Does anyone remember how high of a modifier you have to reach with Ragnar for him to be pleased?
He is currently Cautious at +1. From my old saved games, I see that he was Annoyed at -2 and -1. So, there is a chance to get him up to a Pleased status with gifts of techs and/or Gold.
If we can rack up +4 fair trade this turn, it'll bring him to +7.
Not quite. But gifting him techs and Gold could bring him up to +5 towards us. What I don't know is whether that's enough for Pleased status. I THINK that "Pleased status = the lowest Cautious status +5." If that's true and if Ragnar is Cautious with us at "0," then gifting can get him up to Pleased status. But, I don't know what his status is at "0." mdy, do you have any screenshots or saved games that you can check to see if Ragnar was ever "0" with us and if he was, was he Annoyed or Cautious with us?
Cautious at 0 = it should be possible
Annoyed at 0 = it probably is not possible, but again, I'd need someone to confirm my "lowest Cautious status + 5 = Pleased status" equation, because I could be wrong and it might be possible if "the lowest Cautious +4 = Pleased"
But, what would we be able to gift?
We have 5 possibilities:
Alphabet
Mysticism
Currency
Metal Casting
Gold
Of them:
Alphabet = Fine, we can give away Alphabet.
Mysticism = that's like gifting him up to Monarchy and enabling a ton more AI-AI trades. Ragnar would not be the only AI that would rapidly increase their tech level (and yet we still would not see Construction getting traded-around, so this situation would NOT help us). I'd really rather not give him Mysticism at any cost, even more because:Hereditary Rule is his Favourite Civic
So, then we'd have a bunch of AIs that would get even faster to being Friendly-Friendly with each other and with no dumb kid on the blick, AI-AI trading could quickly get out of hand. All because of one little decision.
See, the developers weren't all that unfair. But, people complain about the fast tech pace of the AIs. Well, that's often because the human player gets in there and messes up the scheme of things by making the "dumbest player" no longer be the "dumbest player." It is very often a mis-management of a human player that creates an insane tech pace... the exception to this rule is the beloved Mansa Musa, who basically acts like a poorly-playing human tech trader would play. Don't take my word for it, but tech trading is one of my strengths in Civ 4 and this fact is due to observing and sticking to simple guidelines, one such being: "don't bring the dumbest AI up to a level that is relatively equal to or higher than the second dumbest AI."
Currency = that's like gifting him +12 Commerce per turn and the very real possibility for that tech to get traded-around pretty quickly, since it has a very low Monopoly threshhold.
Metal Casting = we had better not, given that it enables Triremes.
Gifts of Gold = very feasible, and a really good option, as we want to keep Ragnar from getting 2 techs from us if at all possible
The next steps
1. So, first we'd like to find out if he was Annoyed or Cautious at an overall Attitude total value of "0." (That includes positive and negative Diplo modifiers summed together).
2. Next, if he was Cautious, then we want to confirm or deny that "the lowest Cautious value +5 = Pleased."
If the above two look like they will work, then I suggest the following:
3. Gift Alphabet
4. If we got +4 from Fair and Forthright Trading, then we are done with gifting, regardles of whether or not he is Pleased
5. If we got +2 or +3 from Fair and Forthright Trading but are not Pleased (I don't see how we'd be Pleased but it's worth checking), then we start gifting him increments of 10 Gold at a time until we get one more +1 from Fair and Forthright Trading with him
6. If we were at +2 and made it to +3, then we will know if we have enough Gold remaining to be able to arrive at +4.
7. If we have enough Gold to get to +4, keep gifting Gold in 10 Gold increments until we reach +4 Fair and Forthright Trading and then stop gifting.
8. If we don't have enough Gold to get to +4, then we'll gift Mysticism and then 10 Gold increments until we reach +4 Fair and Forthright Trading and then stop gifting.
I really, really, really don't like the idea of gifting/trading away any of Mysticism, Currency, or Metal Casting to Ragnar. If you feel like the AIs are expanding rapidly now, just try giving/trading Ragnar one of those techs and mark my words: you will watch the AIs just run away with the game.
We can then beg gold from him to take a 10 turn peace while we get some more boats in place.
Actually, no, we wouldn't ask for 10 Gold. We'd Demand as much Gold as we can safely get. There is absolutely
no difference in the code between asking for a minimal amount and an amount that an AI will give to you up to the maximum Demandable amount. All that we'd do is throw away potential Gold... it would be like selling a tech for 10 Gold when an AI has 100 Gold and will pay you all 100 Gold... you'd simply be missing out on 90 Gold (plus having a minor difference in Fair and Forthright Trading if you weren't already at +4).
I will perform a calculation shortly that assumes that Ragnar has the highest Power level listed and will then give a very, very, very safe value that we can feasibly Demand (i.e. no chance of failing). Already, that's being overly conservative, since I believe that the last time that I checked, Willem actually had the highest Power level, but we'll pretend that Ragnar has it just to be ultimately safe with our Demand amount.
If that plan doesn't work, I don't see how we can get by with our two triremes -- Ragnar's galleys can out run one of them.
If he's going for Paris, then there is a way to force him to "lose" 1 movement point in the most direct route to Paris. In so doing, we could have 3 Triremes attack him on the same turn (since Trireme 1 just needs that one extra movement point to be able to reach the Galley stack), while also having the Galley as a "clean-up" attacker for any Trireme that failed in its attack. In addition, attacking on the same turn with all 4 of our boats prevents a single loss from allowing one of Ragnar's Galleys to get Combat II and mostly-full health from promotions.
Of course, if 2 Triremes lost their fights, then some of Ragnar's troops would land. At that point, we'd simply hook up our Iron, pay to upgrade a Warrior to an Axeman/Spearman, and then pray.
Here's the Demand calculation, again being very conservative and assigning Ragnar more Power than he likely really has:
{[(166 - 107) * 2] * 100000} / 162000
= {[59 * 2] * 100000} / 162000
= {118 * 100000} / 162000
= 11800000 / 162000
= {11800000} / 162000
= 72.839
Throwing in an EXTREMELY safe fudge factor would give us a value of 50 Gold.
So, we should not be Demanding 10 Gold but instead be Demanding 50 Gold. Technically, we could risk asking for a higher amount, but
50 Gold is a VERY safe amount to ask for... but only if he's Pleased with us.
At our low Power level,
if we cannot get him up to Pleased, then forget about making a Demand. You never know... if we don't make a Demand and we wait a turn, we may get additional positive Diplo modifiers, such as for Years Supplying a Resource. Also, if we wait a turn, we could even consider doing something like switching to No State Religion on the following turn when in our Golden Age, which would also boost our relationship with Ragnar (although at the cost of several GPP). Basically, if he's not Pleased with us, don't make a Demand, and we might still have options. But, if we make a Demand when he's Cautious, we will throw away that possibility.
As it is, I will still ask that you send Trireme 3 three squares west. Moving it there won't hurt us and may end up being necessary if this "Pleasing Ragnar" approach is not effective.