Dhoomstriker
Girlie Builder
- Joined
- Aug 12, 2006
- Messages
- 13,474
Warrior = 22 Hammers, 269 Gold to upgrade into a Maceman
Axeman = 52 Hammers, 179 Gold to upgrade into a Maceman
Swordsman = 60 Hammers, 155 Gold to upgrade into a Maceman
Maceman = 105 Hammers
Galley = 75 Hammers, 155 Gold to upgrade into a Galleon
Galleon = 120 Hammers
Note that the upgrade cost for a unit is 20 Gold + 3 Gold per Hammer, which I have double-checked against the numbers obtained from a test game.
This fact, of course, means that the "expense" of that "base" 20 Gold is most efficiently used when paying for the highest upgrade possible.
I.e. A Maceman's Hammers - a Warrior's Hammers = 105 - 22 = 82 Hammers, giving a cost of 269 / 82 = 3.2804878048780487804878048780488 Gold per Hammer.
A Maceman's Hammers - a Swordsman's Hammers = 105 - 60 = 45 Hammers, giving us a cost of 155 / 45 = 3.4444444444444444444444444444444 Gold per Hammer.
Therefore, if our Gold supply will be limited, the best upgrade path will be Warrior -> Maceman for a few units.
If our Gold supply were infinite (it will not be), then we'd be best building only Warriors and Galleys for quite some time to come.
Realistically, we won't have very much Gold to work with. However, we will likely have some options, such as selling Aesthetics around. I don't know about you, but I'd rather have the AIs:
1. Help to research Literature for us
AND
2. Spend their Hammers on the Aesthetics Wonders
AND
3. Get more Failure Gold (that they can give to us later) by failing to be the first to build the Aesthetics Wonders
Still, we won't have much Gold initially, so there will need to be a balance between having too many units that need to be upgraded versus not being able to raise enough Gold within a short period of time.
However, consider the following: after a decent amount of turns (say, 10 turns after the Golden Age), we'll still be making Gold, but we will have run out of things to spend it on.
Therefore, it's not actually a bad thing to make:
1. A round of Galleys, then focus on spending our Gold on these build items first
AND
2. Several rounds of Warriors, which we will use the next 20 to 30 turns to slowly upgrade
AND
3. After the Warriors, build Trebs and Macemen
That way, we'll have a medium-term focus of being able to spend a SMALL amount of production now on cheap Warriors that will be upgraded over time, giving us a STEADY stream of Macemen. It also gives us the best upgrade-conversion factor over time (upgrading Warriors to Macemen being the most efficient use of our Gold). We'll still aim to get some Macemen and Trebs built in short order (probably with more focus on whipping Trebs and using overflow Hammers into cheap Warriors), but will have a balanced use for our excess Gold over time.
"How many Warriors" is not a question to which I have an answer right now. We'll know more as the time approaches.
Axeman = 52 Hammers, 179 Gold to upgrade into a Maceman
Swordsman = 60 Hammers, 155 Gold to upgrade into a Maceman
Maceman = 105 Hammers
Galley = 75 Hammers, 155 Gold to upgrade into a Galleon
Galleon = 120 Hammers
Note that the upgrade cost for a unit is 20 Gold + 3 Gold per Hammer, which I have double-checked against the numbers obtained from a test game.
This fact, of course, means that the "expense" of that "base" 20 Gold is most efficiently used when paying for the highest upgrade possible.
I.e. A Maceman's Hammers - a Warrior's Hammers = 105 - 22 = 82 Hammers, giving a cost of 269 / 82 = 3.2804878048780487804878048780488 Gold per Hammer.
A Maceman's Hammers - a Swordsman's Hammers = 105 - 60 = 45 Hammers, giving us a cost of 155 / 45 = 3.4444444444444444444444444444444 Gold per Hammer.
Therefore, if our Gold supply will be limited, the best upgrade path will be Warrior -> Maceman for a few units.
If our Gold supply were infinite (it will not be), then we'd be best building only Warriors and Galleys for quite some time to come.
Realistically, we won't have very much Gold to work with. However, we will likely have some options, such as selling Aesthetics around. I don't know about you, but I'd rather have the AIs:
1. Help to research Literature for us
AND
2. Spend their Hammers on the Aesthetics Wonders
AND
3. Get more Failure Gold (that they can give to us later) by failing to be the first to build the Aesthetics Wonders
Still, we won't have much Gold initially, so there will need to be a balance between having too many units that need to be upgraded versus not being able to raise enough Gold within a short period of time.
However, consider the following: after a decent amount of turns (say, 10 turns after the Golden Age), we'll still be making Gold, but we will have run out of things to spend it on.
Therefore, it's not actually a bad thing to make:
1. A round of Galleys, then focus on spending our Gold on these build items first
AND
2. Several rounds of Warriors, which we will use the next 20 to 30 turns to slowly upgrade
AND
3. After the Warriors, build Trebs and Macemen
That way, we'll have a medium-term focus of being able to spend a SMALL amount of production now on cheap Warriors that will be upgraded over time, giving us a STEADY stream of Macemen. It also gives us the best upgrade-conversion factor over time (upgrading Warriors to Macemen being the most efficient use of our Gold). We'll still aim to get some Macemen and Trebs built in short order (probably with more focus on whipping Trebs and using overflow Hammers into cheap Warriors), but will have a balanced use for our excess Gold over time.
"How many Warriors" is not a question to which I have an answer right now. We'll know more as the time approaches.