Also, we need time to improve our relations, to take some of Mehmed cities and to take both the barb cities, so no need to rush and risk.
We set a turn 330 finish date as a great target, we're now speaking of turn 300.
Turn 330 was an arbitrary date, set early on, right? If it is possible to finish 20 or 30 turns faster, isn’t it worth it to come up with a plan to do so, even if there are some risks involved? As long as our plan has ways to mitigate the risk, I think it’s a no brainer to shoot for an earlier finish date, right?
I think that 3 GSs for Phy and 3 more for Elec are enough.
We're now 4 turns away from SM and according the the spreadsheet the GS (hopefully, it's not guaranteed) from GPF will arrive 2 turns later.
Next one will arrive from Dehli 6 turns later and we can't be sure he will be a GS.
So, the problem is that we can't have all the needed GSs (provided we can pop all GSs) in time for Elec, which should come before Dehli can generate its next GP.
To summarize, we can do anything, but we can't manage to have enough GSs for the bulbs when we need them. Accumulating too much money to run science @100% for MM is too risky, since the AI can ask for indecent sums and we must give in.
So, i propose to speed-up the GS in GPF, burn 3 on Physics, take Elec from Lib and research Radio > MM the hard way. This will lead to a smaller number of GP needed, unless we try to pop some artist for Radio or MM.
As we've agreed, there is no reason to decide what to do right now. Let's wait and see when Saladin and the other AIs learn Education. However, why not have a plan in place to take Radio from Liberalism. If we can do this, magically, we've removed our current critical path (science) and created a new one: getting 4 great people to the fur.
Here is what I'm thinking would be the ideal scenario:
Note: we currently have 5 great people (2 GS, 2 GE, 1 GA)
1. Switch to Theocracy on the next turn and stay there for the rest of the game. This will greatly help our diplo situation with the Theocracy crowd.
2. Don’t burn our GArt on a Golden Age but save him for one of the Final Four.
3. Build the UN in Riverdale in 2 turns using 1 GE, so we’ll have 1 GE for the Final Four.
4. Finish Scientific Method in 4 turns
5. Research Physics until we are 2 GS bulbs away from learning it (we need an estimate of how many turns this will take)
6. Get our next two great people from GP Farm and Three Clams at high GS probabilities (i.e. > 92%) This could happen in 13 turns according to my version of the GPP spreadsheet which does not use the Pacifism bonus or a Golden Age. Current great people: 4 GS, 2 GE, GA.
7. Bulb 2 GSs into Physics, getting another free one on the next turn. Current great people: 3 GS, 2 GE, GA
8a. If an AI learns or is about to learn Education, finish Liberalism and take Electricity. Current great people: 3 GS, 2 GE, GA. Skip steps 8b and 9.
8b. If it will still be a number of turns before an AI learns Education, self-research Electricity until we are 3 GS bulbs away from learning it (we need an estimate of how many turns this will take)
9a. If the race to Liberalism is on, finish Liberalism and take Electricity, keeping our GSs (which would really be a waste) (low risk). Current great people: 3 GS, 2 GE, GA
9b. If the race to Liberalism is on AND we decide to burn 3 Great Scientists, bulb 3 GSs and take Radio from Liberalism. (low risk). Current great people: 2 GE, GA
9c. If the race to Liberalism is on and we want to save one GS for the Final Four, self-research Electricity until we are 2 GS bulbs away from learning it, bulb 2 GSs and take Radio from Liberalism (high risk). Current great people: 1 GS, 2 GE, GA
9d. If there is still some time before an AI learns Education, self-research Electricity until we are 2 GS bulbs away from learning it, bulb 2 GSs and take Radio from Liberalism (low risk). Current great people: 1 GS, 2 GE, GA
9e. If there is a lot of time before an AI learns Education, self-research Electricity until we are 1 GS bulb away from learning it, bulb 1 GS and take Radio from Liberalism. Current great people: 2 GS, 2 GE, GA
Under options 8a and 9a, our finish date will probably be the latest since we’ll have to self-research Electricity, so we will have a lot of time to capture the fur, generate 4 great people (which we should have in abundance since we wouldn’t be using many of them to bulb techs), and ferry them to their final destination. This is the worst case scenario in my opinion because we wouldn’t be taking advantage of all of the GSs we will generate.
Under option 9b, we’ll have gotten Radio from Liberalism, which will greatly reduce our time to research Mass Media. However, we will have burned 3 great people on Electricity, so the critical path will shift to generating 4 great people and getting them to the fur. We’ll have the current GArt (assumed that we don’t run a Golden Age, remember?) and one GE (assumed we only burn 1 on the UN), so we’ll need to generate two more or 4 total (the first two GS plus a free one from Physics were used on Electricity, remember). Irgy’s version was able to generate 6, so this should be easy. I was able to get the 4th in 32 turns in Crabs without jumping through ANY hoops (the 3rd came from Delhi, of course). We could get the 4th in less than 30 turns if we starve Crabs. Again, this was done without Pacifism and without a Golden Age. Assuming it takes 10ish turns to get the great people to the fur (remember that they run across the Buddhist continent at 6 tiles/turn along roads), we could possibly win in about 40 turns from now (1390 AD = T298) if we can finish Mass Media, build the UN, win the Sec Gen vote and then get the diplo victory in this time. If not, then the 4 great people are no longer the critical path, right?
Under options 9c and 9d, we’ll have gotten Radio from Liberalism, which will greatly reduce our time to research Mass Media. Since we only burned 2 great people on Electricity, we will have 3 great people on hand and will only need to generate 1 more, which could be generated easily from Delhi in 19 turns. Or, we could use our two GEs on the UN in any city (which we could do if we wanted to go up against Mehmed instead), in which case we’d have to wait for the 4th great person to come from Crabs in around 30 turns.
Option 9e makes no sense since we’d have more great people than we’d ever need.
So, I suggest that we follow steps 1 through 6, which should get us through Dhoomstriker’s turnset. Then, we can look at the situation and decide which option makes the most sense.
Comments?
I’ve attached my updated spreadsheet, which includes EVERY scenario from Dhoomstriker’s analysis of the situation. For each city, there are between 3 and 5 different scenarios. Also in this spreadsheet is a tab with my chosen scenario which was used for the example above (no GA, no Pacifism) as well as Irgy’s 6 GP scenario.