Hi, just checking in again. I have had a chance to play a couple of times on the test game so I just wanted to post some initial, maybe not helpful thoughts. I played two games, neither to conclusion, taking two different strategies.
On the first game, I went for wonders and managed to build a whole load pretty easily, including the Pyramids, the Oracle which gave me bureaucracy and the Parthenon plus six others and a couple of national items, all before around 100BC. I was playing casually just to get a feel, so it could have been done much better, but the indication is that wonders are easy to build at this level. GPs are significant in this game, and you get lots of them if you build loads of wonders in the capital - engineers are great for obvious reasons and then priests for the shrines, extra techs and income. But on the Wonder route I had no clear victory option other than diplomatic, religious or space. To achieve space would require a short war to gain extra cities simply to build space-ship parts, since the wonder path penalised expansion. I don't know whether the diplomatic victory would be possible, as we don't know the opponents and their civic preferences, but a diplo victory can be achieved relatively early, with relatively few cities which means that the capital and maybe one or two others could be devoted to wonders while researching as long as the power graph and good relations were maintained. The AI researches slowly. I'm just, er, Wondering about that. Conquest/dom as an approach has many advantages but I'm not good enough at it to maintain research and alternative production eg wonders if they are not capturable, so I can't comment on that.
On the second game, I went for conquest. This went well, but I built no wonders and the AI was *very* slow to build any wonders, so no wonders captured. Those that were built were far away and the dates were rubbish ... by 1AD the AIs between them had built only 4 wonders, despite having the necessary techs well in advance. It wasn't obvious to me how to encourage them to build more wonders, but maybe other people with more experience of BtS might have suggestions?
Almost every AI city was built on a hill, which was very expensive in terms of units - pretty much 2 for 1 on every conquest, averaged out, and some were much worse. I had iron, copper and horse and a good range of units. Nevertheless, the result was that all production was required for units, nothing left to sneak in a few wonders. And then, of course, my research was so slow because of the unit support costs. Aaargh. Catapults, for starters, and preferably trebuchet, seemed to me to be a requirement for this game. On the other hand, I'm a rubbish militarist so take that with a pinch of salt
I would recommend against settling on the gold, because my very early experiments indicate, I think, that working the gold is a requirement for this game, no matter which route is chosen. But I might be totally wrong about that
The initial scout move is important but I think, before playing a single turn, we should consider the long-term strategy and play a few more practice games. Strategically, this is a very complicated game and the first 30 turns are critical. We shouldn't start before we know where we're going! Building wonders and conquest are diametrically opposed in terms of resource, so it's a real challenge to work out how to tackle this. Frankly, I have no idea at all, at the moment, as to how I would tackle this most effectively as a single player. I think I need to play a few more practice games to see how things pan out - it's a really knotty problem!
Anyway, you know, this is just my first succession game so I don't have your experience. :humble: