We can close borders with Joao this turn and position the spear in Jute to kill the archer next turn, with the HA as backup. That's clever, but I need to look at it -- archer may be able to get to a hill IBT, and it does prevent our scouting HA from getting any more intel.
Not a bad idea. Harbors will make each trade route worth +1 coin. Okay, that's the plan unless someone raises objection.
We could use the spy against Oporto instead, if the spy stations there for 5 turns (must be 5 turns). Taking out Braga and Oporto quickly will take away Joao's iron. Like that better. Is there something special about five turns as opposed to, say, four with some gold going into espionage for a turn?
The one west of Jute must have moved on toward Portugal. That's my preumption too. Just wanted to know if there was any hard info out there or something I hadn't considered.I notice our wounded galleon in the south that must have killed the other barb galley I mentioned.
Ships or a theater (for Globe later). Theater (then ship) won't cost any maintenance, will help with WW, and we won't need another ship immediately.
OK, more units there. Good. If there are still no strong opinions on observatory vs stable after a few badly needed units, I will decide which first as my turn plays out.
Theater or maybe Chichen (for cash when AI finishes it).