If there's one thing I've learned from the xOTMs it's that if you want a fast win you need to go to war sooner rather than later. Furthermore, the AI-teaming and random personalities make a Diplomatic win impractical, so we need to go knock some heads ASAP. It's possible that we'll find some other more attractive target than Asoka before we actually DoW, and we should leave that option open for awhile, but settling the culture-bridge clams/crabs site seems like a good thing to do no matter what.
Yeah, we really should do some longer-term tests, ending when we get 8 cats, 7 elephants, 3 galleys. We can DoW a little before we have all those, and maybe those aren't the optimum numbers, but they're a pretty good guess and will serve well as a fiducial. I won't have time to do any testing until the weekend, though. I would try a whip-later approach (surprise surprise). What other conditions should we set? Certainly settle the crabs/clams and silver sites. I'd argue for the copper site, too, but for now we only need to choose yes or no to have consistent test games. Finish any military units now under construction but do not build anything else other than the 8/7/3 above? Or should we toss in another couple warriors or archers? I'd say 2 more archers (in lieu of the axes I'd like

). How many barracks and where? Boston, Wash, NY, Atlanta, Silver? Do we want stables? Boston and Wash? Anything else?
[Edit: Maybe add a requirement that 3 galleys are loaded with 3 cats and 3 elephants?]
[Edit2: Require monuments (allowing libraries as a substitute) in Silver and Crabs/Clams?]
We should decide whether or not to go for the Hanging Gardens, both in the real and test games. Right now we have enough [edit: health] resources hooked up to grow all our cities to at least size 7. Pigs, clams, corn, rice, wheat, deer, and cows are not hooked up yet (that'll get us to 14), and we'll soon have crabs (15). Granaries will add 3 for the cereals (18). Most cities will have harbors, adding another 3. In short, getting more health is not a concern.
I messed up in a previous post about the cost of aqueducts--it's only 100 hammers, not 200. The HG is 300, but only needs 150 base hammers with the stone. So for 250 base hammers we'll get 2 Engineer GPPs/turn, 1 health in all cities (little if any value until much later), and 1 extra pop in 7 or 8 cities. Those extra citizens have, if nothing else, a value of 30 hammers each for whipping. The extra whipping capability is worth more than that because it gives us an army faster than otherwise, so I think it's clear the HG is worth it
IF we can get it. If we spend 100 hammers on an otherwise useless aqueduct and barely start the HG then it'll be a wasted effort, but if we can put in a few turns or a chop toward the HG the 2:1 gold/hammer ratio will be helpful even if we fail. So yes, I think we should go for it, and I would not delay. More population earlier in all cities will more than outweigh getting an earlier library or whatever in one city.