Workers, Settlers and maybe other things:
When we complete Bronze Working, we should strongly consider chopping some Workers (2-4) who in turn can chop Settlers (3-5).
With vast numbers of forests in our capital, a vast number of options become available with the completion of Bronze Working, even if no Copper is found.
We will want to do a lot of serious test games at this point (completion of Bronze Working).
Writing -> chopping a Library -> hiring 2 Scientists (Philosophical trait +100% GPP) -> Great Scientist in short order -> Academy in capital or Gems city is but one possibility.
Mathematics -> Currency:
We should also consider (Writing ->) Mathematics some time in the future which increases chops +50%, but also opens up Currency for an extra trade route plus the option of building Wealth (rather than units/buildings/wonders in some cities) to increase Research % for short term boosts to gain later key technologies several turns earlier. Such as Construction (Catapults, War Elephants with Ivory), Civil Service (Bureaucracy), Calendar (Plantations/even M of M), etc. and can easily be traded for Alphabet, if we find an AI team that has it.
Sun Tzu Wu
Agreed - I see the Mathematics techs being key to strong performance, whether we are isolated or not.
Therefore, I demand that we rename Washington.
OMG_House
Good idea. I prefer a name we'll actually bother typing - and OMG is unique and pithy enough to be useful.
The other possibility that I've seen suggested is that we somehow divide up tasks so that not everyone is duplicating each others work. So like someone is responsible for making the test game, someone else is keeping track of great people generation, someone else is the long term strategy guy, etc.
I note we've largely dropped this idea. I would want to see everyone using their whole experience to contribute to the immediate and long-term planning in all its aspects. However it's somewhat efficient for the people who've started to play the test game keeping it current. I've got the technology for detailed city micro spreadsheets, so happy to do that, etc.
Re: deep Oracle play
We still have time to reconsider our strategy here. However, I think we can reasonably get the Great Lighthouse or the Oracle, but probably not both. This primarily what I was referring to when I said we had to sacrifice for the GLH.
I haven't tried to get both, nor have I just tried to get the Oracle.
The traditional deep oracle plays do not seem as beneficial in this game as some. Since our capital isn't a great commerce capital, the Civil Service slingshot is not as good (and very hard to do successfully since our commerce is so limited)
Oracling construction for catapults or elephants is also limited unless we have a nearby AI that is hiding without scouts.
My impression is the TGH is the stronger play and we pick up the oracle if for some strange reason it goes very late.
And I would rather keep forests for a late Oracle play, rather than a stonehenge chop. (I'm not adverse to building stonehenge, but I think our forests might have better uses)
Agreed TGH looks stronger than Oracle, but don't mind forests chopping Stonehenge to leverage our REX.
My PPP will come after school in 10 hours after this message I guess.
EDIT: I just came back and I will for myself some tests, then around 6-7 PM (GMT-6, forum time), I'll post my PPP. It is possible a rough is slowly coming meanwhile. Just one thing surprise me: the discussion stopped; what happened?
Mark, I am really curious of your plan of fast-rushing lots of wonders, may I ask the save(s)?
I really want to consider your test game. I am sorry for my bad attitude, if ever this is the cause you haven't posted lately.
No problem, just busy. I hope my test game results didn't cause a problem for you, either. I couldn't be sure if you were actually upset or just letting off steam

I'm happy to post some saves (
edit now attached), but I'm sure it's not valuable for us to commit too much testing time or strategy before we acquire BW.
Also, everyone should get in there and make random comments, even if of a 'this feels right but haven't tested/thought about it in depth' type ones. This is because even though some people have put a lot of analysis into something, it is easy to miss obvious alternatives.
Definitely. I'm good on trees, but less good at seeing the forest.
Speaking of ignorant questions, time for mine. Conquest/Domination doesn't look ultra speedy at the moment, simply because we can't find any opponent, let alone the wizard

If we want to keep Cultural on the table, how do we need to setup our empire ideally? I've never played Cultural victories competitively, so not sure of the best setup.
Is it possible to setup a proper Cultural empire, and still maintain enough of a war machine to crush the wizard?
A classical fast culture game involves an early war or two in order to capture 9-10 city sites and get access to 3+ religions, preferably with the resources for cathedral building multipliers. Nine temples are required in each of three religions to get three cathedrals per legendary city, so a lot of hammers go into missionaries and temples and cathedrals. A GP farm runs pure poly-artist for much of the game (to generate artists for culture bombs - this city may or may not become a legendary one, and normally struggles to farm and build temples & cathedrals), so Caste System is very useful. At least two cities go poly-cottage so that you tech hard out to Music, acquire a cash stockpile, crunch some spreadsheets available on the forums, and switch to 100% culture slider at the right time, bombing the GArtists just as you plan to win. IIRC GAges are not all that useful, but a good way to use a stray GPerson from pool pollution. Some variations go as far as Lib, PPr or Nat. If we're isolated, Astronomy may be required. There are lots of how-to discussions on the forums, but I've never actually run one of these.
For at least the next while, we should probably keep the game aim flexible while we try and find these hidden opps.
Definitely.