SGOTM 14 - Xteam

Playing now, will look at it.

If we intend to raise cities and replace them in order for them not to be in anarchy so long, that will most likely take priority as we have no Settlers at present.

Also, to attack the core in 5 places at once will require a lot of units, especially if in 5 turns. :eek:
More production, and whipping some.

So much to do, so little time...
 
Got through 5 turns so far.

Montie has Artillery and Anti-Tank units now, but we have several of his cities. The build-up continues along our borders for an attack on the center. Not sure we're ready as I'm frightened by the thought, but ... :crazyeye:

With Montie, want to head for his capital next turn, a three turn journey. Plan to attack his northwestern most city from India once units are healed.

Save attached for comments.
 

Attachments

Sorry, have come down with the darned stomach flu or something. :vomit:

Too weak to play this evening. :sad:

Have uploaded the save to central.

If no one picks it up, I'll give it a shot tomorrow.

The submission log (part one):
Spoiler :
Here is your Session Turn Log from 1645 AD to 1675 AD:

Turn 239, 1645 AD: Dorothy's Cannon 12 (12.00) vs Good Witch of the West's Rifleman (12.72)
Turn 239, 1645 AD: Combat Odds: 46.6%
Turn 239, 1645 AD: (Extra Combat: +10%)
Turn 239, 1645 AD: (Fortify: +25%)
Turn 239, 1645 AD: (City Attack: -45%)
Turn 239, 1645 AD: Good Witch of the West's Rifleman is hit for 19 (81/100HP)
Turn 239, 1645 AD: Good Witch of the West's Rifleman is hit for 19 (62/100HP)
Turn 239, 1645 AD: Dorothy's Cannon 12 is hit for 20 (80/100HP)
Turn 239, 1645 AD: Good Witch of the West's Rifleman is hit for 19 (43/100HP)
Turn 239, 1645 AD: Dorothy's Cannon 12 is hit for 20 (60/100HP)
Turn 239, 1645 AD: Good Witch of the West's Rifleman is hit for 19 (24/100HP)
Turn 239, 1645 AD: Dorothy's Cannon 12 is hit for 20 (40/100HP)
Turn 239, 1645 AD: Dorothy's Cannon 12 is hit for 20 (20/100HP)
Turn 239, 1645 AD: Dorothy's Cannon 12 is hit for 20 (0/100HP)
Turn 239, 1645 AD: Good Witch of the West's Rifleman has defeated Dorothy's Cannon 12 !
Turn 239, 1645 AD: Dorothy's Trebuchet 23 (Boston) (4.00) vs Good Witch of the West's Timur (Cavalry) (6.38)
Turn 239, 1645 AD: Combat Odds: 15.3%
Turn 239, 1645 AD: (Extra Combat: +10%)
Turn 239, 1645 AD: (City Attack: -145%)
Turn 239, 1645 AD: Dorothy's Trebuchet 23 (Boston) is hit for 25 (75/100HP)
Turn 239, 1645 AD: Good Witch of the West's Timur (Cavalry) is hit for 15 (85/100HP)
Turn 239, 1645 AD: Dorothy's Trebuchet 23 (Boston) is hit for 25 (50/100HP)
Turn 239, 1645 AD: Good Witch of the West's Timur (Cavalry) is hit for 15 (70/100HP)
Turn 239, 1645 AD: Good Witch of the West's Timur (Cavalry) is hit for 15 (55/100HP)
Turn 239, 1645 AD: Good Witch of the West's Timur (Cavalry) is hit for 15 (40/100HP)
Turn 239, 1645 AD: Dorothy's Trebuchet 23 (Boston) is hit for 25 (25/100HP)
Turn 239, 1645 AD: Dorothy's Trebuchet 23 (Boston) is hit for 25 (0/100HP)
Turn 239, 1645 AD: Good Witch of the West's Timur (Cavalry) has defeated Dorothy's Trebuchet 23 (Boston)!
Turn 239, 1645 AD: Dorothy's Cannon 3 (6.96) vs Good Witch of the West's Rifleman (13.84)
Turn 239, 1645 AD: Combat Odds: 4.6%
Turn 239, 1645 AD: (Fortify: +15%)
Turn 239, 1645 AD: (City Defense: +20%)
Turn 239, 1645 AD: (City Attack: -20%)
Turn 239, 1645 AD: Dorothy's Cannon 3 is hit for 25 (33/100HP)
Turn 239, 1645 AD: Dorothy's Cannon 3 is hit for 25 (8/100HP)
Turn 239, 1645 AD: Good Witch of the West's Rifleman is hit for 15 (71/100HP)
Turn 239, 1645 AD: Good Witch of the West's Rifleman is hit for 15 (56/100HP)
Turn 239, 1645 AD: Dorothy's Cannon 3 is hit for 25 (0/100HP)
Turn 239, 1645 AD: Good Witch of the West's Rifleman has defeated Dorothy's Cannon 3 !
Turn 239, 1645 AD: Dorothy's Cavalry 4 (18.00) vs Good Witch of the West's Rifleman (15.92)
Turn 239, 1645 AD: Combat Odds: 69.7%
Turn 239, 1645 AD: (Extra Combat: -20%)
Turn 239, 1645 AD: (Fortify: +5%)
Turn 239, 1645 AD: (City Defense: +20%)
Turn 239, 1645 AD: (Combat: -25%)
Turn 239, 1645 AD: (Combat: +25%)
Turn 239, 1645 AD: Good Witch of the West's Rifleman is hit for 20 (71/100HP)
Turn 239, 1645 AD: Dorothy's Cavalry 4 is hit for 19 (81/100HP)
Turn 239, 1645 AD: Good Witch of the West's Rifleman is hit for 20 (51/100HP)
Turn 239, 1645 AD: Dorothy's Cavalry 4 is hit for 19 (62/100HP)
Turn 239, 1645 AD: Good Witch of the West's Rifleman is hit for 20 (31/100HP)
Turn 239, 1645 AD: Dorothy's Cavalry 4 is hit for 19 (43/100HP)
Turn 239, 1645 AD: Good Witch of the West's Rifleman is hit for 20 (11/100HP)
Turn 239, 1645 AD: Dorothy's Cavalry 4 is hit for 19 (24/100HP)
Turn 239, 1645 AD: Good Witch of the West's Rifleman is hit for 20 (0/100HP)
Turn 239, 1645 AD: Dorothy's Cavalry 4 has defeated Good Witch of the West's Rifleman!
Turn 239, 1645 AD: Dorothy's Cavalry 36 (Atlanta) (21.00) vs Good Witch of the West's Rifleman (16.17)
Turn 239, 1645 AD: Combat Odds: 85.6%
Turn 239, 1645 AD: (Extra Combat: -40%)
Turn 239, 1645 AD: (Fortify: +5%)
Turn 239, 1645 AD: (City Defense: +20%)
Turn 239, 1645 AD: (Combat: +25%)
Turn 239, 1645 AD: Dorothy's Cavalry 36 (Atlanta) is hit for 18 (82/100HP)
Turn 239, 1645 AD: Good Witch of the West's Rifleman is hit for 21 (56/100HP)
Turn 239, 1645 AD: Dorothy's Cavalry 36 (Atlanta) is hit for 18 (64/100HP)
Turn 239, 1645 AD: Good Witch of the West's Rifleman is hit for 21 (35/100HP)
Turn 239, 1645 AD: Dorothy's Cavalry 36 (Atlanta) is hit for 18 (46/100HP)
Turn 239, 1645 AD: Good Witch of the West's Rifleman is hit for 21 (14/100HP)
Turn 239, 1645 AD: Dorothy's Cavalry 36 (Atlanta) is hit for 18 (28/100HP)
Turn 239, 1645 AD: Good Witch of the West's Rifleman is hit for 21 (0/100HP)
Turn 239, 1645 AD: Dorothy's Cavalry 36 (Atlanta) has defeated Good Witch of the West's Rifleman!
Turn 239, 1645 AD: Dorothy's Grenadier 1 (Not Kansas) (13.20) vs Good Witch of the West's Anti-Tank (6.16)
Turn 239, 1645 AD: Combat Odds: 99.8%
Turn 239, 1645 AD: (Extra Combat: -10%)
Turn 239, 1645 AD: (Extra Combat: +10%)
Turn 239, 1645 AD: (City Attack: -75%)
Turn 239, 1645 AD: (Combat: -10%)
Turn 239, 1645 AD: Dorothy's Grenadier 1 (Not Kansas) is hit for 14 (86/100HP)
Turn 239, 1645 AD: Dorothy's Grenadier 1 (Not Kansas) is hit for 14 (72/100HP)
Turn 239, 1645 AD: Good Witch of the West's Anti-Tank is hit for 27 (50/100HP)
Turn 239, 1645 AD: Good Witch of the West's Anti-Tank is hit for 27 (23/100HP)
Turn 239, 1645 AD: Dorothy's Grenadier 1 (Not Kansas) is hit for 14 (58/100HP)
Turn 239, 1645 AD: Good Witch of the West's Anti-Tank is hit for 27 (0/100HP)
Turn 239, 1645 AD: Dorothy's Grenadier 1 (Not Kansas) has defeated Good Witch of the West's Anti-Tank!
Turn 239, 1645 AD: Dorothy's Cavalry 18 (16.20) vs Good Witch of the West's Rifleman (16.17)
Turn 239, 1645 AD: Combat Odds: 50.2%
Turn 239, 1645 AD: (Extra Combat: -20%)
Turn 239, 1645 AD: (Fortify: +5%)
Turn 239, 1645 AD: (City Defense: +20%)
Turn 239, 1645 AD: (Combat: +25%)
Turn 239, 1645 AD: Dorothy's Cavalry 18 is hit for 20 (70/100HP)
Turn 239, 1645 AD: Dorothy's Cavalry 18 is hit for 20 (50/100HP)
Turn 239, 1645 AD: Good Witch of the West's Rifleman is hit for 19 (58/100HP)
Turn 239, 1645 AD: Good Witch of the West's Rifleman is hit for 19 (39/100HP)
Turn 239, 1645 AD: Good Witch of the West's Rifleman is hit for 19 (20/100HP)
Turn 239, 1645 AD: Good Witch of the West's Rifleman is hit for 19 (1/100HP)
Turn 239, 1645 AD: Good Witch of the West's Rifleman is hit for 19 (0/100HP)
Turn 239, 1645 AD: Dorothy's Cavalry 18 has defeated Good Witch of the West's Rifleman!
Turn 239, 1645 AD: Dorothy's Cuirassier 66 (14.40) vs Good Witch of the West's Rifleman (16.17)
Turn 239, 1645 AD: Combat Odds: 43.1%
Turn 239, 1645 AD: (Extra Combat: -20%)
Turn 239, 1645 AD: (Fortify: +5%)
Turn 239, 1645 AD: (City Defense: +20%)
Turn 239, 1645 AD: (Combat: +25%)
Turn 239, 1645 AD: Dorothy's Cuirassier 66 is hit for 22 (78/100HP)
Turn 239, 1645 AD: Dorothy's Cuirassier 66 is hit for 22 (56/100HP)
Turn 239, 1645 AD: Dorothy's Cuirassier 66 is hit for 22 (34/100HP)
Turn 239, 1645 AD: Good Witch of the West's Rifleman is hit for 17 (60/100HP)
Turn 239, 1645 AD: Dorothy's Cuirassier 66 is hit for 22 (12/100HP)
Turn 239, 1645 AD: Dorothy's Cuirassier 66 is hit for 22 (0/100HP)
Turn 239, 1645 AD: Good Witch of the West's Rifleman has defeated Dorothy's Cuirassier 66 !
Turn 239, 1645 AD: Dorothy's Cavalry 9 (11.70) vs Good Witch of the West's Rifleman (13.47)
Turn 239, 1645 AD: Combat Odds: 29.0%
Turn 239, 1645 AD: (Extra Combat: -20%)
Turn 239, 1645 AD: (Fortify: +5%)
Turn 239, 1645 AD: (City Defense: +20%)
Turn 239, 1645 AD: (Combat: -25%)
Turn 239, 1645 AD: (Combat: +25%)
Turn 239, 1645 AD: Good Witch of the West's Rifleman is hit for 19 (58/100HP)
Turn 239, 1645 AD: Good Witch of the West's Rifleman is hit for 19 (39/100HP)
Turn 239, 1645 AD: Good Witch of the West's Rifleman is hit for 19 (20/100HP)
Turn 239, 1645 AD: Good Witch of the West's Rifleman is hit for 19 (1/100HP)
Turn 239, 1645 AD: Good Witch of the West's Rifleman is hit for 19 (0/100HP)
Turn 239, 1645 AD: Dorothy's Cavalry 9 has defeated Good Witch of the West's Rifleman!
Turn 239, 1645 AD: Arminius (Great General) has been born in Not Kansas (Dorothy)!
Turn 239, 1645 AD: Dorothy's Cavalry 25 (Not Kansas) (15.12) vs Good Witch of the West's Rifleman (12.60)
Turn 239, 1645 AD: Combat Odds: 73.8%
Turn 239, 1645 AD: (Extra Combat: -40%)
Turn 239, 1645 AD: (Fortify: +5%)
Turn 239, 1645 AD: (City Defense: +20%)
Turn 239, 1645 AD: (Combat: +25%)
Turn 239, 1645 AD: Good Witch of the West's Rifleman is hit for 20 (40/100HP)
Turn 239, 1645 AD: Good Witch of the West's Rifleman is hit for 20 (20/100HP)
Turn 239, 1645 AD: Dorothy's Cavalry 25 (Not Kansas) is hit for 19 (53/100HP)
Turn 239, 1645 AD: Good Witch of the West's Rifleman is hit for 20 (0/100HP)
Turn 239, 1645 AD: Dorothy's Cavalry 25 (Not Kansas) has defeated Good Witch of the West's Rifleman!
Turn 239, 1645 AD: Dorothy's Cavalry 23 (Washington) (10.80) vs Good Witch of the West's Rifleman (10.58)
Turn 239, 1645 AD: Combat Odds: 51.1%
