Here is a possible micro plan. It's going to be worthless when Ragnar declares on us on turn3 of your turnset

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Again, all turn numbers are as of start of turn. Also, I didn't take care to make the numbers are actually exact; they are just rough estimates I made in my head. So they will not match up exactly.
Revolt to HR turn 0, as we're already at happycaps in at least one city. Also, check for trades for calendar and luxury resources every turn.
Elba:
Keath says: switch build to sword in 4 turns (I assume you mean switch now, finish in 4 turns)
This is good. You're getting 36 hammers on the first turn, then 10 hammers/turn at pop 5 and 12 hammers/turn at pop6 (run an engineer at pop6, not at pop5).
Sword1 started T1, done T5 (36+10+12+12 hammers --> 10 overflow)
Sword2 started T5, done T10 (22+12+12+12+12 --> 10 overflow)
Galley1 started T10, done T12 (micro so that you have <=19 hammers, 2-pop whip)
Sword3 started T12, done T14
Corsica
Keath says:
Build Galley o/f into Moai
Build Axe for 1 turn then 2 pop whip into Moai
Build 1 turn Moai then Sword for 2 turns to regain pop
2 pop whip sword
Finish Moai building units and whipping.
Build units
I agree until after the axe whip:
Moai shields: 196 already, 21*2=42 from T1, (43+11+11)*2=108 from Axe whip turn --> 368 on Moai --> build Moai organically for another turn to finish, overflow into sword. Production is then 13 @ pop5, 14 @pop6, 15@pop7
Results: Galley1 T1, Axe1 T4, Moai T6, Sword1 T12, Sword2 T14 (2-pop whip into sword something; not military)
Orleans:
Keath says: Axeman - 41/52 - -> axeman
Yep.
Axe1 T7, Axe2 T9 (2-pop whip), Axe3 T12 (from overflow), then worker
Lyons:
Keath says: 2 pop whip library --> axe --> axe
I've changed my mind on this. I think axes/swords come before library, since we're not going to be losing the production, and we need the army earlier.
So my advice is 2-pop whipped sword-> organic archer -> 2-pop whipped spear--> library
So sword T2, Archer T5, spear1 T7 (2-pop whipped), Axe1 T10 (from overflow) -> library
Rheims pop 4 -- Archer (68/37) -- whipped into spy
Switch micro to spices from cottage.
So archer T1, spy T8, galley1 T12 (2-pop whip with max overflow), sword2 T16, sword3 T18 (done by now because of chops done sometime earlier -- chop spices and build plantation first, I think; we should have calendar by the time worker's done chopping)
Paris pop 4 -- Library 31/135 I figure this library should be built as the border expansion will include clams and this is a natural for the Globe Theatre.
Hmm, ok. This place has like no hammers anyway, so it's not a great military production center.
3-pop whip library (done T7 I think, be careful with the shields micro so you can still 3-pop whip), overflow into spear1, organically finish spear1 on T9, start sword1 on T9, 2-pop whip sword1 (done T14), overflow into whatever you feel like.
Tours -- cancel Granary (18/90) - -> swords/axes
I don't think this is necessary after all. So I would 2-pop whip granary into sword (asap rather than max overflow), then 2-pop whip sword.
So Granary (T14), Sword1 (T16)
Marseilles 1 pop Lighthouse (40/90) - ->axe
I think Granary->wb in Marseilles. It's pretty far so non-ideal for troop building, and it needs the growth.
Lens pop 1 -- build Monument (5/45) in 8 turns then spy otherwise we can't get the fish for some growth.
Yeah, this is good. Worker chops spy, then improves 1 hill, then builds roads (time this so that the roads are done on time). Build infrastructure here after the spy.
Tech to 0% decide when possible for 100% Construction or CoL. I'd consider playing tomorrow but would like to hear from those interested.
--> After more thought, I like the Drama tech here. We should be able to trade for both construction and CoL before we need it. And we very much should be trying to win the music race (and doing so easily), because a great artist is really big for domination wins.
Elba has 81% chance of prophet in 10 turns. Settle in Elba?
--> if settling, settle in Corsica. I like the settle, because I think by the time our next wave of units needing promotions comes out (cats don't really need promotions badly), we'll probably have theocracy anyway.
If we get lucky and pop engineer/merchant instead, I think save merchant for CoL and maybe save engineer for replaceable parts?
---
Ok, so if you followed something like the above, you've ended up with some units. I'll call units from Elba Axe1E, from Corsica Axe1C, etc.
So done units, with turns, are:
Axe0Le (axe already in Lens) -mainland
Axe0Ly (axe already in Lyons) - mainland group through orleans
Sword1E (T5) - mainland
Sword2E (T10) -amph1
Sword3E (T14) -amph2
Axe1C (T4) - mainland group through orleans
Sword1C (T12) -amph1
Sword2C (T14) -amph2
Sword1Ly (T2) -amph3
Spear1Ly (T7) -amph3
Axe1O (T7) - mainland group
Axe2O (T9) - amph5 (later reinforcement)
Axe3O (T12) - amph5 (later reinforcement)
Spy1R (T8)
Galley1R (T12) -check
Sword1R (T16) -amph4
Sword2R (T18) - amph4
SpearP (T9) - mainland group
Sword1P (T14) - mainland group
Spy1Le (T10)
//
9 swords, 6 axes, 2 spears, 2 spies. That Ragnar dude is going down.
We will have five galleys: the North Galley, the West Galley, the Corsica Galley (to be done in corsica this turn), the Rheims Galley (to be produced T12) and the Elba Galley (to be produced T15)
North Galley: drops off worker at Orleans, picks up Sword1E, drops off at Orleans, picks up Sword1C, Sword2E, able to land land 1N of Nidaros on T23; this is group amph1
West Galley: picks up units from Orleans, delivers to Lens continuously. Also picks up spy made by Rheims (who travels by land north so it can be picked up easier), as well as transports a worker from orleans to rheims (without spending a turn). The first trip begins on T9, drops off on T12, picks up on T15, drops off on T18, picks up on T21, ferries a couple more axes for reinforcements to be in vikingland by about T26
Corsica Galley: ferries Axe0L, Axe1C to Orleans. (unhappiness in Lyons is ok for a turn or two there). ferries Sword1Ly, Spear1Ly (able to land 1N of Nidaros on T23; group amph3)
Rheims Galley: picks up Spear1P, Sword1P, drops them off next to Lens, comes back to Rheims to pick up Sword1R, Sword2R, able to land 1N of Nidaros on T23 (group amph4)
Elba Galley: picks up Sword2C, Sword3E, goes towards Nidaros (able to land both 1N of Nidaros on T23; this is group amph2)