rrau, I think the consensus was to spend one forest on the worker and two on the settler. (Someone protest if I'm wrong.) All others can be saved until after Math, unless we want to use one more to speed up a library, axe, or workboat. My bias is not to bend over backwards to save forests for Math. The leverage from getting things built early usually more than offsets the loss of hammers.
So my worker plan is to chop the current forest to get the second worker on turn 32. On turn 32, one worker goes to forest 1W of capital, and the other goes to forest 1SW of capital. On turn 35, both chops finish. On turn 36, one worker moves to copper hill and one prebuilds road 1SW of capital. On turn 37, worker on copper starts a road and other moves west toward ivory, without finishing the road he was prebuilding. The copper roading worker can finish the prebuilt road on turn 39. PH city will be founded on turn 39, and the ivory camp can be started on the same turn, with a worker having moved there on turn 38 (but see caveat below). On turn 40, the road building worker can prechop the forested plains hill for two turns. Both workers can start the cow pasture on turn 44, when the borders of PH city expand.Generally like the plan, but I'd ask that you try to come up with a sequence that does not waste worker turns getting onto, then off, then back onto the plains hill.
I've been revolting to slavery on turn 37, but haven't been whipping til after CS-slingshot, so maybe it's better to save revolt til Bureaucracy revolt. Concur.
In the capital, the prebuilt warrior can be deleted. You sure? Five hammers is not much, but we will have a use for another warrior as an MP. Here, perhaps, is a case where an extra chop might pay for itself in a cheaper MP and/or an extra warrior to help with worker stealing. (not suggesting delaying the settler) Five hammers lost is no biggie. Worker build should be followed by settler for one turn to capture the overflow from chop. On turn 33, switch to workboat and work fish instead of copper. On turn 35, switch back to settler and working copper, and complete the two chops into the settler. On turn 36, settler will be 1 turn from completion, so complete it on turn 37. Continue with workboat on turn 38, and work fish instead of copper to get to Pop4. After workboat finishes, net the clams and start on an axe.
A couple caveats:
When you net the fish, the city governor may switch a citizen from goldmine to fish. I think we want to work the goldmine continuously.
Sending a worker to the ivory a turn before PH city is built carries a risk of a two-move animal killing the worker. If this risk is unacceptable, either the warrior can go back to fogbust on turn 38, or we can build a grass mine What's a grass mine?) 2SW of capital instead of the camp first, building the camp after the cow pasture.