Turn 239, 1645 AD: (Extra Combat: -20%)
Turn 239, 1645 AD: (Fortify: +15%)
Turn 239, 1645 AD: (City Defense: +20%)
Turn 239, 1645 AD: (Combat: -25%)
Turn 239, 1645 AD: (Combat: +25%)
Turn 239, 1645 AD: Dorothy's Cavalry 23 (Washington) is hit for 20 (40/100HP)
Turn 239, 1645 AD: Good Witch of the West's Rifleman is hit for 19 (37/100HP)
Turn 239, 1645 AD: Dorothy's Cavalry 23 (Washington) is hit for 20 (20/100HP)
Turn 239, 1645 AD: Good Witch of the West's Rifleman is hit for 19 (18/100HP)
Turn 239, 1645 AD: Good Witch of the West's Rifleman is hit for 19 (0/100HP)
Turn 239, 1645 AD: Dorothy's Cavalry 23 (Washington) has defeated Good Witch of the West's Rifleman!
Turn 239, 1645 AD: Dorothy's Cavalry 14 (10.72) vs Good Witch of the West's Timur (Cavalry) (6.60)
Turn 239, 1645 AD: Combat Odds: 92.7%
Turn 239, 1645 AD: (Extra Combat: -30%)
Turn 239, 1645 AD: (Extra Combat: +10%)
Turn 239, 1645 AD: Good Witch of the West's Timur (Cavalry) is hit for 22 (18/100HP)
Turn 239, 1645 AD: Timur has died in combat!
Turn 239, 1645 AD: Good Witch of the West's Timur (Cavalry) is hit for 22 (0/100HP)
Turn 239, 1645 AD: Dorothy's Cavalry 14 has defeated Good Witch of the West's Timur (Cavalry)!
Turn 239, 1645 AD: Dorothy's Rifleman 2 (San Francisco) (9.57) vs Good Witch of the West's Rifleman (3.69)
Turn 239, 1645 AD: Combat Odds: 97.7%
Turn 239, 1645 AD: (Extra Combat: -20%)
Turn 239, 1645 AD: (Extra Combat: +10%)
Turn 239, 1645 AD: (Fortify: +25%)
Turn 239, 1645 AD: (Combat: -25%)
Turn 239, 1645 AD: Good Witch of the West's Rifleman is hit for 23 (1/100HP)
Turn 239, 1645 AD: Good Witch of the West's Rifleman is hit for 23 (0/100HP)
Turn 239, 1645 AD: Dorothy's Rifleman 2 (San Francisco) has defeated Good Witch of the West's Rifleman!
Turn 239, 1645 AD: You have captured Vijayanagara!!!
Turn 239, 1645 AD: Dorothy's Cannon 34 (12.00) vs Wicked Witch of the West's Artillery (18.90)
Turn 239, 1645 AD: Combat Odds: 8.8%
Turn 239, 1645 AD: (City Attack: -45%)
Turn 239, 1645 AD: (Combat: +50%)
Turn 239, 1645 AD: Dorothy's Cannon 34 is hit for 25 (75/100HP)
Turn 239, 1645 AD: Dorothy's Cannon 34 is hit for 25 (50/100HP)
Turn 239, 1645 AD: Wicked Witch of the West's Artillery is hit for 15 (85/100HP)
Turn 239, 1645 AD: Dorothy's Cannon 34 is hit for 25 (25/100HP)
Turn 239, 1645 AD: Wicked Witch of the West's Artillery is hit for 15 (70/100HP)
Turn 239, 1645 AD: Dorothy's Cannon 34 is hit for 25 (0/100HP)
Turn 239, 1645 AD: Wicked Witch of the West's Artillery has defeated Dorothy's Cannon 34 !
Turn 239, 1645 AD: Dorothy's Cannon 18 (San Francisco) (12.00) vs Wicked Witch of the West's Rifleman (17.50)
Turn 239, 1645 AD: Combat Odds: 28.1%
Turn 239, 1645 AD: (Fortify: +25%)
Turn 239, 1645 AD: (City Defense: +20%)
Turn 239, 1645 AD: (City Attack: -45%)
Turn 239, 1645 AD: (River Attack: +25%)
Turn 239, 1645 AD: Dorothy's Cannon 18 (San Francisco) is hit for 24 (76/100HP)
Turn 239, 1645 AD: Wicked Witch of the West's Rifleman is hit for 16 (84/100HP)
Turn 239, 1645 AD: Wicked Witch of the West's Rifleman is hit for 16 (68/100HP)
Turn 239, 1645 AD: Dorothy's Cannon 18 (San Francisco) is hit for 24 (52/100HP)
Turn 239, 1645 AD: Dorothy's Cannon 18 (San Francisco) is hit for 24 (28/100HP)
Turn 239, 1645 AD: Dorothy's Cannon 18 (San Francisco) is hit for 24 (4/100HP)
Turn 239, 1645 AD: Wicked Witch of the West's Rifleman is hit for 16 (52/100HP)
Turn 239, 1645 AD: Wicked Witch of the West's Rifleman is hit for 16 (36/100HP)
Turn 239, 1645 AD: Dorothy's Cannon 18 (San Francisco) is hit for 24 (0/100HP)
Turn 239, 1645 AD: Wicked Witch of the West's Rifleman has defeated Dorothy's Cannon 18 (San Francisco)!
Turn 239, 1645 AD: Dorothy's Cannon 20 (Philadelphia) (12.00) vs Wicked Witch of the West's Artillery (16.38)
Turn 239, 1645 AD: Combat Odds: 33.6%
Turn 239, 1645 AD: (City Attack: -45%)
Turn 239, 1645 AD: (Combat: +50%)
Turn 239, 1645 AD: (River Attack: +25%)
Turn 239, 1645 AD: Dorothy's Cannon 20 (Philadelphia) is hit for 25 (75/100HP)
Turn 239, 1645 AD: Dorothy's Cannon 20 (Philadelphia) is hit for 25 (50/100HP)
Turn 239, 1645 AD: Wicked Witch of the West's Artillery is hit for 15 (55/100HP)
Turn 239, 1645 AD: Dorothy's Cannon 20 (Philadelphia) is hit for 25 (25/100HP)
Turn 239, 1645 AD: Dorothy's Cannon 20 (Philadelphia) is hit for 25 (0/100HP)
Turn 239, 1645 AD: Wicked Witch of the West's Artillery has defeated Dorothy's Cannon 20 (Philadelphia)!
Turn 239, 1645 AD: Dorothy's Cavalry 43 (Atlanta) (19.50) vs Wicked Witch of the West's Cavalry (18.00)
Turn 239, 1645 AD: Combat Odds: 67.1%
Turn 239, 1645 AD: (Extra Combat: -30%)
Turn 239, 1645 AD: (Extra Combat: +20%)
Turn 239, 1645 AD: Dorothy's Cavalry 43 (Atlanta) is hit for 19 (81/100HP)
Turn 239, 1645 AD: Wicked Witch of the West's Cavalry is hit for 20 (80/100HP)
Turn 239, 1645 AD: Dorothy's Cavalry 43 (Atlanta) is hit for 19 (62/100HP)
Turn 239, 1645 AD: Wicked Witch of the West's Cavalry is hit for 20 (60/100HP)
Turn 239, 1645 AD: Dorothy's Cavalry 43 (Atlanta) is hit for 19 (43/100HP)
Turn 239, 1645 AD: Wicked Witch of the West's Cavalry is hit for 20 (40/100HP)
Turn 239, 1645 AD: Dorothy's Cavalry 43 (Atlanta) is hit for 19 (24/100HP)
Turn 239, 1645 AD: Wicked Witch of the West's Cavalry is hit for 20 (20/100HP)
Turn 239, 1645 AD: Dorothy's Cavalry 43 (Atlanta) is hit for 19 (5/100HP)
Turn 239, 1645 AD: Dorothy's Cavalry 43 (Atlanta) is hit for 19 (0/100HP)
Turn 239, 1645 AD: Wicked Witch of the West's Cavalry has defeated Dorothy's Cavalry 43 (Atlanta)!
Turn 239, 1645 AD: Dorothy's Cannon 16 (Boston) (12.00) vs Wicked Witch of the West's Rifleman (14.70)
Turn 239, 1645 AD: Combat Odds: 37.9%
Turn 239, 1645 AD: (Extra Combat: +20%)
Turn 239, 1645 AD: (Fortify: +5%)
Turn 239, 1645 AD: (City Attack: -45%)
Turn 239, 1645 AD: (River Attack: +25%)
Turn 239, 1645 AD: Wicked Witch of the West's Rifleman is hit for 18 (82/100HP)
Turn 239, 1645 AD: Wicked Witch of the West's Rifleman is hit for 18 (64/100HP)
Turn 239, 1645 AD: Wicked Witch of the West's Rifleman is hit for 18 (46/100HP)
Turn 239, 1645 AD: Dorothy's Cannon 16 (Boston) is hit for 22 (78/100HP)
Turn 239, 1645 AD: Dorothy's Cannon 16 (Boston) is hit for 22 (56/100HP)
Turn 239, 1645 AD: Wicked Witch of the West's Rifleman is hit for 18 (28/100HP)
Turn 239, 1645 AD: Dorothy's Cannon 19 (Philadelphia) (12.00) vs Wicked Witch of the West's Cavalry (13.80)
Turn 239, 1645 AD: Combat Odds: 56.0%
Turn 239, 1645 AD: (Extra Combat: +20%)
Turn 239, 1645 AD: (City Attack: -45%)
Turn 239, 1645 AD: (River Attack: +25%)
Turn 239, 1645 AD: Dorothy's Cannon 19 (Philadelphia) is hit for 21 (79/100HP)
Turn 239, 1645 AD: Wicked Witch of the West's Cavalry is hit for 18 (74/100HP)
Turn 239, 1645 AD: Dorothy's Cannon 19 (Philadelphia) is hit for 21 (58/100HP)
Turn 239, 1645 AD: Dorothy's Cannon 19 (Philadelphia) is hit for 21 (37/100HP)
Turn 239, 1645 AD: Dorothy's Cannon 19 (Philadelphia) is hit for 21 (16/100HP)
Turn 239, 1645 AD: Dorothy's Cannon 19 (Philadelphia) is hit for 21 (0/100HP)
Turn 239, 1645 AD: Wicked Witch of the West's Cavalry has defeated Dorothy's Cannon 19 (Philadelphia)!
Turn 239, 1645 AD: Dorothy's Cavalry 55 (16.50) vs Wicked Witch of the West's Rifleman (13.77)
Turn 239, 1645 AD: Combat Odds: 73.0%
Turn 239, 1645 AD: (Extra Combat: -10%)
Turn 239, 1645 AD: (City Defense: +20%)
Turn 239, 1645 AD: (Combat: -25%)
Turn 239, 1645 AD: (Combat: +25%)
Turn 239, 1645 AD: Wicked Witch of the West's Rifleman is hit for 20 (62/100HP)
Turn 239, 1645 AD: Wicked Witch of the West's Rifleman is hit for 20 (42/100HP)
Turn 239, 1645 AD: Wicked Witch of the West's Rifleman is hit for 20 (22/100HP)
Turn 239, 1645 AD: Wicked Witch of the West's Rifleman is hit for 20 (2/100HP)
Turn 239, 1645 AD: Wicked Witch of the West's Rifleman is hit for 20 (0/100HP)
Turn 239, 1645 AD: Dorothy's Cavalry 55 has defeated Wicked Witch of the West's Rifleman!
Turn 239, 1645 AD: Dorothy's Cavalry 44 (Washington) (14.94) vs Wicked Witch of the West's Cavalry (13.68)
Turn 239, 1645 AD: Combat Odds: 68.6%
Turn 239, 1645 AD: (Extra Combat: -20%)
Turn 239, 1645 AD: (Extra Combat: +20%)
Turn 239, 1645 AD: Wicked Witch of the West's Cavalry is hit for 20 (56/100HP)
Turn 239, 1645 AD: Wicked Witch of the West's Cavalry is hit for 20 (36/100HP)
Turn 239, 1645 AD: Dorothy's Cavalry 44 (Washington) is hit for 19 (64/100HP)
Turn 239, 1645 AD: Wicked Witch of the West's Cavalry is hit for 20 (16/100HP)
Turn 239, 1645 AD: Dorothy's Cavalry 44 (Washington) is hit for 19 (45/100HP)
Turn 239, 1645 AD: Dorothy's Cavalry 44 (Washington) is hit for 19 (26/100HP)
Turn 239, 1645 AD: Dorothy's Cavalry 44 (Washington) is hit for 19 (7/100HP)
Turn 239, 1645 AD: Dorothy's Cavalry 44 (Washington) is hit for 19 (0/100HP)
Turn 239, 1645 AD: Wicked Witch of the West's Cavalry has defeated Dorothy's Cavalry 44 (Washington)!
Turn 239, 1645 AD: Dorothy's Cavalry 57 (16.50) vs Wicked Witch of the West's Anti-Tank (15.28)
Turn 239, 1645 AD: Combat Odds: 67.1%
Turn 239, 1645 AD: (Extra Combat: -10%)
Turn 239, 1645 AD: (Extra Combat: +20%)
Turn 239, 1645 AD: Wicked Witch of the West's Anti-Tank is hit for 20 (71/100HP)
Turn 239, 1645 AD: Wicked Witch of the West's Anti-Tank is hit for 20 (51/100HP)
Turn 239, 1645 AD: Wicked Witch of the West's Anti-Tank is hit for 20 (31/100HP)
Turn 239, 1645 AD: Wicked Witch of the West's Anti-Tank is hit for 20 (11/100HP)
Turn 239, 1645 AD: Wicked Witch of the West's Anti-Tank is hit for 20 (0/100HP)
Turn 239, 1645 AD: Dorothy's Cavalry 57 has defeated Wicked Witch of the West's Anti-Tank!
Turn 239, 1645 AD: Dorothy's Cavalry 56 (16.50) vs Wicked Witch of the West's Rifleman (13.88)
Turn 239, 1645 AD: Combat Odds: 72.8%
Turn 239, 1645 AD: (Extra Combat: -10%)
Turn 239, 1645 AD: (Extra Combat: +10%)
Turn 239, 1645 AD: (City Defense: +20%)
Turn 239, 1645 AD: (Combat: +25%)
Turn 239, 1645 AD: Wicked Witch of the West's Rifleman is hit for 19 (45/100HP)
Turn 239, 1645 AD: Dorothy's Cavalry 56 is hit for 20 (80/100HP)
Turn 239, 1645 AD: Wicked Witch of the West's Rifleman is hit for 19 (26/100HP)
Turn 239, 1645 AD: Dorothy's Cavalry 56 is hit for 20 (60/100HP)
