ShannonCT
Deity
How are things going up in snowy Mass Leif? Snow has turned to rain here.
I will be leaving for warm Florida tomorrow if the weather permits, and will back on Dec 29th. With no game access for a week, I thought I better get in some good comments now.
Since a settler costs the same as a Cuir, and a settler can build a city immediately, it might be faster to spam settlers rather then trying to capture barb cities.
It should take only 3 turns to capture Vijay, Delhi, and Bombay. If we can find enough healthy Cuirs, we could probably take an island city on the 4th turn. We'll have frigates to bomb defenses to 0% and we can rebase airships to Delhi to attack the defenders. In my experience, AI wont vassalize themselves to a noncombatant in so few turns as 4.
There are probably some complex calculations there that we can't hope to uncover. We can only bring as much force to bear on both fronts as possible. What should be the composition of the Antium force if we have 9 units? I was thinking having 1 musket would be good to have in the stack to defend the Cuirs and defend Antium once captured. Maybe we can whip cannons in Evora, Lagos, and Braga to accompany Cuirs from Jute, Horseville, and Ivoryville. Are 5 Cuirs enough? Maybe we need to move 1 additional galleon to Lagos so we can have 12 units for Antium.
There's no need to build Versailles if Augustus will build it for us. If the GE still remains in Cumae next turn, I think we should prepare to gift DR to Augustus.
If we can take on Rome without grens, then it looks to me like we'll do better by skipping MS. Researching MS and spending cash to upgrade macemen delays the final techs by ~3 turns. So we should only research MS if we think it will speed up the conquest of the necessary Roman cities by at least 3 turns.
It will be easier to answer this question when/if we get the GM. If we're still a few turns from beating down Rome when we finish Medicine and Corporation, researching Refrig and founding Cereal Mills is a way to keep our wonders/turn from going down over the final 4-5 turns. If the conquest of Rome goes faster than expected, we may find that a trade mission would increase our wonder/turn score. We would have to find a good place to send the GM (Varanasi maybe?) and have a galleon chain set up to do so. If we need galleons to complete Blessed Sea and deliver a Prophet to Hun, these two goals might conflict.

Do we know what defenders are in these Barb Cities scattered about. We can see Yayoi, Mimoan and there is another south of Furville. Would it be worth grabbing them and building fewer Settlers? You mentioned earlier Gandhi's cities of Calcutta and Lahore. I think we only need to be careful of delay and Gandhi capitulating to Augustus.
The two islands North of X-ville can be settled easily.
Since a settler costs the same as a Cuir, and a settler can build a city immediately, it might be faster to spam settlers rather then trying to capture barb cities.
As I said above, he is on very good terms with Augustus, Gandhi is Friendly towards him. If we aren't quite fast, I fear he'll vassalize to Rome.![]()
It should take only 3 turns to capture Vijay, Delhi, and Bombay. If we can find enough healthy Cuirs, we could probably take an island city on the 4th turn. We'll have frigates to bomb defenses to 0% and we can rebase airships to Delhi to attack the defenders. In my experience, AI wont vassalize themselves to a noncombatant in so few turns as 4.
I think the nice thing about the plan for Bombay, Delhi and Vijay is that it puts our strength where we will need it next, to get Cumae, Rome and Antium (although it would be faster to send a separate amphibious force to Antium I think. Would having two main axes help at all in confusing the AI or will it just pick one to send its strength against?
There are probably some complex calculations there that we can't hope to uncover. We can only bring as much force to bear on both fronts as possible. What should be the composition of the Antium force if we have 9 units? I was thinking having 1 musket would be good to have in the stack to defend the Cuirs and defend Antium once captured. Maybe we can whip cannons in Evora, Lagos, and Braga to accompany Cuirs from Jute, Horseville, and Ivoryville. Are 5 Cuirs enough? Maybe we need to move 1 additional galleon to Lagos so we can have 12 units for Antium.
Cactus Pete said:Then it may turn out that we actually delay taking a city in order to get Versailles built and perhaps some Indian island city(s) taken.
There's no need to build Versailles if Augustus will build it for us. If the GE still remains in Cumae next turn, I think we should prepare to gift DR to Augustus.
Cactus Pete said:Do we then have time for MS?
If we can take on Rome without grens, then it looks to me like we'll do better by skipping MS. Researching MS and spending cash to upgrade macemen delays the final techs by ~3 turns. So we should only research MS if we think it will speed up the conquest of the necessary Roman cities by at least 3 turns.
Cactus Pete said:If we get a GM in X-ville, could we get a trade route in time to do any good with buying builds?
It will be easier to answer this question when/if we get the GM. If we're still a few turns from beating down Rome when we finish Medicine and Corporation, researching Refrig and founding Cereal Mills is a way to keep our wonders/turn from going down over the final 4-5 turns. If the conquest of Rome goes faster than expected, we may find that a trade mission would increase our wonder/turn score. We would have to find a good place to send the GM (Varanasi maybe?) and have a galleon chain set up to do so. If we need galleons to complete Blessed Sea and deliver a Prophet to Hun, these two goals might conflict.