Hawk's up, so a little military action might just happen. Hawk - have you tried pulling out of the cultural barriers in situations like this? it might encourage Shaka to disperse his forces and possibly attack Ulundi.
I think we have three options:
- Pillage his mines/cows, sue for peace (hopefully stopping him from building archers), build some cats, finish him off.
- Pillage his mines/cows, leave his land (maybe getting him to leave the city), kill his army, finish him off.
- Try to attack now. I would pillage his mines and collect all the units in one tile. Our single biggest advantage is we have the medic. We can heal faster than his archers. In a battle of attrition, we might win. However, we wont have much stack left when we do. I think we might be successful, but it is dicey.
I am inclined to attack now.
@ The-Hawk turn plan - Do Yas and Nobamba really need granaries rather than other buildings? We're not running slavery so other buildings such as markets etc might be better?
Sam_Yeager said:HB traded for Monarchy in his turnset. After your successful capture of Shaka's city (Please note the confident, but not arrogant, manner if which I said that) might be a suitable point to revolt to Monarchy especially if there are any other civic changes required.
I always build granaries - even with cities close to the happy cap.
Ok, now that I've loaded up the game I can see that Yas already has a forge and is building a market. It might be worth considering a CH for Yas for the extra spy points but I can live with a granary there.
It's not quite so clear cut in Nobamba as it doesn't really need a granary. Either a temple for additionalor a market (maybe) could be better builds than a granary. All I ask is that we can justify why we went for particular builds rather than just going for them because it's what we normally do.
Congrats Hawk and Misotu. I hope we are going to become to Elitist on this teamGo mighty Immortal Elite Quattromaster!