ChrisShaffer
Board gamer
I can't realistically play before Saturday morning, so there is still time for comment.
Oops.I count 7,4,4,3,4,1,1 for a total of 24.
I think it's 3 bpt, because Atlanta doesn't have a road. In the end it probably doesn't matter, though.In regard to the trade routes, they only gain 2 (or 3?) beakers per turn, assuming we have no trade routes with AI. In my saves, I got Sailing entirely from scientists, and only switched to 100% research after two libraries were built. If AI trade routes are possible, then getting Sailing faster makes sense.
My quick comparison of your 525BC save and mine:
There may be other things to compare, but imho my save is significantly superior, both for war (faster tech, granaries for whipping military) and for peace (lots more infrastructure). Perhaps you should play yours farther to see how the extra 7 population help your scenario. Unfortunately, half of them will be working unimproved tiles, and you're starting 2 population behind me to begin with.
- Population: Xc 24 -> 31 with 0 granaries. Chris 26 with 5 granaries.
- Beakers: Xc 30bpt with 1 library. Chris 41bpt with 2 libraries.
- Research: Xc construction t99, hbr 106. Chris construction t98, hbr t102
- Seattle: Xc just founded, monument in 13, border pop in 23, workers far away. Chris monument complete, border pop in 10, worker on site.
I have 5 more population, you have 5 more granaries--don't know how that plays out.
Can we win a battle with cats and phants?
My hope is that I can devise a plan that will leave us flexibility, while scouting to learn more.
Realistically, that research decision will happen after my turnset.
Jovan, are you suggesting that we research something like Currency, Calender, or CoL before Construction and/or HBR?
I will admit I don't know what to do now. We had a week of discussion, much play testing and plan building, and got a green light for a plan. Now it seems that Jovan is putting out a red light and suggesting a completely different plan. What next?
Edit: note that the builder in my heart likes Jovan's suggested plan...
Calendar first. Elepults are not needed for now, because barbs can be stopped with archers and we'll get bronze soon anyway. AIs are too far away, so they don't represent a significant threat. Probably we'll need currency before HBR and Construction, because our empire will be big, and we'll need that 1 trade route per city and maybe even markets in 2-3 cities.
We have more nice land on south to settle, so our priority should be workers/settlers. One city can try to build HG, because other cities which have size 4-5 can make workers/settlers anyway. Newly built cities can make granaries while growing, or warriors/archers if barbs are too annoying.
It's too early to think about whipping granaries. Cities which are big enough to do it shouldn't do it now. Instead, they should keep their 4-5 size, and build workers/settlers. We have nice land to settle, and workers are needed to make cottages![]()