Oh yeah, another "possibly tough" question:
So, which is better to build first in a capital City that has several improved squares? A Granary or a cheap Lighthouse?
@Dhoom: gra/lighthouse debate: no hard rule here imo, depends on number of seafoods compared to inland food tiles, and also current unhapiness.
Obviously, the granary produces more food per tile, starting with the city center, but it costs twice as much. Otherwise, there are several factors to consider.
1. The timing of poprushes. We want to poprush as early and a often as possible.
2. Whether to 1pop, 2pop, or 3pop. SIP has lots of food, so much of its production comes from food-hammer overflow + 2popping a wkr or 3popping a settler.
3. The timing of other builds. Will we have the tech at the right time?
4. Tech-enabling builds: Pottery or Sailing first?
Pottery costs 133 base-beakers
Sailing costs 195 base-beakers
Since the early SIP production is whip-dependent, I went Pottery-Sailing to leverage the 2X food-hammers of the granary. Because PH gets a lot of hammers from improved hills and has slow research, mdy went Sailing-Pottery to prioritize the galley (I think).
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One critical factor to remember is that poprushing gives you hammers
sooner than working tiles, as long as you have enough population for your whips.