The "if" in this plan means you were willing to accept the possibility of two triemes being tied up before now. If this wasn't a problem then, why is it one now. In my plans I always assumed we would commit 2 triemes down there.
Not really at all.
The plan was to sail away with 1 Trireme and ONLY IF Ragnar returned on the following turn would we have considered needing 2 Triremes to block him.
In the small chance that we really needed 2 Triremes stationed there (which is a thought that I don't think most of us really believed--it was more of an exception case), then we would have had more flexibility, such as baiting him to attack or being able to risk making an attack while having the wounded unit be defended by the fully-healthy unit.
In the current situation, we don't have such flexibility--attacking with a Trireme might encourage a Galley to attack a wounded Trireme--and even if it wouldn't happen, the chance of a loss would break our block.
Plus, the difference was that Ragnar would have only had ONE DIRECTION to go in... around the south of his island... now, he'd be able to go in multiple directions, one of which may be to loop past Willem's land and to our NW. We don't know if there is a connection there, but there is a risk of one.
It is quite a different level of risk due to the fact that Ragnar can't be trapped behind a single Coast square.
This isn't going to happen. Jao looks like he is so far away the chances of him getting a force to us anytime soon look low, and even if he did it wouldn't matter because we would have plenty of early warning from the warrior/workers which are going to be dropped of on the horses island soon,
We honestly don't know where Joao is located. He could come from our NW. He could come from the north of Iron Island.
All that we know is that we saw his Work Boat arrive from the east of our area sometime late in the game. That Work Boat could have been exploring for 100 turns and have looped-around 3 times... we can't know and thus part of the issue with Joao is that we will have a hard time blocking what we can't see/don't know where to block.
and a single galley will be able to block Jao's entire stack.
Were you doing some testing that you didn't tell us about? This time is the first that I have heard of this possibility.
I can shift the Stone warrior to the north which would give us warning of a barb galley
If you have extra Warriors, and it's probably not a bad idea to make some (thus leaving the Iron unconnected for now), could we put a second Warrior of Fur Island (on the east side of that island), so that the Crab and our area north of Paris will be 100% spawn-busted?
By positioning our trieme on the pigs fish we will be able to intercept any barb galley before it can reach any of our fish with a trieme (except crabs if we net it), regardless of the direction it comes from, and without taking any risks with Jao.
Barb Galleys can be stopped from pillaging Seafood Resources, yes, but what stops Joao's Galley(s) from sailing next to one of our islands (such as Iron Island from the east or the north or Gold island from the NW) and landing troops? Blocking our Seafood from being pillaged is not the same thing as intercepting incoming Galley-loaded troops.
Ragnar won't have anything to trade with us, and WE NEED that gold to keep our research going, we can't afford to give away several hundred gold.
If we truly desperately needed 10 Gold, then I think that we'd be seeing screenshots of the F4 Resources and F4 Techs screens in this thread for every single turn, so that we could figure out the optimal times to try and get it. I don't see any evidence that supports this level of concern for Gold in our turnset.
How is Cathy's 140 Gold, now that we've put that option on the table, not more than this cost of 10 Gold?
As I said, if you really want to earn your SGOTM paycheck, pay Ragnar in increments of 1 Gold and we might only have to pay him 59, or 58, or 52, or whatever.
we can't afford to give away several hundred gold.
Okay, so don't give away several hundred Gold. Giving away 60 Gold or less in 10-Gold increments does not equal "several hundred."
Giving away 60 gold or less in 1-Gold increments, somewhere after, say, 20 or 30 Gold, would save you more, but I am not going to ask you to perform that level of micro. You'll have to volunteer to do it yourself. But 10-Gold increments I think that we can all accept as being a reasonable thing to do, particularly since I gave you interface-based shortcut instructions about how to do so efficiently using the Up Arrow button.
Bottom Line: I think we are fine with the trieme block plan,
It is currently out backup plan, no one said that it is off of the table, but everyone else seems to believe that it is not the primary plan.
and can't see any reason to needlessly strengthen Ragnar and jepodise our research position.
I agree that we do not need to needlessly strengthen Ragnar, and I say that if we gift Alphabet + increments of Gold, then we will fulfill this goal, since these things will not help to strengthen him (except for the case of being worried about intercontinental Spies). If we also gift Mysticism, then I think that we will be needlessly strengthening Ragnar, which is why I am suggesting small increments of Gold that should total 60 Gold or less.
I think that I'll go and try and get you a test game where you can practice, which should allow you to gift Alphabet and increments of Gold (although Ragnar will have different other techs and all other aspects of the test game will likely be wrong) and then we can see exactly how much Gold we will need to gift to him. Sound fair?