Turn 239, 1645 AD: Dorothy's Cavalry 56 is hit for 20 (40/100HP)
Turn 239, 1645 AD: Dorothy's Cavalry 56 is hit for 20 (20/100HP)
Turn 239, 1645 AD: Dorothy's Cavalry 56 is hit for 20 (0/100HP)
Turn 239, 1645 AD: Wicked Witch of the West's Rifleman has defeated Dorothy's Cavalry 56 !
Turn 239, 1645 AD: Dorothy's Cavalry 59 (16.50) vs Wicked Witch of the West's Cavalry (13.32)
Turn 239, 1645 AD: Combat Odds: 84.0%
Turn 239, 1645 AD: (Extra Combat: -10%)
Turn 239, 1645 AD: (Extra Combat: +20%)
Turn 239, 1645 AD: Dorothy's Cavalry 59 is hit for 19 (81/100HP)
Turn 239, 1645 AD: Wicked Witch of the West's Cavalry is hit for 20 (54/100HP)
Turn 239, 1645 AD: Wicked Witch of the West's Cavalry is hit for 20 (34/100HP)
Turn 239, 1645 AD: Wicked Witch of the West's Cavalry is hit for 20 (14/100HP)
Turn 239, 1645 AD: Dorothy's Cavalry 59 is hit for 19 (62/100HP)
Turn 239, 1645 AD: Dorothy's Cavalry 59 is hit for 19 (43/100HP)
Turn 239, 1645 AD: Wicked Witch of the West's Cavalry is hit for 20 (0/100HP)
Turn 239, 1645 AD: Dorothy's Cavalry 59 has defeated Wicked Witch of the West's Cavalry!
Turn 239, 1645 AD: Dorothy's Rifleman 5 (Harappan) (15.40) vs Wicked Witch of the West's Anti-Tank (12.26)
Turn 239, 1645 AD: Combat Odds: 84.5%
Turn 239, 1645 AD: (Extra Combat: -10%)
Turn 239, 1645 AD: (Extra Combat: +20%)
Turn 239, 1645 AD: Wicked Witch of the West's Anti-Tank is hit for 20 (53/100HP)
Turn 239, 1645 AD: Wicked Witch of the West's Anti-Tank is hit for 20 (33/100HP)
Turn 239, 1645 AD: Wicked Witch of the West's Anti-Tank is hit for 20 (13/100HP)
Turn 239, 1645 AD: Wicked Witch of the West's Anti-Tank is hit for 20 (0/100HP)
Turn 239, 1645 AD: Dorothy's Rifleman 5 (Harappan) has defeated Wicked Witch of the West's Anti-Tank!
Turn 239, 1645 AD: Dorothy's Hamilcar Barca (Cavalry) (21.00) vs Wicked Witch of the West's Rifleman (15.84)
Turn 239, 1645 AD: Combat Odds: 86.5%
Turn 239, 1645 AD: (Extra Combat: -40%)
Turn 239, 1645 AD: (Fortify: +5%)
Turn 239, 1645 AD: (Combat: +25%)
Turn 239, 1645 AD: (River Attack: +25%)
Turn 239, 1645 AD: Dorothy's Hamilcar Barca (Cavalry) is hit for 18 (82/100HP)
Turn 239, 1645 AD: Wicked Witch of the West's Rifleman is hit for 21 (52/100HP)
Turn 239, 1645 AD: Wicked Witch of the West's Rifleman is hit for 21 (31/100HP)
Turn 239, 1645 AD: Wicked Witch of the West's Rifleman is hit for 21 (10/100HP)
Turn 239, 1645 AD: Wicked Witch of the West's Rifleman is hit for 21 (0/100HP)
Turn 239, 1645 AD: Dorothy's Hamilcar Barca (Cavalry) has defeated Wicked Witch of the West's Rifleman!
Turn 239, 1645 AD: Dorothy's Cavalry 48 (Washington) (18.33) vs Wicked Witch of the West's Cavalry (14.25)
Turn 239, 1645 AD: Combat Odds: 85.4%
Turn 239, 1645 AD: (Extra Combat: -30%)
Turn 239, 1645 AD: (River Attack: +25%)
Turn 239, 1645 AD: Wicked Witch of the West's Cavalry is hit for 21 (55/100HP)
Turn 239, 1645 AD: Wicked Witch of the West's Cavalry is hit for 21 (34/100HP)
Turn 239, 1645 AD: Wicked Witch of the West's Cavalry is hit for 21 (13/100HP)
Turn 239, 1645 AD: Wicked Witch of the West's Cavalry is hit for 21 (0/100HP)
Turn 239, 1645 AD: Dorothy's Cavalry 48 (Washington) has defeated Wicked Witch of the West's Cavalry!
Turn 239, 1645 AD: Dorothy's Cavalry 37 (Washington) (16.17) vs Wicked Witch of the West's Cavalry (13.77)
Turn 239, 1645 AD: Combat Odds: 72.2%
Turn 239, 1645 AD: (Extra Combat: -40%)
Turn 239, 1645 AD: (Extra Combat: +10%)
Turn 239, 1645 AD: (River Attack: +25%)
Turn 239, 1645 AD: Wicked Witch of the West's Cavalry is hit for 20 (48/100HP)
Turn 239, 1645 AD: Wicked Witch of the West's Cavalry is hit for 20 (28/100HP)
Turn 239, 1645 AD: Dorothy's Cavalry 37 (Washington) is hit for 19 (58/100HP)
Turn 239, 1645 AD: Dorothy's Cavalry 37 (Washington) is hit for 19 (39/100HP)
Turn 239, 1645 AD: Wicked Witch of the West's Cavalry is hit for 20 (8/100HP)
Turn 239, 1645 AD: Dorothy's Cavalry 37 (Washington) is hit for 19 (20/100HP)
Turn 239, 1645 AD: Wicked Witch of the West's Cavalry is hit for 20 (0/100HP)
Turn 239, 1645 AD: Dorothy's Cavalry 37 (Washington) has defeated Wicked Witch of the West's Cavalry!
Turn 239, 1645 AD: Dorothy's Cavalry 50 (Roskilde) (16.50) vs Wicked Witch of the West's Artillery (12.37)
Turn 239, 1645 AD: Combat Odds: 87.4%
Turn 239, 1645 AD: (Extra Combat: -10%)
Turn 239, 1645 AD: (River Attack: +25%)
Turn 239, 1645 AD: Dorothy's Cavalry 50 (Roskilde) is hit for 20 (80/100HP)
Turn 239, 1645 AD: Wicked Witch of the West's Artillery is hit for 19 (36/100HP)
Turn 239, 1645 AD: Wicked Witch of the West's Artillery is hit for 19 (17/100HP)
Turn 239, 1645 AD: Dorothy's Cavalry 50 (Roskilde) is hit for 20 (60/100HP)
Turn 239, 1645 AD: Wicked Witch of the West's Artillery is hit for 19 (0/100HP)
Turn 239, 1645 AD: Dorothy's Cavalry 50 (Roskilde) has defeated Wicked Witch of the West's Artillery!
Turn 239, 1645 AD: Dorothy's Cavalry 51 (Not Kansas) (16.38) vs Wicked Witch of the West's Longbowman (8.42)
Turn 239, 1645 AD: Combat Odds: 98.7%
Turn 239, 1645 AD: (Extra Combat: -20%)
Turn 239, 1645 AD: (Fortify: +25%)
Turn 239, 1645 AD: (City Defense: +45%)
Turn 239, 1645 AD: (River Attack: +25%)
Turn 239, 1645 AD: Wicked Witch of the West's Longbowman is hit for 26 (46/100HP)
Turn 239, 1645 AD: Wicked Witch of the West's Longbowman is hit for 26 (20/100HP)
Turn 239, 1645 AD: Wicked Witch of the West's Longbowman is hit for 26 (0/100HP)
Turn 239, 1645 AD: Dorothy's Cavalry 51 (Not Kansas) has defeated Wicked Witch of the West's Longbowman!
Turn 239, 1645 AD: Dorothy's Cavalry 52 (Seattle) (16.50) vs Wicked Witch of the West's Cannon (9.60)
Turn 239, 1645 AD: Combat Odds: 96.6%
Turn 239, 1645 AD: (Extra Combat: -10%)
Turn 239, 1645 AD: (Class Attack: -50%)
Turn 239, 1645 AD: (River Attack: +25%)
Turn 239, 1645 AD: Wicked Witch of the West's Cannon is hit for 26 (74/100HP)
Turn 239, 1645 AD: Dorothy's Cavalry 52 (Seattle) is hit for 15 (85/100HP)
Turn 239, 1645 AD: Wicked Witch of the West's Cannon is hit for 26 (48/100HP)
Turn 239, 1645 AD: Wicked Witch of the West's Cannon is hit for 26 (22/100HP)
Turn 239, 1645 AD: Wicked Witch of the West's Cannon is hit for 26 (0/100HP)
Turn 239, 1645 AD: Dorothy's Cavalry 52 (Seattle) has defeated Wicked Witch of the West's Cannon!
Turn 239, 1645 AD: Dorothy's Cavalry 54 (14.58) vs Wicked Witch of the West's Longbowman (7.56)
Turn 239, 1645 AD: Combat Odds: 96.8%
Turn 239, 1645 AD: (Extra Combat: -20%)
Turn 239, 1645 AD: (Fortify: +25%)
Turn 239, 1645 AD: (City Defense: +25%)
Turn 239, 1645 AD: (River Attack: +25%)
Turn 239, 1645 AD: Dorothy's Cavalry 54 is hit for 14 (67/100HP)
Turn 239, 1645 AD: Wicked Witch of the West's Longbowman is hit for 26 (46/100HP)
Turn 239, 1645 AD: Dorothy's Cavalry 54 is hit for 14 (53/100HP)
Turn 239, 1645 AD: Wicked Witch of the West's Longbowman is hit for 26 (20/100HP)
Turn 239, 1645 AD: Wicked Witch of the West's Longbowman is hit for 26 (0/100HP)
Turn 239, 1645 AD: Dorothy's Cavalry 54 has defeated Wicked Witch of the West's Longbowman!
Turn 239, 1645 AD: Dorothy's Cavalry 49 (Boston) (12.24) vs Wicked Witch of the West's Rifleman (9.82)
Turn 239, 1645 AD: Combat Odds: 87.4%
Turn 239, 1645 AD: (Extra Combat: -20%)
Turn 239, 1645 AD: (Fortify: +25%)
Turn 239, 1645 AD: (City Defense: +20%)
Turn 239, 1645 AD: (Combat: +25%)
Turn 239, 1645 AD: (River Attack: +25%)
Turn 239, 1645 AD: Wicked Witch of the West's Rifleman is hit for 18 (18/100HP)
Turn 239, 1645 AD: Dorothy's Cavalry 49 (Boston) is hit for 22 (46/100HP)
Turn 239, 1645 AD: Wicked Witch of the West's Rifleman is hit for 18 (0/100HP)
Turn 239, 1645 AD: Dorothy's Cavalry 49 (Boston) has defeated Wicked Witch of the West's Rifleman!
Turn 239, 1645 AD: Dorothy's Cuirassier 65 (10.80) vs Wicked Witch of the West's Catapult (6.25)
Turn 239, 1645 AD: Combat Odds: 93.4%
Turn 239, 1645 AD: (Extra Combat: -20%)
Turn 239, 1645 AD: (River Attack: +25%)
Turn 239, 1645 AD: Wicked Witch of the West's Catapult is hit for 28 (72/100HP)
Turn 239, 1645 AD: Wicked Witch of the West's Catapult is hit for 28 (44/100HP)
Turn 239, 1645 AD: Wicked Witch of the West's Catapult is hit for 28 (16/100HP)
Turn 239, 1645 AD: Dorothy's Cuirassier 65 is hit for 14 (61/100HP)
Turn 239, 1645 AD: Dorothy's Cuirassier 65 is hit for 14 (47/100HP)
Turn 239, 1645 AD: Wicked Witch of the West's Catapult is hit for 28 (0/100HP)
Turn 239, 1645 AD: Dorothy's Cuirassier 65 has defeated Wicked Witch of the West's Catapult!
Turn 239, 1645 AD: Dorothy's Rifleman 1 (Washington) (16.80) vs Wicked Witch of the West's Rifleman (2.79)
Turn 239, 1645 AD: Combat Odds: 100.0%
Turn 239, 1645 AD: (Extra Combat: -20%)
Turn 239, 1645 AD: (Extra Combat: +10%)
Turn 239, 1645 AD: (City Defense: +20%)
Turn 239, 1645 AD: (City Attack: -75%)
Turn 239, 1645 AD: (Combat: -10%)
Turn 239, 1645 AD: (River Attack: +25%)
Turn 239, 1645 AD: Wicked Witch of the West's Rifleman is hit for 30 (0/100HP)
Turn 239, 1645 AD: Dorothy's Rifleman 1 (Washington) has defeated Wicked Witch of the West's Rifleman!
Turn 239, 1645 AD: Dorothy's Rifleman 9 (Washington) (15.65) vs Wicked Witch of the West's Rifleman (4.20)
Turn 239, 1645 AD: Combat Odds: 100.0%
Turn 239, 1645 AD: (Extra Combat: -30%)
Turn 239, 1645 AD: (Extra Combat: +20%)
Turn 239, 1645 AD: (Fortify: +5%)
Turn 239, 1645 AD: (River Attack: +25%)
Turn 239, 1645 AD: Wicked Witch of the West's Rifleman is hit for 23 (0/100HP)
Turn 239, 1645 AD: Dorothy's Rifleman 9 (Washington) has defeated Wicked Witch of the West's Rifleman!
Turn 239, 1645 AD: Dorothy's Rifleman 7 (Washington) (14.00) vs Wicked Witch of the West's Cavalry (3.60)
Turn 239, 1645 AD: Combat Odds: 100.0%
Turn 239, 1645 AD: (Extra Combat: +20%)
Turn 239, 1645 AD: (Combat: -25%)
Turn 239, 1645 AD: (River Attack: +25%)
Turn 239, 1645 AD: Dorothy's Rifleman 7 (Washington) is hit for 17 (83/100HP)
Turn 239, 1645 AD: Dorothy's Rifleman 7 (Washington) is hit for 17 (66/100HP)
Turn 239, 1645 AD: Wicked Witch of the West's Cavalry is hit for 22 (0/100HP)
Turn 239, 1645 AD: Dorothy's Rifleman 7 (Washington) has defeated Wicked Witch of the West's Cavalry!
!
 
