The-Hawk
Old Original Geezer
Looking good. I suggest you plow on, you have the best handle on the tactical situation (i.e. which workers will be heading to the unscrubbed tiles).
Got a PM from leif letting me know he's pressed for time, so I plan to play a little more in about 5 hours, unless I read otherwise here.
I think it is because the last mission has not expired yet. The duration of the successful mission is 10 turns, iirc. You cannot do another mission until it expires.Find that the counter espionage option is on the list, but no price listed. Explanation?
Think so. Hadn't noticed this, MP. Indian ship traffic has been noticeable recently. I'll see what precautions I can take at this late date. Any ideas what can be done to discourage them or improve relations? Think I will try to make a resource trade or do something diplomatically. Can't hurt, can it?Go get him CP.
Of course once the ship is launched we'll still have to play until it arrives...
Edit: I notice the Chinese and Indians are thinking about war. I can't believe they would really declare on us with such a power differential, but would it create problems for us if they did? Aren't we supposed to be at peace with everyone when the game ends?
I don't think we need to worry:What needs to be done or not done to maintain peace?
Teams will not be penalized for events outside the team's control, such as:
- one AI killing the other before the team has the opportunity to prevent it
- one AI declares war on team after the launch
- one AI launch a nuke after the launch ....etc.
- any fallout that may appear on unreachable terrain does NOT need to be cleaned up.
Did a scan for fallout and you have workers where there is any I can see. Perhaps everyone should have a look at the save and check for fallout to ensure we have it covered?
I only see a handful of fallout tiles. All had a worker on them.
I took a look at the save, and I didn't see any Fallout that you didn't have covered either!Do SPY points still matter now?
I have spies either in or near all civs except China (and can get there too in a few turns). Is there anything useful to do with them?
Can anyone find any fallout that a worker is not already on or near?
What needs to be done or not done to maintain peace?
Aside from pressing 'Enter' 10 times, what else do I need to do?
How did a couple of the other teams get this done so much faster?
I agree with your hypothesis, especially looking at the graphs at central.No one responded to my last question. My working hypothesis is that we were not agressive enough early.
I assume the other teams REX'd faster. And I wonder if they built more early workers (than normal) given the extra time to scrub before improving tiles. Maybe they did not go after CS Sling and built settlers and workers instead.