Dhoomstriker
Girlie Builder
- Joined
- Aug 12, 2006
- Messages
- 13,474
Everyone likes a nice screenshot...
Well, it looks like when Silverado's borders expand, we'll have one less unbusted square to the south to worry about (the square to the S + S + S of the Pig Resource).
Other than that, I don't see any better spot for our Fog Busters to be.
Once the animals disappear, there will be one square to the W + W + W of Warrior 3 and 2 squares to the W + W + W (and 1S of that square) of Warrior 1 that will potentially spawn Barb units.
Finally, there will be one more spot on a hidden square (so I had to use a white circle, as a black circle wouldn't show up on top of a black background very well, would it?) that could spawn a Barb unit. I'm not very concerned about that square, as Barb units need you to both have multiple cities as well as for them to have many Barb units collected before they are allowed to enter our borders. So, if any unit spawns there, it will likely simply wander around, possibly preventing other Barbs from spawning slightly to the north-east of it.
Overall, in my eyes, there is no rush to get a 3rd Warrior out to the west. Even if a Barb spawns out there to the far west, it'll be a while before they become a major pest. By that time, The Oracle might have even expanded our capitol's borders enough for us to just send Warrior 3 (and possibly Warrior 1) one square west each (although we'd want to do so cautiously, in case a Barb unit WAS lurking in the area at the time of pushing out our fog-busting line).
Also, despite what Mitchum said, if I were to upgrade a Warrior instead of just building an Axeman or Maceman, I'd at least want to use one that had 5+ experience, usually from a Barracks + Theocracy/Vassalage. Therefore, I would not complain if BLubmuz' PPP said that he'd give the Woodsman I promotion to Warrior 1, although I would be even happier if he saved the promotion and did not Fortify Warrior 1, simply ending Warrior 1's turn on each turn played. That way, if we do push out our fog-busting line to the west, then we'll have a "backup" Combat I promotion to assign if we do spot a Barb unit beside us on the turn that we decide to push out our fog-busting line (which could happen after The Oracle helps to expand Delhi's cultural borders or after we get a 3rd Warrior out there, say, sitting on or near the Stone Resource).
Well, it looks like when Silverado's borders expand, we'll have one less unbusted square to the south to worry about (the square to the S + S + S of the Pig Resource).
Other than that, I don't see any better spot for our Fog Busters to be.
Once the animals disappear, there will be one square to the W + W + W of Warrior 3 and 2 squares to the W + W + W (and 1S of that square) of Warrior 1 that will potentially spawn Barb units.
Finally, there will be one more spot on a hidden square (so I had to use a white circle, as a black circle wouldn't show up on top of a black background very well, would it?) that could spawn a Barb unit. I'm not very concerned about that square, as Barb units need you to both have multiple cities as well as for them to have many Barb units collected before they are allowed to enter our borders. So, if any unit spawns there, it will likely simply wander around, possibly preventing other Barbs from spawning slightly to the north-east of it.
Overall, in my eyes, there is no rush to get a 3rd Warrior out to the west. Even if a Barb spawns out there to the far west, it'll be a while before they become a major pest. By that time, The Oracle might have even expanded our capitol's borders enough for us to just send Warrior 3 (and possibly Warrior 1) one square west each (although we'd want to do so cautiously, in case a Barb unit WAS lurking in the area at the time of pushing out our fog-busting line).
Also, despite what Mitchum said, if I were to upgrade a Warrior instead of just building an Axeman or Maceman, I'd at least want to use one that had 5+ experience, usually from a Barracks + Theocracy/Vassalage. Therefore, I would not complain if BLubmuz' PPP said that he'd give the Woodsman I promotion to Warrior 1, although I would be even happier if he saved the promotion and did not Fortify Warrior 1, simply ending Warrior 1's turn on each turn played. That way, if we do push out our fog-busting line to the west, then we'll have a "backup" Combat I promotion to assign if we do spot a Barb unit beside us on the turn that we decide to push out our fog-busting line (which could happen after The Oracle helps to expand Delhi's cultural borders or after we get a 3rd Warrior out there, say, sitting on or near the Stone Resource).