Submission Log (part 2):
Spoiler :
Turn 239, 1645 AD: Dorothy's Rifleman 4 (Hastings) (14.00) vs Wicked Witch of the West's Cavalry (2.88)
Turn 239, 1645 AD: Combat Odds: 100.0%
Turn 239, 1645 AD: (Extra Combat: +20%)
Turn 239, 1645 AD: (Combat: -25%)
Turn 239, 1645 AD: (River Attack: +25%)
Turn 239, 1645 AD: Wicked Witch of the West's Cavalry is hit for 23 (0/100HP)
Turn 239, 1645 AD: Dorothy's Rifleman 4 (Hastings) has defeated Wicked Witch of the West's Cavalry!
Turn 239, 1645 AD: You have captured Texcoco!!!
Turn 239, 1645 AD: Not Kansas celebrates "We Love the Dictator Day"!!!
Turn 239, 1645 AD: The borders of York have expanded!
Turn 239, 1645 AD: The borders of Canterbury have expanded!
Turn 239, 1645 AD: Good Witch of the West's Frigate (8.00) vs Dorothy's Frigate 12 (8.63)
Turn 239, 1645 AD: Combat Odds: 45.6%
Turn 239, 1645 AD: (Extra Combat: +20%)
Turn 239, 1645 AD: (Plot Defense: +10%)
Turn 239, 1645 AD: Dorothy's Frigate 12 is hit for 18 (65/100HP)
Turn 239, 1645 AD: Good Witch of the West's Frigate is hit for 21 (79/100HP)
Turn 239, 1645 AD: Good Witch of the West's Frigate is hit for 21 (58/100HP)
Turn 239, 1645 AD: Dorothy's Frigate 12 is hit for 18 (47/100HP)
Turn 239, 1645 AD: Good Witch of the West's Frigate is hit for 21 (37/100HP)
Turn 239, 1645 AD: Good Witch of the West's Frigate is hit for 21 (16/100HP)
Turn 239, 1645 AD: Dorothy's Frigate 12 is hit for 18 (29/100HP)
Turn 239, 1645 AD: Good Witch of the West's Frigate is hit for 21 (0/100HP)
Turn 239, 1645 AD: Dorothy's Frigate 12 has defeated Good Witch of the West's Frigate!
Turn 239, 1645 AD: Good Witch of the West's Frigate (5.10) vs Dorothy's Frigate 17 (5.72)
Turn 239, 1645 AD: Combat Odds: 29.3%
Turn 239, 1645 AD: (Extra Combat: -10%)
Turn 239, 1645 AD: (Extra Combat: +20%)
Turn 239, 1645 AD: (Plot Defense: +10%)
Turn 239, 1645 AD: Good Witch of the West's Frigate is hit for 21 (37/100HP)
Turn 239, 1645 AD: Dorothy's Frigate 17 is hit for 18 (37/100HP)
Turn 239, 1645 AD: Dorothy's Frigate 17 is hit for 18 (19/100HP)
Turn 239, 1645 AD: Dorothy's Frigate 17 is hit for 18 (1/100HP)
Turn 239, 1645 AD: Dorothy's Frigate 17 is hit for 18 (0/100HP)
Turn 239, 1645 AD: Good Witch of the West's Frigate has defeated Dorothy's Frigate 17

