ShannonCT
Deity
Please......I just don't see how the galleon near Marbleville can link up in one turn......Unless I use some of the unused movement points to move them this turn.
Sorry, I miscounted. I've diagrammed the moves you can make in the screenie below. Red lines show moves to make to get the galleons in position this turn (and next turn for one of the stacked galleons). Yellow lines show the path of the chain next turn. Once the two loaded galleons near Gergovia unload their cargo, they can also become links in the chain and make the distance between links smaller.
Put the Kremlin in Guimares after airship instead of worker?
Sounds good. We don't want to build workers in cities that can build wonders or units.
Cactus Pete said:"Some things to consider? In two turns we need to get Kremlin started!" Don't we need a 5-promotion unit for that? Why do we need to start in 2 turns?
No, it's West Point that requires a 5-promo unit. We could use our next GG to give 20XPs to a single 7XP Cuirassier.
Cactus Pete said:Are we safe to research Steel before Liberalism?
We already got Lib (and took Radio). Communism->Guilds->Steel will take 6 turns.
Cactus Pete said:Speaking of wonders, what do we want to build right now in Ulundi? Do we want to save it for an extremely expensive one, or should we go theater, Globe, and what will then fit within a time frame?
I'd rather put Ironworks in Ulundi. Ulundi has the potential for the most base hammers of any city (76 during a golden age), so IW would get the most mileage there. If we need more happiness in Ulundi, perhaps a market for 3 more happiness. After Ulundi's GP is born, we should go into max hammer mode there.