Thanks again for the education.
Better late...Probably a little late to check in, but your plan looks good.......You're probably done or close to done playing now, though.![]()
Just a quick look. Augustus now has both Paper and Philosophy and can research Education.
Yes. I've been keeping tabs on techs every turn, and I can say that he just got Paper this turn. We should be safe for Liberalism->Radio.
He seems to have picked them up fairly quickly. Did he bulb with a great person? Can't tell his research pace, but agree that we are probably safe to go for Radio via Liberalism.
EDIT - Hope you enjoyed your dinner. Off for![]()
Great priests can bulb towards liberalism!!!!! I'd hate to lose it because we forgot that.
I assumed that we would start as soon as we were ready, and it looks like we are...So I haven't heard any opinions on starting the war with Boudica.
I think this is a reasonable approach. I'm not sure you'll have four Airships available once you take Gergovia? Perhaps you should consider changing the build in Ivoryville to Airship? I think you'll need as many as you can get to hit Bibracte and that CG3 LB.One idea is to start the war on turn 180 by landing part of our force next to Gergovia, and landing another force next to Bibracte on turn 182. Taking Gergovia on turn 181 (or turn 182 if unlucky) would give us a place to base 4 airships that could soften up the defenders of Bibracte (including a tough LB). Galleons emptied at Gergovia could chain reinforcements to Bibracte. There is a galleon in Pigville right now with 2 Cuirs, and 1 more Cuir that will hop onto that galleon. I'm thinking of landing 2 trebs and 4 Cuirs at Gergovia (since it had 3 defenders at last check), and 2 trebs, 2 Cuirs, and a Xbow at Bibracte. 2 trebs and the frigate should be enough to take down Gergovia's defenses in 1 shot.
Sorry, I've been occupied with RL. Post if you haven't played, and I'll look at the save right away.
I assumed that we would start as soon as we were ready, and it looks like we are...
I think this is a reasonable approach. I'm not sure you'll have four Airships available once you take Gergovia? Perhaps you should consider changing the build in Ivoryville to Airship? I think you'll need as many as you can get to hit Bibracte and that CG3 LB.
I do not really like the idea of waiting too long. Let's go!![]()
![]()
Some probably largely unnecessary suggestions:
You have two hills available adjacent to Bibracte -- consider unloading units on both of them to minimize utility of Boudica's cat.
After wkshp in Braga completed, start chopping.
After chops in Furville, suggest create 2 grassland workshops and use them plus two beavers.
After Cuirassier in Jute, suggest move citizen off plains workshop onto watermill until city grows.
BTW, I can find no explanation of how airships work either in the manual or in-game. Is there a write up somewhere?
Do we want to keep Durnovaria?
By researching Communism before MM, we delay obsolescence of AP. If that's not a risk, then Com (and State Property) first would seem the way to go.
I found this link, perhaps it will help a bit.BTW, I can find no explanation of how airships work either in the manual or in-game. Is there a write up somewhere?