Turn 240, 1650 AD: Dorothy's Cannon 22 (Coventry) (12.00) vs Good Witch of the West's Rifleman (24.36)
Turn 240, 1650 AD: Combat Odds: 4.1%
Turn 240, 1650 AD: (Plot Defense: +49%)
Turn 240, 1650 AD: (Fortify: +25%)
Turn 240, 1650 AD: (Hills Defense: +20%)
Turn 240, 1650 AD: (City Attack: -20%)
Turn 240, 1650 AD: Dorothy's Cannon 22 (Coventry) is hit for 28 (72/100HP)
Turn 240, 1650 AD: Good Witch of the West's Rifleman is hit for 14 (86/100HP)
Turn 240, 1650 AD: Good Witch of the West's Rifleman is hit for 14 (72/100HP)
Turn 240, 1650 AD: Dorothy's Cannon 22 (Coventry) is hit for 28 (44/100HP)
Turn 240, 1650 AD: Dorothy's Cannon 22 (Coventry) is hit for 28 (16/100HP)
Turn 240, 1650 AD: Dorothy's Cannon 22 (Coventry) is hit for 28 (0/100HP)
Turn 240, 1650 AD: Good Witch of the West's Rifleman has defeated Dorothy's Cannon 22 (Coventry)!
Turn 240, 1650 AD: Dorothy's Cannon 5 (12.00) vs Good Witch of the West's Rifleman (17.07)
Turn 240, 1650 AD: Combat Odds: 29.4%
Turn 240, 1650 AD: (Plot Defense: +49%)
Turn 240, 1650 AD: (Fortify: +10%)
Turn 240, 1650 AD: (Hills Defense: +20%)
Turn 240, 1650 AD: (City Attack: -45%)
Turn 240, 1650 AD: Good Witch of the West's Rifleman is hit for 16 (75/100HP)
Turn 240, 1650 AD: Dorothy's Cannon 5 is hit for 24 (76/100HP)
Turn 240, 1650 AD: Dorothy's Cannon 5 is hit for 24 (52/100HP)
Turn 240, 1650 AD: Good Witch of the West's Rifleman is hit for 16 (59/100HP)
Turn 240, 1650 AD: Good Witch of the West's Rifleman is hit for 16 (43/100HP)
Turn 240, 1650 AD: Good Witch of the West's Rifleman is hit for 16 (27/100HP)
Turn 240, 1650 AD: Dorothy's Cavalry 32 (Atlanta) (18.00) vs Good Witch of the West's Rifleman (20.54)
Turn 240, 1650 AD: Combat Odds: 42.2%
Turn 240, 1650 AD: (Extra Combat: -20%)
Turn 240, 1650 AD: (Plot Defense: +49%)
Turn 240, 1650 AD: (Fortify: +10%)
Turn 240, 1650 AD: (Hills Defense: +20%)
Turn 240, 1650 AD: (Combat: -25%)
Turn 240, 1650 AD: (Combat: +25%)
Turn 240, 1650 AD: Good Witch of the West's Rifleman is hit for 17 (65/100HP)
Turn 240, 1650 AD: Good Witch of the West's Rifleman is hit for 17 (48/100HP)
Turn 240, 1650 AD: Good Witch of the West's Rifleman is hit for 17 (31/100HP)
Turn 240, 1650 AD: Good Witch of the West's Rifleman is hit for 17 (14/100HP)
Turn 240, 1650 AD: Dorothy's Cavalry 32 (Atlanta) is hit for 22 (78/100HP)
Turn 240, 1650 AD: Good Witch of the West's Rifleman is hit for 17 (0/100HP)
Turn 240, 1650 AD: Dorothy's Cavalry 32 (Atlanta) has defeated Good Witch of the West's Rifleman!
Turn 240, 1650 AD: Dorothy's Grenadier 5 (Washington) (12.01) vs Good Witch of the West's Cavalry (7.63)
Turn 240, 1650 AD: Combat Odds: 91.3%
Turn 240, 1650 AD: (Extra Combat: -10%)
Turn 240, 1650 AD: (Extra Combat: +10%)
Turn 240, 1650 AD: (City Attack: -75%)
Turn 240, 1650 AD: Dorothy's Grenadier 5 (Washington) is hit for 16 (75/100HP)
Turn 240, 1650 AD: Good Witch of the West's Cavalry is hit for 24 (60/100HP)
Turn 240, 1650 AD: Dorothy's Grenadier 5 (Washington) is hit for 16 (59/100HP)
Turn 240, 1650 AD: Good Witch of the West's Cavalry is hit for 24 (36/100HP)
Turn 240, 1650 AD: Good Witch of the West's Cavalry is hit for 24 (12/100HP)
Turn 240, 1650 AD: Good Witch of the West's Cavalry is hit for 24 (0/100HP)
Turn 240, 1650 AD: Dorothy's Grenadier 5 (Washington) has defeated Good Witch of the West's Cavalry!
Turn 240, 1650 AD: Dorothy's Cavalry 60 (21.00) vs Good Witch of the West's Rifleman (19.31)
Turn 240, 1650 AD: Combat Odds: 68.2%
Turn 240, 1650 AD: (Extra Combat: -40%)
Turn 240, 1650 AD: (Plot Defense: +49%)
Turn 240, 1650 AD: (Fortify: +25%)
Turn 240, 1650 AD: (Hills Defense: +20%)
Turn 240, 1650 AD: (Combat: +25%)
Turn 240, 1650 AD: Good Witch of the West's Rifleman is hit for 18 (45/100HP)
Turn 240, 1650 AD: Good Witch of the West's Rifleman is hit for 18 (27/100HP)
Turn 240, 1650 AD: Good Witch of the West's Rifleman is hit for 18 (9/100HP)
Turn 240, 1650 AD: Good Witch of the West's Rifleman is hit for 18 (0/100HP)
Turn 240, 1650 AD: Dorothy's Cavalry 60 has defeated Good Witch of the West's Rifleman!
Turn 240, 1650 AD: Dorothy's Cavalry 35 (Washington) (15.84) vs Good Witch of the West's Artillery (7.20)
Turn 240, 1650 AD: Combat Odds: 99.5%
Turn 240, 1650 AD: (Extra Combat: -20%)
Turn 240, 1650 AD: Good Witch of the West's Artillery is hit for 23 (17/100HP)
Turn 240, 1650 AD: Good Witch of the West's Artillery is hit for 23 (0/100HP)
Turn 240, 1650 AD: Dorothy's Cavalry 35 (Washington) has defeated Good Witch of the West's Artillery!
Turn 240, 1650 AD: Dorothy's Cavalry 47 (21.00) vs Good Witch of the West's Rifleman (5.71)
Turn 240, 1650 AD: Combat Odds: 100.0%
Turn 240, 1650 AD: (Extra Combat: -40%)
Turn 240, 1650 AD: (Plot Defense: +49%)
Turn 240, 1650 AD: (Fortify: +10%)
Turn 240, 1650 AD: (Hills Defense: +20%)
Turn 240, 1650 AD: (Combat: +25%)
Turn 240, 1650 AD: Dorothy's Cavalry 47 is hit for 18 (82/100HP)
Turn 240, 1650 AD: Dorothy's Cavalry 47 is hit for 18 (64/100HP)
Turn 240, 1650 AD: Good Witch of the West's Rifleman is hit for 22 (0/100HP)
Turn 240, 1650 AD: Dorothy's Cavalry 47 has defeated Good Witch of the West's Rifleman!
Turn 240, 1650 AD: You have captured Calcutta!!!
Turn 240, 1650 AD: The borders of Not Kansas have expanded!
Turn 240, 1650 AD: Haithabu celebrates "We Love the Dictator Day"!!!
Turn 240, 1650 AD: Christopher Columbus (Great Merchant) has been born in Ulundi (Wicked Witch of the South)!

