Xcalibrator
Ultraviolet Catastrophe
The Kindergartner's home from school so I was deposed from the PC throne. I'll write up what I did through turn 71 and continue later.
51--Capital: continue building WB. Hari: continue building worker. Working copper hill. Research 100% (15/-2).
52--Cap: WB completed, send to clams, begin library. Worker1 completes gold road, send to pigs.
53--Worker 1 arrives at pigs. Research 90% (11/0).
54--Sailing done, start Math. Cap: change library to lighthouse (to prepare for whip). Worker1 starts pig pasture.
55--Hari: worker completed, start granary. Send worker to ivory. (Would have been been better to do more roading of forests by future City3 site--see below). Cap: whip lighthouse.
56--Cap: Lhouse completed, continue library. Swap fish to grass hill so library finishes in 1 turn.
57--Cap: library completed, start worker. 1 unhappy. Pig pasture completed, but continue to work copper hill to finish granary for faster growth. Road on ivory completed.
58--Ivory worker move 1 SE, start road. Pig worker to Hari.
59--Ivory worker completes road. Move Hari worker 2N of Hari.
60--Cap: worker completed, start settler, work clams not mine. Send worker to 1N of Hari. Hari: granary completed, start library, swap copper hill for pigs. D'oh! Can't start Pyramids without Masonry. Switch from Math to Masonry (should have done Masonry first so Hari could start on Pyramids now). Worker 2N of Hari start road, other worker move 1E of 1st worker.
61--Worker on square with 2 river sides starts road. Worker 1N of Hari starts road. Won't have Math in time to chop before 3rd settler settles, so slow Cap production by putting cows square to Scientist.
62--Worker 2N of Hari completes road, moves to hill 1NW of there to build road to cows. Other roads completed.
63--Worker 2N1E of Hari pre-chops (I cancel all chop orders when completed to prevent premature completion). One worker starts road on hill toward cows, other 1N of Hari moves to 2N, pre-chops.
64--Masonry done, continue Math (4 turns to go). Swtich Hari from Library to Pyramids. 2 workers pre-chop. Cap: change from Settler to Axe (to prepare for whip).
Have to go move sprinker and don't want to lose typing to time-out so post now. Will continue to edit.
51--Capital: continue building WB. Hari: continue building worker. Working copper hill. Research 100% (15/-2).
52--Cap: WB completed, send to clams, begin library. Worker1 completes gold road, send to pigs.
53--Worker 1 arrives at pigs. Research 90% (11/0).
54--Sailing done, start Math. Cap: change library to lighthouse (to prepare for whip). Worker1 starts pig pasture.
55--Hari: worker completed, start granary. Send worker to ivory. (Would have been been better to do more roading of forests by future City3 site--see below). Cap: whip lighthouse.
56--Cap: Lhouse completed, continue library. Swap fish to grass hill so library finishes in 1 turn.
57--Cap: library completed, start worker. 1 unhappy. Pig pasture completed, but continue to work copper hill to finish granary for faster growth. Road on ivory completed.
58--Ivory worker move 1 SE, start road. Pig worker to Hari.
59--Ivory worker completes road. Move Hari worker 2N of Hari.
60--Cap: worker completed, start settler, work clams not mine. Send worker to 1N of Hari. Hari: granary completed, start library, swap copper hill for pigs. D'oh! Can't start Pyramids without Masonry. Switch from Math to Masonry (should have done Masonry first so Hari could start on Pyramids now). Worker 2N of Hari start road, other worker move 1E of 1st worker.
61--Worker on square with 2 river sides starts road. Worker 1N of Hari starts road. Won't have Math in time to chop before 3rd settler settles, so slow Cap production by putting cows square to Scientist.
62--Worker 2N of Hari completes road, moves to hill 1NW of there to build road to cows. Other roads completed.
63--Worker 2N1E of Hari pre-chops (I cancel all chop orders when completed to prevent premature completion). One worker starts road on hill toward cows, other 1N of Hari moves to 2N, pre-chops.
64--Masonry done, continue Math (4 turns to go). Swtich Hari from Library to Pyramids. 2 workers pre-chop. Cap: change from Settler to Axe (to prepare for whip).
Have to go move sprinker and don't want to lose typing to time-out so post now. Will continue to edit.

But there's still value in it, looking to see how far you get with that. If you can get Pyramids on turn 88 still, we know we'll have a margin, and your overall strategy might uncover an idea we'd otherwise overlook.
. So I went back and redid it. Up to turn 72 now, and

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