, so we seem to be struggling to break even. However, that is 30gpt pre-modifiers. With banks and so on, this can be pushed up to 60gpt, a clear 25gpt per branch profit.
Fact is though, converting gold to gold by using a corporation to get extra food to run merchants doesn't give the best possible rate. It just gives the easiest comparison to illustrate you are coming out ahead. Consider some of the other possibilities; 10 extra specialists in your GP farm translates to a very nice boost in GPP. What about a commerce city that needs a mixture of farms and cottages to work all the tiles? Suppose I haven’t been so lucky on resources, and I’ve only got 16. 8 extra food still means 8 plains tiles cottageable without needing balancing farms. I can rip out 4 farms and replace them with cottages - looking at a boost of 28 commerce, and hence at least 56 gold's worth. A very clear profit, especially as maintenance costs would be much lower with fewer resources (even if the corporation is foreign, which ideally won’t be the case).
Now one thing you need to be careful about is just spamming corporations everywhere. The AI may do it, but it's not always a good idea. In earlier patches, spamming corporations to your own cities was economic suicide. With the reduced costs of patch 3.13, this isn’t really the case. I would still advise against indiscriminate spam if you’re running Environmentalism though, and I’d be wary of spreading foreign corporations in your own territory. A city that's using 20 cottages and just breaking even on food might not gain that much by throwing a few specialists on the top (at least in a CE). Pick your specialist cities, your high production cities (it's always worth slinging in a few extra engineers or priests), cities without food resources, or surrounded by hilly terrain which are stuck with tiles unused if you’re running environmentalism. Any city which is newly founded, or has been reduced to a husk by warfare will also benefit greatly from corporations. Nothing gives quite as spectacular growth as dropping Sushi and Mining into a size 1 city to give an extra 20 food and production per turn.
The final point which makes domestic corporation spread so useful, is that if you are running 100% science (or some combination of science, espionage and culture that comes to 100%) and still making a profit, you have are building up gold reserves which are of minimal use. Hurry production is fine, but you're stuck with universal sufferage (and the conversion rate is much poorer than Mining Inc). Deficit research however can no longer convert this surplus gold into research - you've hit a hard limit on your research speed. Corporations provide a way to convert that surplus gold back into science, and push your research speed still higher. You can do this directly using Standard Ethanol, or indirectly with Sushi to run scientists.
Now it would be a valid point that in vanilla and Warlords, running at 100% science and turning a profit, while possible, was relatively unusual. This is no longer the case in BtS, thanks to the other facet of corporation use; foreign corporation spread,
Foreign Corporation Spread
The maths of spreading a corporation you own to foreign cities is far simpler. You get 12gpt from the HQ. The AI pays maintenance, and may or may not get a lot of benefit from resources. Here you can spam the corporation like a religion - the maintenance costs aren't your problem, and every extra city gives you a tidy amount of cash. Prior to 3.13, corporations would act like a weapon, draining the AI economy to feed your own. With the lower maintenance costs of 3.13, this is no longer really the case. Generally the AI will get some net benefit from foreign corporations unless under Environmentalism, so the trick is to give them the weaker corporations, and starve them of resources. You get the same 12gpt, regardless of how many resources the AI has, so you may a well minimise their benefit. Try to spam to the weaker AIs, or your allies, who it either doesn’t matter, or is desirable to strengthen. It is trivially easy to push your Wall Street city up to producing 1500+ gold from foreign corporate branches alone, and so more than pay your domestic corporation expenses.