Turn 241, 1655 AD: Haithabu celebrates "We Love the Dictator Day"!!!
Turn 241, 1655 AD: Wicked Witch of the West's Frigate (8.80) vs Dorothy's Frigate 2 (New York) (10.40)
Turn 241, 1655 AD: Combat Odds: 28.1%
Turn 241, 1655 AD: (Extra Combat: -10%)
Turn 241, 1655 AD: (Extra Combat: +20%)
Turn 241, 1655 AD: (Plot Defense: +10%)
Turn 241, 1655 AD: Wicked Witch of the West's Frigate is hit for 21 (79/100HP)
Turn 241, 1655 AD: Dorothy's Frigate 2 (New York) is hit for 18 (82/100HP)
Turn 241, 1655 AD: Dorothy's Frigate 2 (New York) is hit for 18 (64/100HP)
Turn 241, 1655 AD: Dorothy's Frigate 2 (New York) is hit for 18 (46/100HP)
Turn 241, 1655 AD: Wicked Witch of the West's Frigate is hit for 21 (58/100HP)
Turn 241, 1655 AD: Dorothy's Frigate 2 (New York) is hit for 18 (28/100HP)
Turn 241, 1655 AD: Wicked Witch of the West's Frigate is hit for 21 (37/100HP)
Turn 241, 1655 AD: Wicked Witch of the West's Frigate is hit for 21 (16/100HP)
Turn 241, 1655 AD: Dorothy's Frigate 2 (New York) is hit for 18 (10/100HP)
Turn 241, 1655 AD: Wicked Witch of the West's Frigate is hit for 21 (0/100HP)
Turn 241, 1655 AD: Dorothy's Frigate 2 (New York) has defeated Wicked Witch of the West's Frigate!
Turn 241, 1655 AD: Wicked Witch of the West's Caravel (3.30) vs Dorothy's Frigate 7 (8.80)
Turn 241, 1655 AD: Combat Odds: 0.1%
Turn 241, 1655 AD: (Extra Combat: -10%)
Turn 241, 1655 AD: (Plot Defense: +10%)
Turn 241, 1655 AD: Wicked Witch of the West's Caravel is hit for 31 (69/100HP)
Turn 241, 1655 AD: Wicked Witch of the West's Caravel is hit for 31 (38/100HP)
Turn 241, 1655 AD: Wicked Witch of the West's Caravel is hit for 31 (7/100HP)
Turn 241, 1655 AD: Wicked Witch of the West's Caravel is hit for 31 (0/100HP)
Turn 241, 1655 AD: Dorothy's Frigate 7 has defeated Wicked Witch of the West's Caravel!
 
