OK - here's a plan of sorts:
Tech + G People
Finish Military Science this turn, then study Steel. The idea being we head towards Assembly Line ASAP
Trade Military Tradition to Monty for SciMeth, 90g and map
Try to get GMerchant to Zululand for trade route. Initially give him Currasier escort until safe in Zulu territory (neither Asoka nor Ragnar have open borders with Shaka)
Save GScientist for now. If next GPerson is not a scientist, we have the possibility of a golden age using two Gpeople. If the next GPerson is a scientist, then we’ll have two scientists which will bulb us most of physics to get close to blimps. (And put us closer to Artillery should that be needed!

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After about six turns or so when the GMerchant completes the trade route, we’ll have some cash to burn either on upgrading units or hurrying tech progress. Are there any comments on cash management? Should I be burning what we’ve got, saving some, upgrading units?
Seeing the Emerald City
Fastest way is to take current privateer there in 19 turns, assuming the privateer can arrive in one piece.
A backup in case of hostilities against the privateer could be building a Caravel in Nottingham in 4 turns, but the caravel is slow and would take another 22 turns after that to reach the Emerald City.
The Indian caravel currently in our waters could be dealt with by the frigate that will be produced in New York this turn.
Drafting
Will not draft this turn, instead waiting one turn until Military Science is in so that the drafting when resumed will be grens, getting the biggest bang for the unhappies that we can get.
After that I will draft grens as I can, but I’m cautious about creating too much unhappiness – we already have severe emancipation unhappiness and war weariness in some cities neither of which will improve in the foreseeable future unless we can get democracy for Military science plus gunpowder or something. Not sure about doing this though – the unhappies would have to be very bad before I did that trade.
General Military Strategy
Units currently in the Agra/Bombay area that will fit in boats should be loaded and sailed to attack Bangalore
Units on boats in San Francisco will be sailed to attack Ayodhya
Other units not fitting on boats and still healing in San Francisco can when ready attack Oslo and Ujjain by land, joined by forces walking from England. Hopefully these forces will also be adequate to deal with any stacks coming out of Viking land in that area.
After that, we try to get a canal south of Ayodhya to get forces in the Ayodhya/Ujjain area quickly through to take Lahore, and forces near Bangalore move on the remaining two Indian cities (Assisted by galleons where appropriate) to wipe Asoka off the map. Get onto Nidaros ASAP, but it’s difficult to say how fast that will happen.
Cities
Continue pumping units out of the war machine in our heartland
Cities in old England have some basic buildings to build, once that is done they can build wealth or units depending on the state of the economy
If there’s a courthouse missing somewhere and I see a good opportunity to slip it in I will, though that will depend on what losses we are taking in war because units are very important
Civics
There’s been a little discussion about resuming slavery. Not something I would have done myself, but I see the benefits – are there any further comments on this? I can be convinced!
I could play in about 30-36 hours from now if people are happy for me to do that by then.