Turn log
1) 340AD
Caravel on west coast spies a 1 tile island -> to get a slave there ASAP and then look for more
MM a bit

- about 3 hours worth
With plan to cont science, I put all 10spt and 16 spt towns on cavs, leaving only 15spt towns still building horses. Aim to get all horses upgraded ASAP
All planned cavs are collosseums as prebuild
IT
Military Tradition -> Physics
Caravels built in Nott and Oxford
Settlers in Neu York and New Hastings
Dover duct -> caravel
2) 350AD
Switch collosseums to cavs
Taxmen to scientists and can do physics in 4 @ 40%, making 290gpt (73 scientists)
Volcano SE of Gloucester is smoking -> move workers to safety
upgrade 7 horse -> cavs
IT
Cavs in London, Hastings, Coventry
Horse in York
Settler in Berwick
Trebizond riots after resistance ends -> hire another scientist
Barbs are building Sistine (good - thats 600 shields less of units)
Volcano erupts cutting off Smyrna (good move shifting Smyna as its former site was blotted out)
3) 360AD
upgrade 4 horse
barb galley plays chasey with caravel in south
prepare cavs to attack Sumeria
IT
Cavelry in Cuzco, Warwick
Caravel in Nott, L'pool, Cambridge, Bristol
Worker in New London
Settler in New York
Sumerians building Sistine
4) 370AD
Settle New Cambridge
dow Sumeria
@
Lagash
7 cavs defeat 4 pikes, 1MDI, 2LB without loss (2 promos), but still LB remains (7-0) - have to
wait another turn
@
Umma
3 cavs d 3 pikes and
capture (10-0)
@
Sumer
cav loses to pike and I decide to
wait for more reinforcements (10-1)
cavs kill stray sword (guarding iron) and LB (12-1)
upgrade 4 more horse
can reduce science to 30, increasing gpt to 351
Caesarea unhappy - has Sumerian citizen still -> hires specialist
IT
No counter attack - I expected a few knights
cavs in London, Canterbury, Norwich
horse in York
settler in Palanque
New L'pool harbour -> caravel
Dutch building Sistine ( I check Dutch and they dont know education, so it appears neither does Dr Evil meaning quite a while till pirate ships

)
5) 380AD
@
Lagash
lose cav to knight, 2 cavs d MDI and LB (14-2) - 1 elite victory ->
capture Hanging Gardens - get 3 slaves
@
Sumer
lose a cav, then retreat 2 before next 4 cavs d 3 pikes and LB (18-3) ->
capture - get 3 slaves
Pillage Sumeria's remaining iron ( should have done this first turn of war)
Settle New Gloucester and New Manchester
drop slave on 1 tile island
upgrade 5 horse - 27 remain
Only city really preventing decreasing lux to 10% is London - it is switched to market and hires a specialist for the 3 turns it takes to build. Get an extra 85gpt by decreasing lux - thats at least 1 cav upgrade per turn so loss of 1.5 cavs built by London during that time well worth it. Minor MM req scientist -> clown in Leeds remove coastal tiles in Oxford and L'pool -> scientists (gives net increase in beakers and these cities have excess food)
-> physics in 1 @ 20% science and making 539gpt
IT
cavs d knight and LB on defence (20-3)- 2nd elite victory
caravel d regular barb galley (21-3)
Physics -> Magnetism
cavs in Hastings, Coventry, Brighton, Gloucester
Caravel in Nott, Dover
Settler in New Hastings
Richmond court -> duct
Umma riots - whats going on - it has 2 happy and 2 unhappy
6) 390AD
upgrade 7 horsemen
Settle New Bristol
Barb Nation galleys chase us in north (we have 2 exploring caravels there)
Our troops stop to heal
IBT
4th caravel arriving off Dr Evil's shore is redlined but survives -> return home to heal (22-3)
LB retreats cav
Cav in Cuzco, Machu Picchu
Horse in York
Caravel in Exeter
7) 400AD
WW hits?? - must have been triggered by attack on cav in IT
-> lux back to 20%
upgrade 5 horse
@
Erech
first cav retreats, next 2 d pikes (24-3) - 3rd elite victory ->
capture
@
Ur
cavs retreat, lose, retreat, lose (my luck with rng has run out), before 2 cavs d pikes, next retreats, final 2 d pikes and 2 redlined pikes remain -
wait next turn (28-5)
@
Agade
lose 3 cavs, d pike and LB (30-8)
abandon attempt
Mopping up ecav d LB (31-8) 4th e victory
Settle New Leister
IT
cav d LB (32-8)
London market -> cav
Sumer & Erech riots as resistance ends -> starve down with specialists
Isin rax -> horse
cav in Warwick
Settlers in Newcastle, Nicaea (hurried to be our settler to go to other continent), Bonampak
Worker in Yaxchilan
Reading court -> rax
Caravel in Cambridge
Leister duct -> horse
8) 410AD
@
Ur
lose 1 cav, d EW and pike (34-9) - 5th e victory -
capture - 4 slaves
@ Agade
lose and retreat cavs before d EW and 2 pikes (36-10)
Settle New Carlisle
IBT
southern caravel flawlessly d Barb N galley (37-10)
LB retreats cav
Horse in York
Cavs in Hastings, Canterbury, Coventry, Leeds
Settler rushed in Umma
Workers in Cambridge and New Warwick
New Dover rax -> horse
9) 420AD
4/5cav d 2/4LB (38-10) 6th e victory
@
Bad-tibira
lose 1 cav, d 2 pike (40-11) 7th e victory ->
capture
Settle New Ipswich & New Portsmouth
upgrade 6 horses - 7 left, 4 of which are elites
MM for Mag in 1 @ 10% + 508gpt
Peace with Sumeria for 32g + 9gpt -> lux to 10% and making 608gpt
IT
Magnetism -> Banking - GLH obsolete
cavs in Cuzco, Nott, Norwich
Horse in Machu Picchu, Leicester
Settler in Sumer (rushed), Manchester
Worker in Portsmouth
Caesarea rax -> horse
L'pool musket -> MoW
Leeds riots (missed it when I dropped lux to 10% - scroll ahead but dont find any others

)
10) 430AD
Switch naval builds to MoWs once salt reconnected - they are awkward shield number - 65, best spt are 33, 22, 17, 13 or 11. Some re-jigging required as part way through builds aligned to caravels, will need readjusting after 1st bild completes to optimise
Settle New Berwick and New Bath
Notes
Need to rush settlers in larger Sumerian towns once resistance suppressed.
Bad-tibira has approx 5% flip risk, may wish to consider removing forces
We have 1 vet horse requiring upgrade but insuff money - in Machu Picchu
Canterbury grows next turn, but has 2 tiles it could user so I suggest adding 1 of the workers currently in the city (other on way to mine 1 more tile of York's - its currently wasting food)
Oxford appears to be 1 shield short on market build - the mine completes on IT and the next shield is not corrupt so should build OK.