Submission Log (part 3):
Spoiler :

Turn 242, 1660 AD: Good Witch of the West's Frigate (8.80) vs Dorothy's Frigate 12 (7.69)
Turn 242, 1660 AD: Combat Odds: 70.8%
Turn 242, 1660 AD: (Extra Combat: -10%)
Turn 242, 1660 AD: (Extra Combat: +20%)
Turn 242, 1660 AD: (Plot Defense: +10%)
Turn 242, 1660 AD: Good Witch of the West's Frigate is hit for 20 (80/100HP)
Turn 242, 1660 AD: Good Witch of the West's Frigate is hit for 20 (60/100HP)
Turn 242, 1660 AD: Dorothy's Frigate 12 is hit for 19 (55/100HP)
Turn 242, 1660 AD: Dorothy's Frigate 12 is hit for 19 (36/100HP)
Turn 242, 1660 AD: Dorothy's Frigate 12 is hit for 19 (17/100HP)
Turn 242, 1660 AD: Dorothy's Frigate 12 is hit for 19 (0/100HP)
Turn 242, 1660 AD: Good Witch of the West's Frigate has defeated Dorothy's Frigate 12 !
Turn 242, 1660 AD: Good Witch of the West's Frigate (8.80) vs Dorothy's Frigate 15 (5.28)
Turn 242, 1660 AD: Combat Odds: 96.4%
Turn 242, 1660 AD: (Extra Combat: -10%)
Turn 242, 1660 AD: (Extra Combat: +10%)
Turn 242, 1660 AD: (Plot Defense: +10%)
Turn 242, 1660 AD: Dorothy's Frigate 15 is hit for 21 (34/100HP)
Turn 242, 1660 AD: Good Witch of the West's Frigate is hit for 18 (82/100HP)
Turn 242, 1660 AD: Dorothy's Frigate 15 is hit for 21 (13/100HP)
Turn 242, 1660 AD: Dorothy's Frigate 15 is hit for 21 (0/100HP)
Turn 242, 1660 AD: Good Witch of the West's Frigate has defeated Dorothy's Frigate 15 !

Turn 243, 1665 AD: The enemy has been spotted near New Sarai!
Turn 243, 1665 AD: Atlanta can hurry Cavalry for 1⇴ with 28ℤ overflow and +1⇤ for 10 turns.
Turn 243, 1665 AD: Hastings can hurry Cavalry for 2⇴ with 44ℤ overflow and +1⇤ for 10 turns.
Turn 243, 1665 AD: Ayodhya can hurry Cannon for 1⇴ with 36ℤ overflow and +1⇤ for 10 turns.
Turn 243, 1665 AD: Bangalore has grown to size 10.
Turn 243, 1665 AD: Pataliputra has grown to size 10.
Turn 243, 1665 AD: Lahore has grown to size 12.
Turn 243, 1665 AD: Jelling can hurry Cavalry for 2⇴ with 21ℤ overflow and +1⇤ for 10 turns.
Turn 243, 1665 AD: Karakorum has grown to size 10.
Turn 243, 1665 AD: Varanasi will be pacified on the next turn.
Turn 243, 1665 AD: Kolhapur has become happy.
Turn 243, 1665 AD: Mathura will become happy on the next turn.
Turn 243, 1665 AD: Tamuin can hurry Theatre for 1⇴ with 4ℤ overflow and +1⇤ for 10 turns.
Turn 243, 1665 AD: Your population: 668 (56.71%) exceeds the Domination Limit: 659 (56.00%)
Turn 243, 1665 AD: Your Cannon 6 has reduced the defenses of Ahmedabad to 48%!
Turn 243, 1665 AD: Boston will grow to size 14 on the next turn.
Turn 243, 1665 AD: Haithabu will grow to size 9 on the next turn.
Turn 243, 1665 AD: Odense will grow to size 10 on the next turn.
Turn 243, 1665 AD: Uppsala will grow to size 12 on the next turn.
Turn 243, 1665 AD: Sanchu will grow to size 9 on the next turn.
Turn 243, 1665 AD: Ning-hsia will grow to size 7 on the next turn.
Turn 243, 1665 AD: Kolhapur will shrink to size 6 on the next turn.
Turn 243, 1665 AD: Portland will grow to size 2 on the next turn.
Turn 243, 1665 AD: You have trained a Galleon in Tønsberg. Work has now begun on a Cavalry.
Turn 243, 1665 AD: Birka celebrates "We Love the Dictator Day"!!!
Turn 243, 1665 AD: A Spy has been stumbled upon while operating near the American city of Tzintzuntzen!
Turn 243, 1665 AD: Sir Alexander Mackenzie (Great Merchant) has been born in Tenochtitlan (Wicked Witch of the West)!

