Mitchum
Deity
How good is your Mandarin ability?
I'm embarassed to say that I've been to China 6 to 8 times and I barely know how to say hello...

How good is your Mandarin ability?
I'm embarassed to say that I've been to China 6 to 8 times and I barely know how to say hello...You could say that I'm a typical American who expects to get by on English alone (which works surprisingly well). I'd contend that I'm just too lazy to learn another language. I now baby French from high school and that's about it with respect to languages... unless you count Fortran, Basic, C, Assembly, etc.
Do they really have that bad of grammar in Top Gun? And I thought I loved that movie... enough to watch it to see when they made errors, such as Tom Cruise switching between a black pair of sunglasses and a blue pair between different "takes" that were played one after another in the final movie cut, such that both pairs of sunglasses were supposed to be the same pair.As they said in Top Gun, "There's no points for second place, boys!"
Rather than fearmongering by vaguely talking about randomness, I'd like to have someone define their fears, so that we can discuss them and try to address them proactively.I hear a lot concern regarding RNG and random events out of our control (by the way, these apply to both VCs). I contend that many things are actually within our control if we pay attention and play intelligently.
I am of the opinion that this SE+SE square is a peak. Mitchum: Did you consider that option?
Why not research Poly first so we can have a monopoly in 5 religions out of 7?
Good point.Because we only have about a 50-50 chance of getting it anyway, assuming random AI civs (and to be honest I'm expecting religeous AI civs if anything). And because whether it works or not we're delaying our entire empire's development by quite a number of turns.
That's the reasons, they're fairly straightforward. How to compare that to the benefits of potentially getting Hindu is more subjective though.
1. Bronze Workering - We have a ton of forests that could be chopped, greatly speeding up the peaceful REX stage in the early part of the game. Getting a lot of land through REX will be required, especially if we're going diplo. We'll also want to run slavery early on because without it, we won't be able to effectively use the over abundance of food in the capital. Sure the capital will be a great settler / worker pump, but it will quickly grow to unhappiness when building other things if we can't use the whip. Finally, I have a suspicion that there is Copper in that plains hill. A typical capital starting location has 4 or more resources. We can currently see two, which means there is more than likely something in the fog and/or a strategic resource or two.
As I said, gifting Christianity is one way to get the Apostolic Palace built for us. The Culture from that Wonder compared to its high cost is not very efficient for a Cultural game.Research:
the plan to research Agri first and then go for Mono and use the Oracle for Theo is surely a unusual plan, if not for an AP victory. The only, but not little counter i see is that the AP is very expensive to build at this stage of the game.
Certainly, we should do the math before deciding whether to completely dismiss the Polytheism-first approach. I'd rather see the numbers that show us how much of a difference that delay will cost us.But the aim is to deny religions to the AI, so it can be a good plan.
And CoL? we need that one pretty soon to bulb Philo with our first GS.
Why not research Poly first so we can have a monopoly in 5 religions out of 7?
Alphabet Beeline Strategy vs Religion-chasing StrategyOne thing i don't like is to delay Alpha and waste turns in worker techs. If we wait too much researching it, we'll find nothing to trade for.
That sounds good in theory, but let's wait until the test game's test results are in before drawing this conclusion.Our first build is strictly tied to our first research: Worker if we start with Agri, Warrior if we start with Poly.
Although any point of our strategy is up to debate, I do not think that any of the strategies discussed require us to steal a Worker. Even Unclethrill's suggestion of an early war for a land grab goal did not incorporate a Worker steal. It's pretty dangerous to Worker Steal in a game where we are unable to wipe out an enemy. That kind of a grudge will last for the rest of the game, and we'd be foolish to declare war for a Worker and then later have to fight cities that are entrenched with 4+ Archers each, when by not stealing that Worker, we could fight the same war with most of that AI's cities having maybe 2 Archers each, possibly a Wonder or two, and certainly more settled cities to be able to steal. Note that we can only steal as many cities as the AI has built minus 1 city, so the more cities that our war-targetted AI builds, the more cities we can capture from them!No much diplo to plan in the initial TS. I don't think we'll steal workers, do we?
I don't know about you guys, but I think that a little World-building could tell us. A Peak should already be visible, since it "towers" over Forests and Hills and thus should already be visible to us within a 2 square radius of our units. But, since I have been wrong before, a World-built test of putting a Peak there should confirm whether or not the Peak would become visible by the Settler. IF when you change the test game to have a Peak in that location to the SE+SE, the Peak does not become visible, it might just be a "refresh" issue--so, your best bet would be to move the Settler to the Warrior's location and then move the Settler back to its original location. If a Peak being in the SE+SE square becomes visible, then we know it's not a Peak. If it doesn't become visible, then you can at least see if fog-busting of that Peak looks anything similar to fog-busting of either AlanH's screenshot or your CAREFUL fog-busting of the official game itself. Isn't that a simple way of checking?So, not much else to discuss, but where to settle. If Irgy is right and that "thing" SE+SE is a peak instead of a hill
I thought I had mentioned many suggested changes in the message that I linked. Do you need me to provide you with word-for-word changes? I didn't do so because I thought it was unnecessary for me to provide that level of detail, but I can if you request it.About the rules, i already invited Dhoom to propose his variations or additions.
I don't know about you guys, but I think that a little World-building could tell us. A Peak should already be visible, since it "towers" over Forests and Hills and thus should already be visible to us within a 2 square radius of our units. But, since I have been wrong before, a World-built test of putting a Peak there should confirm whether or not the Peak would become visible by the Settler. IF when you change the test game to have a Peak in that location to the SE+SE, the Peak does not become visible, it might just be a "refresh" issue--so, your best bet would be to move the Settler to the Warrior's location and then move the Settler back to its original location. If a Peak being in the SE+SE square becomes visible, then we know it's not a Peak. If it doesn't become visible, then you can at least see if fog-busting of that Peak looks anything similar to fog-busting of either AlanH's screenshot or your CAREFUL fog-busting of the official game itself. Isn't that a simple way of checking?![]()
I thought I had mentioned many suggested changes in the message that I linked. Do you need me to provide you with word-for-word changes? I didn't do so because I thought it was unnecessary for me to provide that level of detail, but I can if you request it.
What a great idea. Why didn't I think of that... See post 111!![]()
I can't tell easily.I've posted two screen shots. One has a peak to the SW-SW of the settler and the other has a hill. Can you tell which is which? Which one looks more like our game?
After we've gotten someone to run a few test games, we'll have better numbers to be able to see how much of a cost it will be to:Because we only have about a 50-50 chance of getting it anyway, assuming random AI civs (and to be honest I'm expecting religeous AI civs if anything)
What a great idea. Why didn't I think of that... See post 111!![]()