Dhoomstriker
Girlie Builder
- Joined
- Aug 12, 2006
- Messages
- 13,474
Havr: Write the PPP yourself, if you'd prefer
If you leave details out about unit movement or something else that we feel is important enough, we'll point them out.
If you leave details out about things like playing style, such as checking the Yields of squares, we'll just trust that you understood the info and will do it without having to explain to us that you will do it. We'll trust you to follow-through, either by you asking questions if you don't understand what is being suggested or else you adapting these playing style suggestions to match your own playing style. There are other ways of ensuring that a city is working all of the right squares than by looking at Yields, for example, but I just tried to share what I thought was a good way of doing so. You're free to pick your own way of accomplishing the same task, as long as you still get the same job done.
Alternatively, just go with what I've written and write your own PPP for the rest of your turnset, when it comes time to do so. Whatever works for you, mate.
Spoiler :
Havr, you're also free to re-write my PPP and make it more "your own." I have no particular tie to the way that I wrote the PPP. I was simply trying to gather all of the relevant info in the right place, as per your request.I feel comfortable with you executing the PPP today with the small change that Dhoomstriker mentioned about leaving warriors 1 and 2 in the west in their current locations (unfortified and hitting space each turn).
If you leave details out about unit movement or something else that we feel is important enough, we'll point them out.
If you leave details out about things like playing style, such as checking the Yields of squares, we'll just trust that you understood the info and will do it without having to explain to us that you will do it. We'll trust you to follow-through, either by you asking questions if you don't understand what is being suggested or else you adapting these playing style suggestions to match your own playing style. There are other ways of ensuring that a city is working all of the right squares than by looking at Yields, for example, but I just tried to share what I thought was a good way of doing so. You're free to pick your own way of accomplishing the same task, as long as you still get the same job done.
Alternatively, just go with what I've written and write your own PPP for the rest of your turnset, when it comes time to do so. Whatever works for you, mate.
