I've also MM'd our cities and changed the builds, please add any suggestions to how to improve (or change) what I've done.
MM comments
Had time for just a quick cycle through of all cities (there may be errors so just use this as guide)
CC - has 9 food in box making 10spt - s/r worker to get 10 shields in box then back to HM
Badajoz - hire a taxman, still grows in 1
Mecca - work highest food tiles (unfortunately workers wont complete irrigation project for 2 turns so cant get to improve rate of growth
Zimbabwe - ? switch to settler
M.... (cant read my scribble) - ? switch to worker (slave)
CB - wont grow in time for settler - can use irr olives from SM to speed growth (and SM use irr fp)
StP - switch to worker, hire a taxman
YY - ? should build rax / horses
Nov - get rid of scientist, use the 3fpt tiles and hire a taxman
PP - as per YY
XX - switch to horses (has a rax)
MM - ? add workers - cant grow but there are nearby unused tiles
FF - why irrigating plains when cant grow beyond size 6 (actually if add workers to MM, MM could work this and other tiles and give mined hill to FF)
UoU - work high food tiles
Yakutsk - why are we irrigating desert tiles in corrupt area (these tiles should never be worked, better job for workers to irr grassland so can hire more taxmen / rush settlers)
Vlad -> galley
What is the plan for the forest chop near SS? (at present it goes to GG but doesnt speed knight build and reduces SS from 15spt). I recommend stopping the chop and keep SS on 15spt.