Turn 244, 1670 AD: The enemy has been spotted near Lödöse!
Turn 244, 1670 AD: The enemy has been spotted near New Sarai!
Turn 244, 1670 AD: Not Kansas can hurry Cavalry for 1⇴ with 27ℤ overflow and +1⇤ for 10 turns.
Turn 244, 1670 AD: Washington can hurry Cavalry for 1⇴ with 48ℤ overflow, 16ℴ added to the treasury, and +1⇤ for 10 turns.
Turn 244, 1670 AD: Boston has grown to size 14.
Turn 244, 1670 AD: Hyderabad can hurry Cavalry for 2⇴ with 38ℤ overflow and +1⇤ for 10 turns.
Turn 244, 1670 AD: Tønsberg has become happy.
Turn 244, 1670 AD: Tønsberg can hurry Cavalry for 1⇴ with 16ℤ overflow and +1⇤ for 19 turns.
Turn 244, 1670 AD: Nidaros can hurry Cavalry for 2⇴ with 34ℤ overflow and +1⇤ for 10 turns.
Turn 244, 1670 AD: Haithabu has grown to size 9.
Turn 244, 1670 AD: Odense has grown to size 10.
Turn 244, 1670 AD: Uppsala has grown to size 12.
Turn 244, 1670 AD: Bjørgvin can hurry Cannon for 2⇴ with 40ℤ overflow and +1⇤ for 10 turns.
Turn 244, 1670 AD: Sanchu has grown to size 9.
Turn 244, 1670 AD: Ning-hsia has grown to size 7.
Turn 244, 1670 AD: Beshbalik has become happy.
Turn 244, 1670 AD: Varanasi has been pacified.
Turn 244, 1670 AD: Varanasi can hurry Granary for 2⇴ with 2ℤ overflow and +1⇤ for 10 turns.
Turn 244, 1670 AD: Mathura has become happy.
Turn 244, 1670 AD: Madurai will be pacified on the next turn.
Turn 244, 1670 AD: Portland has grown to size 2.
Turn 244, 1670 AD: The borders of Varanasi are about to expand.
Turn 244, 1670 AD: The borders of Kolhapur are about to expand.
Turn 244, 1670 AD: The borders of Mathura are about to expand.
Turn 244, 1670 AD: Your population: 667 (56.86%) exceeds the Domination Limit: 656 (56.00%)
Turn 244, 1670 AD: Your Cannon 5 has reduced the defenses of Ahmedabad to 28%!
Turn 244, 1670 AD: Your Cannon 36 has reduced the defenses of Ahmedabad to 16%!
Turn 244, 1670 AD: Your Cannon 17 (Nottingham) has reduced the defenses of Ahmedabad to 4%!
Turn 244, 1670 AD: Dorothy's Cannon 28 (Nottingham) (12.00) vs Good Witch of the West's Artillery (23.40)
Turn 244, 1670 AD: Combat Odds: 3.8%
Turn 244, 1670 AD: (City Attack: -20%)
Turn 244, 1670 AD: (Combat: +50%)
Turn 244, 1670 AD: Your Cannon 28 (Nottingham) has caused collateral damage! (4 Units)
Turn 244, 1670 AD: Dorothy's Cannon 28 (Nottingham) is hit for 27 (73/100HP)
Turn 244, 1670 AD: Dorothy's Cannon 28 (Nottingham) is hit for 27 (46/100HP)
Turn 244, 1670 AD: Dorothy's Cannon 28 (Nottingham) is hit for 27 (19/100HP)
Turn 244, 1670 AD: Dorothy's Cannon 28 (Nottingham) is hit for 27 (0/100HP)
Turn 244, 1670 AD: Good Witch of the West's Artillery has defeated Dorothy's Cannon 28 (Nottingham)!
Turn 244, 1670 AD: Your Cannon 28 (Nottingham) has died trying to attack a Artillery!
Turn 244, 1670 AD: Dorothy's Cavalry 18 (18.00) vs Good Witch of the West's Rifleman (22.16)
Turn 244, 1670 AD: Combat Odds: 25.9%
Turn 244, 1670 AD: (Extra Combat: -20%)
Turn 244, 1670 AD: (Plot Defense: +4%)
Turn 244, 1670 AD: (Fortify: +25%)
Turn 244, 1670 AD: (City Defense: +45%)
Turn 244, 1670 AD: (Combat: -25%)
Turn 244, 1670 AD: (Combat: +25%)
Turn 244, 1670 AD: Dorothy's Cavalry 18 is hit for 22 (78/100HP)
Turn 244, 1670 AD: Dorothy's Cavalry 18 is hit for 22 (56/100HP)
Turn 244, 1670 AD: Dorothy's Cavalry 18 is hit for 22 (34/100HP)
Turn 244, 1670 AD: Good Witch of the West's Rifleman is hit for 17 (74/100HP)
Turn 244, 1670 AD: Good Witch of the West's Rifleman is hit for 17 (57/100HP)
Turn 244, 1670 AD: Good Witch of the West's Rifleman is hit for 17 (40/100HP)
Turn 244, 1670 AD: Dorothy's Cavalry 18 is hit for 22 (12/100HP)
Turn 244, 1670 AD: Dorothy's Cavalry 18 is hit for 22 (0/100HP)
Turn 244, 1670 AD: Good Witch of the West's Rifleman has defeated Dorothy's Cavalry 18 !
Turn 244, 1670 AD: Your Cavalry 18 has died trying to attack a Rifleman!
Turn 244, 1670 AD: Dorothy's Cavalry 9 (18.00) vs Good Witch of the West's Artillery (18.00)
Turn 244, 1670 AD: Combat Odds: 46.6%
Turn 244, 1670 AD: (Extra Combat: -20%)
Turn 244, 1670 AD: Good Witch of the West's Artillery is hit for 20 (80/100HP)
Turn 244, 1670 AD: Good Witch of the West's Artillery is hit for 20 (60/100HP)
Turn 244, 1670 AD: Good Witch of the West's Artillery is hit for 20 (40/100HP)
Turn 244, 1670 AD: Dorothy's Cavalry 9 is hit for 20 (80/100HP)
Turn 244, 1670 AD: Dorothy's Cavalry 9 is hit for 20 (60/100HP)
Turn 244, 1670 AD: Good Witch of the West's Artillery is hit for 20 (20/100HP)
Turn 244, 1670 AD: Dorothy's Cavalry 9 is hit for 20 (40/100HP)
Turn 244, 1670 AD: Dorothy's Cavalry 9 is hit for 20 (20/100HP)
Turn 244, 1670 AD: Dorothy's Cavalry 9 is hit for 20 (0/100HP)
Turn 244, 1670 AD: Good Witch of the West's Artillery has defeated Dorothy's Cavalry 9 !
Turn 244, 1670 AD: Your Cavalry 9 has died trying to attack a Artillery!
Turn 244, 1670 AD: Dorothy's Cannon 6 (12.00) vs Good Witch of the West's Rifleman (13.24)
Turn 244, 1670 AD: Combat Odds: 58.3%
Turn 244, 1670 AD: (Plot Defense: +4%)
Turn 244, 1670 AD: (Fortify: +25%)
Turn 244, 1670 AD: (City Defense: +20%)
Turn 244, 1670 AD: (City Attack: -45%)
Turn 244, 1670 AD: Your Cannon 6 has caused collateral damage! (2 Units)
Turn 244, 1670 AD: Good Witch of the West's Rifleman is hit for 18 (73/100HP)
Turn 244, 1670 AD: Good Witch of the West's Rifleman is hit for 18 (55/100HP)
Turn 244, 1670 AD: Dorothy's Cannon 6 is hit for 21 (79/100HP)
Turn 244, 1670 AD: Good Witch of the West's Rifleman is hit for 18 (37/100HP)
Turn 244, 1670 AD: Your Cannon 6 has withdrawn from combat with a Rifleman!
Turn 244, 1670 AD: Dorothy's Cavalry 46 (19.50) vs Good Witch of the West's Rifleman (17.10)
Turn 244, 1670 AD: Combat Odds: 70.1%
Turn 244, 1670 AD: (Extra Combat: -30%)
Turn 244, 1670 AD: (Plot Defense: +4%)
Turn 244, 1670 AD: (Fortify: +25%)
Turn 244, 1670 AD: (City Defense: +20%)
Turn 244, 1670 AD: (Combat: -25%)
Turn 244, 1670 AD: (Combat: +25%)
Turn 244, 1670 AD: Good Witch of the West's Rifleman is hit for 20 (62/100HP)
Turn 244, 1670 AD: Dorothy's Cavalry 46 is hit for 19 (81/100HP)
Turn 244, 1670 AD: Good Witch of the West's Rifleman is hit for 20 (42/100HP)
Turn 244, 1670 AD: Good Witch of the West's Rifleman is hit for 20 (22/100HP)
Turn 244, 1670 AD: Good Witch of the West's Rifleman is hit for 20 (2/100HP)
Turn 244, 1670 AD: Good Witch of the West's Rifleman is hit for 20 (0/100HP)
Turn 244, 1670 AD: Dorothy's Cavalry 46 has defeated Good Witch of the West's Rifleman!
Turn 244, 1670 AD: Your Cavalry 46 has destroyed a Rifleman!
Turn 244, 1670 AD: Dorothy's Cavalry 14 (19.50) vs Good Witch of the West's Anti-Tank (15.95)
Turn 244, 1670 AD: Combat Odds: 74.1%
Turn 244, 1670 AD: (Extra Combat: -30%)
Turn 244, 1670 AD: (Extra Combat: +10%)
Turn 244, 1670 AD: (Plot Defense: +4%)
Turn 244, 1670 AD: (Fortify: +25%)
Turn 244, 1670 AD: Dorothy's Cavalry 14 is hit for 19 (81/100HP)
Turn 244, 1670 AD: Dorothy's Cavalry 14 is hit for 19 (62/100HP)
Turn 244, 1670 AD: Good Witch of the West's Anti-Tank is hit for 20 (62/100HP)
Turn 244, 1670 AD: Good Witch of the West's Anti-Tank is hit for 20 (42/100HP)
Turn 244, 1670 AD: Good Witch of the West's Anti-Tank is hit for 20 (22/100HP)
Turn 244, 1670 AD: Dorothy's Cavalry 14 is hit for 19 (43/100HP)
Turn 244, 1670 AD: Dorothy's Cavalry 14 is hit for 19 (24/100HP)
Turn 244, 1670 AD: Dorothy's Cavalry 14 is hit for 19 (5/100HP)
Turn 244, 1670 AD: Good Witch of the West's Anti-Tank is hit for 20 (2/100HP)
Turn 244, 1670 AD: Dorothy's Cavalry 14 is hit for 19 (0/100HP)
Turn 244, 1670 AD: Good Witch of the West's Anti-Tank has defeated Dorothy's Cavalry 14 !
Turn 244, 1670 AD: Your Cavalry 14 has died trying to attack a Anti-Tank!
Turn 244, 1670 AD: Dorothy's Cavalry 11 (18.00) vs Good Witch of the West's Rifleman (11.14)
Turn 244, 1670 AD: Combat Odds: 92.0%
Turn 244, 1670 AD: (Extra Combat: -20%)
Turn 244, 1670 AD: (Plot Defense: +4%)
Turn 244, 1670 AD: (Fortify: +25%)
Turn 244, 1670 AD: (City Defense: +45%)
Turn 244, 1670 AD: (Combat: +25%)
Turn 244, 1670 AD: Dorothy's Cavalry 11 is hit for 20 (80/100HP)
Turn 244, 1670 AD: Good Witch of the West's Rifleman is hit for 19 (21/100HP)
Turn 244, 1670 AD: Good Witch of the West's Rifleman is hit for 19 (2/100HP)
Turn 244, 1670 AD: Dorothy's Cavalry 11 is hit for 20 (60/100HP)
Turn 244, 1670 AD: Good Witch of the West's Rifleman is hit for 19 (0/100HP)
Turn 244, 1670 AD: Dorothy's Cavalry 11 has defeated Good Witch of the West's Rifleman!
Turn 244, 1670 AD: Your Cavalry 11 has destroyed a Rifleman!
Turn 244, 1670 AD: Dorothy's Cavalry 23 (Washington) (18.00) vs Good Witch of the West's Rifleman (4.17)
Turn 244, 1670 AD: Combat Odds: 100.0%
Turn 244, 1670 AD: (Extra Combat: -20%)
Turn 244, 1670 AD: (Plot Defense: +4%)
Turn 244, 1670 AD: (Fortify: +25%)
Turn 244, 1670 AD: (City Defense: +20%)
Turn 244, 1670 AD: (Combat: -25%)
Turn 244, 1670 AD: (Combat: +25%)
Turn 244, 1670 AD: Good Witch of the West's Rifleman is hit for 23 (0/100HP)
Turn 244, 1670 AD: Dorothy's Cavalry 23 (Washington) has defeated Good Witch of the West's Rifleman!
Turn 244, 1670 AD: Your Cavalry 23 (Washington) has destroyed a Rifleman!
Turn 244, 1670 AD: Dorothy's Cavalry 58 (21.00) vs Good Witch of the West's Artillery (3.60)
Turn 244, 1670 AD: Combat Odds: 100.0%
Turn 244, 1670 AD: (Extra Combat: -40%)
Turn 244, 1670 AD: Good Witch of the West's Artillery is hit for 27 (0/100HP)
Turn 244, 1670 AD: Dorothy's Cavalry 58 has defeated Good Witch of the West's Artillery!
Turn 244, 1670 AD: Your Cavalry 58 has destroyed a Artillery!
Turn 244, 1670 AD: Dorothy's Cuirassier 52 (15.60) vs Good Witch of the West's Anti-Tank (0.38)
Turn 244, 1670 AD: Combat Odds: 100.0%
Turn 244, 1670 AD: (Extra Combat: -30%)
Turn 244, 1670 AD: (Extra Combat: +10%)
Turn 244, 1670 AD: (Plot Defense: +4%)
Turn 244, 1670 AD: (Fortify: +25%)
Turn 244, 1670 AD: Good Witch of the West's Anti-Tank is hit for 25 (0/100HP)
Turn 244, 1670 AD: Dorothy's Cuirassier 52 has defeated Good Witch of the West's Anti-Tank!
Turn 244, 1670 AD: Your Cuirassier 52 has destroyed a Anti-Tank!
Turn 244, 1670 AD: You have captured a Worker
Turn 244, 1670 AD: You have captured a Worker
Turn 244, 1670 AD: You have captured Ahmedabad!!!
Turn 244, 1670 AD: Your population: 674 (57.90%) exceeds the Domination Limit: 651 (56.00%)
Turn 244, 1670 AD: The Indian Civilization has been destroyed!!!
Turn 244, 1670 AD: Your Cannon 7 has reduced the defenses of Xochicalco to 28%!
Turn 244, 1670 AD: Your Cannon 31 has reduced the defenses of Xochicalco to 16%!
Turn 244, 1670 AD: Your Trebuchet 22 (London) has reduced the defenses of Xochicalco to 0%!
Turn 244, 1670 AD: Your Trebuchet 17 (Boston) has reduced the defenses of Tlatelolco to 44%!
Turn 244, 1670 AD: Your Cannon 24 (San Francisco) has reduced the defenses of Tlatelolco to 24%!
Turn 244, 1670 AD: Your Cannon 20 (Atlanta) has reduced the defenses of Tlatelolco to 4%!
Turn 244, 1670 AD: Your Cannon 24 (Ayodhya) has reduced the defenses of Tlatelolco to 0%!
Turn 244, 1670 AD: Dorothy's Cannon 26 (Birka) (12.00) vs Wicked Witch of the West's Rifleman (17.50)
Turn 244, 1670 AD: Combat Odds: 28.1%
Turn 244, 1670 AD: (Extra Combat: +20%)
Turn 244, 1670 AD: (Fortify: +25%)
Turn 244, 1670 AD: (City Attack: -20%)
Turn 244, 1670 AD: Your Cannon 26 (Birka) has caused collateral damage! (7 Units)
Turn 244, 1670 AD: Dorothy's Cannon 26 (Birka) is hit for 24 (76/100HP)
Turn 244, 1670 AD: Dorothy's Cannon 26 (Birka) is hit for 24 (52/100HP)
Turn 244, 1670 AD: Wicked Witch of the West's Rifleman is hit for 16 (84/100HP)
Turn 244, 1670 AD: Wicked Witch of the West's Rifleman is hit for 16 (68/100HP)
Turn 244, 1670 AD: Wicked Witch of the West's Rifleman is hit for 16 (52/100HP)
Turn 244, 1670 AD: Wicked Witch of the West's Rifleman is hit for 16 (36/100HP)
Turn 244, 1670 AD: Wicked Witch of the West's Rifleman is hit for 16 (20/100HP)
Turn 244, 1670 AD: Your Cannon 26 (Birka) has withdrawn from combat with a Rifleman!
Turn 244, 1670 AD: Dorothy's Cannon 29 (Tabriz) (12.00) vs Wicked Witch of the West's Anti-Tank (14.65)
Turn 244, 1670 AD: Combat Odds: 38.1%
Turn 244, 1670 AD: (Extra Combat: +20%)
Turn 244, 1670 AD: (Fortify: +15%)
Turn 244, 1670 AD: (City Attack: -20%)
Turn 244, 1670 AD: Your Cannon 29 (Tabriz) has caused collateral damage! (7 Units)
Turn 244, 1670 AD: Dorothy's Cannon 29 (Tabriz) is hit for 22 (78/100HP)
Turn 244, 1670 AD: Wicked Witch of the West's Anti-Tank is hit for 17 (74/100HP)
Turn 244, 1670 AD: Dorothy's Cannon 29 (Tabriz) is hit for 22 (56/100HP)
Turn 244, 1670 AD: Dorothy's Cannon 29 (Tabriz) is hit for 22 (34/100HP)
Turn 244, 1670 AD: Wicked Witch of the West's Anti-Tank is hit for 17 (57/100HP)
Turn 244, 1670 AD: Wicked Witch of the West's Anti-Tank is hit for 17 (40/100HP)
Turn 244, 1670 AD: Wicked Witch of the West's Anti-Tank is hit for 17 (23/100HP)
Turn 244, 1670 AD: Dorothy's Cannon 29 (Tabriz) is hit for 22 (12/100HP)
Turn 244, 1670 AD: Dorothy's Cannon 29 (Tabriz) is hit for 22 (0/100HP)
Turn 244, 1670 AD: Wicked Witch of the West's Anti-Tank has defeated Dorothy's Cannon 29 (Tabriz)!
Turn 244, 1670 AD: Your Cannon 29 (Tabriz) has died trying to attack a Anti-Tank!
Turn 244, 1670 AD: Dorothy's Cannon 32 (12.00) vs Wicked Witch of the West's Rifleman (13.20)
Turn 244, 1670 AD: Combat Odds: 58.5%
Turn 244, 1670 AD: (Extra Combat: +20%)
Turn 244, 1670 AD: (Fortify: +15%)
Turn 244, 1670 AD: (City Attack: -20%)
Turn 244, 1670 AD: Your Cannon 32 has caused collateral damage! (5 Units)
Turn 244, 1670 AD: Wicked Witch of the West's Rifleman is hit for 18 (64/100HP)
Turn 244, 1670 AD: Dorothy's Cannon 32 is hit for 22 (78/100HP)
Turn 244, 1670 AD: Dorothy's Cannon 32 is hit for 22 (56/100HP)
Turn 244, 1670 AD: Wicked Witch of the West's Rifleman is hit for 18 (46/100HP)
Turn 244, 1670 AD: Wicked Witch of the West's Rifleman is hit for 18 (28/100HP)
Turn 244, 1670 AD: Your Cannon 32 has withdrawn from combat with a Rifleman!
Turn 244, 1670 AD: Dorothy's Cannon 41 (12.00) vs Wicked Witch of the West's Rifleman (11.57)
Turn 244, 1670 AD: Combat Odds: 65.8%
Turn 244, 1670 AD: (Extra Combat: +10%)
Turn 244, 1670 AD: (City Attack: -20%)
Turn 244, 1670 AD: Your Cannon 41 has caused collateral damage! (5 Units)
Turn 244, 1670 AD: Dorothy's Cannon 41 is hit for 20 (80/100HP)
Turn 244, 1670 AD: Wicked Witch of the West's Rifleman is hit for 19 (72/100HP)
Turn 244, 1670 AD: Dorothy's Cannon 41 is hit for 20 (60/100HP)
Turn 244, 1670 AD: Dorothy's Cannon 41 is hit for 20 (40/100HP)
Turn 244, 1670 AD: Dorothy's Cannon 41 is hit for 20 (20/100HP)
Turn 244, 1670 AD: Dorothy's Cannon 41 is hit for 20 (0/100HP)
Turn 244, 1670 AD: Wicked Witch of the West's Rifleman has defeated Dorothy's Cannon 41 !
Turn 244, 1670 AD: Your Cannon 41 has died trying to attack a Rifleman!
Turn 244, 1670 AD: Dorothy's Cavalry 55 (18.00) vs Wicked Witch of the West's Cavalry (12.24)
Turn 244, 1670 AD: Combat Odds: 89.6%
Turn 244, 1670 AD: (Extra Combat: -20%)
Turn 244, 1670 AD: (Extra Combat: +20%)
Turn 244, 1670 AD: Dorothy's Cavalry 55 is hit for 18 (82/100HP)
Turn 244, 1670 AD: Wicked Witch of the West's Cavalry is hit for 21 (47/100HP)
Turn 244, 1670 AD: Dorothy's Cavalry 55 is hit for 18 (64/100HP)
Turn 244, 1670 AD: Dorothy's Cavalry 55 is hit for 18 (46/100HP)
Turn 244, 1670 AD: Wicked Witch of the West's Cavalry is hit for 21 (26/100HP)
Turn 244, 1670 AD: Dorothy's Cavalry 55 is hit for 18 (28/100HP)
Turn 244, 1670 AD: Dorothy's Cavalry 55 is hit for 18 (10/100HP)
Turn 244, 1670 AD: Wicked Witch of the West's Cavalry is hit for 21 (5/100HP)
Turn 244, 1670 AD: Your Cavalry 55 has withdrawn from combat with a Cavalry!
Turn 244, 1670 AD: Dorothy's Cavalry 52 (Seattle) (18.00) vs Wicked Witch of the West's Cavalry (12.24)
Turn 244, 1670 AD: Combat Odds: 89.6%
Turn 244, 1670 AD: (Extra Combat: -20%)
Turn 244, 1670 AD: (Extra Combat: +20%)
Turn 244, 1670 AD: Dorothy's Cavalry 52 (Seattle) is hit for 18 (82/100HP)
Turn 244, 1670 AD: Wicked Witch of the West's Cavalry is hit for 21 (47/100HP)
Turn 244, 1670 AD: Wicked Witch of the West's Cavalry is hit for 21 (26/100HP)
Turn 244, 1670 AD: Dorothy's Cavalry 52 (Seattle) is hit for 18 (64/100HP)
Turn 244, 1670 AD: Wicked Witch of the West's Cavalry is hit for 21 (5/100HP)
Turn 244, 1670 AD: Dorothy's Cavalry 52 (Seattle) is hit for 18 (46/100HP)
Turn 244, 1670 AD: Dorothy's Cavalry 52 (Seattle) is hit for 18 (28/100HP)
Turn 244, 1670 AD: Dorothy's Cavalry 52 (Seattle) is hit for 18 (10/100HP)
Turn 244, 1670 AD: Dorothy's Cavalry 52 (Seattle) is hit for 18 (0/100HP)
Turn 244, 1670 AD: Wicked Witch of the West's Cavalry has defeated Dorothy's Cavalry 52 (Seattle)!
Turn 244, 1670 AD: Your Cavalry 52 (Seattle) has died trying to attack a Cavalry!
Turn 244, 1670 AD: Dorothy's Cavalry 48 (Washington) (18.91) vs Wicked Witch of the West's Cavalry (12.24)
Turn 244, 1670 AD: Combat Odds: 90.9%
Turn 244, 1670 AD: (Extra Combat: -30%)
Turn 244, 1670 AD: (Extra Combat: +20%)
Turn 244, 1670 AD: Dorothy's Cavalry 48 (Washington) is hit for 17 (80/100HP)
Turn 244, 1670 AD: Wicked Witch of the West's Cavalry is hit for 22 (46/100HP)
Turn 244, 1670 AD: Wicked Witch of the West's Cavalry is hit for 22 (24/100HP)
Turn 244, 1670 AD: Wicked Witch of the West's Cavalry is hit for 22 (2/100HP)
Turn 244, 1670 AD: Wicked Witch of the West's Cavalry is hit for 22 (0/100HP)
Turn 244, 1670 AD: Dorothy's Cavalry 48 (Washington) has defeated Wicked Witch of the West's Cavalry!
Turn 244, 1670 AD: Your Cavalry 48 (Washington) has destroyed a Cavalry!
Turn 244, 1670 AD: Dorothy's Cavalry 57 (16.50) vs Wicked Witch of the West's Rifleman (11.08)
Turn 244, 1670 AD: Combat Odds: 90.0%
Turn 244, 1670 AD: (Extra Combat: -10%)
Turn 244, 1670 AD: (Extra Combat: +10%)
Turn 244, 1670 AD: (Combat: -25%)
Turn 244, 1670 AD: (Combat: +25%)
Turn 244, 1670 AD: Dorothy's Cavalry 57 is hit for 17 (83/100HP)
Turn 244, 1670 AD: Wicked Witch of the West's Rifleman is hit for 22 (50/100HP)
Turn 244, 1670 AD: Wicked Witch of the West's Rifleman is hit for 22 (28/100HP)
Turn 244, 1670 AD: Wicked Witch of the West's Rifleman is hit for 22 (6/100HP)
Turn 244, 1670 AD: Wicked Witch of the West's Rifleman is hit for 22 (0/100HP)
Turn 244, 1670 AD: Dorothy's Cavalry 57 has defeated Wicked Witch of the West's Rifleman!
Turn 244, 1670 AD: Your Cavalry 57 has destroyed a Rifleman!
Turn 244, 1670 AD: Dorothy's Cavalry 40 (Nidaros) (18.00) vs Wicked Witch of the West's Anti-Tank (11.20)
Turn 244, 1670 AD: Combat Odds: 96.0%
Turn 244, 1670 AD: (Extra Combat: -20%)
Turn 244, 1670 AD: (Extra Combat: +20%)
Turn 244, 1670 AD: (Fortify: +5%)
Turn 244, 1670 AD: Wicked Witch of the West's Anti-Tank is hit for 22 (42/100HP)
Turn 244, 1670 AD: Dorothy's Cavalry 40 (Nidaros) is hit for 17 (83/100HP)
Turn 244, 1670 AD: Wicked Witch of the West's Anti-Tank is hit for 22 (20/100HP)
Turn 244, 1670 AD: Dorothy's Cavalry 40 (Nidaros) is hit for 17 (66/100HP)
Turn 244, 1670 AD: Wicked Witch of the West's Anti-Tank is hit for 22 (0/100HP)
Turn 244, 1670 AD: Dorothy's Cavalry 40 (Nidaros) has defeated Wicked Witch of the West's Anti-Tank!
Turn 244, 1670 AD: Your Cavalry 40 (Nidaros) has destroyed a Anti-Tank!
Turn 244, 1670 AD: Dorothy's Cavalry 63 (18.00) vs Wicked Witch of the West's Longbowman (4.48)
Turn 244, 1670 AD: Combat Odds: 100.0%
Turn 244, 1670 AD: (Extra Combat: -20%)
Turn 244, 1670 AD: (Fortify: +25%)
Turn 244, 1670 AD: (City Defense: +45%)
Turn 244, 1670 AD: Wicked Witch of the West's Longbowman is hit for 30 (14/100HP)
Turn 244, 1670 AD: Wicked Witch of the West's Longbowman is hit for 30 (0/100HP)
Turn 244, 1670 AD: Dorothy's Cavalry 63 has defeated Wicked Witch of the West's Longbowman!
Turn 244, 1670 AD: Your Cavalry 63 has destroyed a Longbowman!
Turn 244, 1670 AD: Dorothy's Cavalry 60 (16.50) vs Wicked Witch of the West's Rifleman (4.76)
Turn 244, 1670 AD: Combat Odds: 100.0%
Turn 244, 1670 AD: (Extra Combat: -10%)
Turn 244, 1670 AD: (Extra Combat: +20%)
Turn 244, 1670 AD: (Fortify: +25%)
Turn 244, 1670 AD: (Combat: +25%)
Turn 244, 1670 AD: Wicked Witch of the West's Rifleman is hit for 21 (0/100HP)
Turn 244, 1670 AD: Dorothy's Cavalry 60 has defeated Wicked Witch of the West's Rifleman!
Turn 244, 1670 AD: Your Cavalry 60 has destroyed a Rifleman!
Turn 244, 1670 AD: Dorothy's Cavalry 51 (Not Kansas) (17.10) vs Wicked Witch of the West's Rifleman (3.78)
Turn 244, 1670 AD: Combat Odds: 100.0%
Turn 244, 1670 AD: (Extra Combat: -20%)
Turn 244, 1670 AD: (Extra Combat: +20%)
Turn 244, 1670 AD: (Fortify: +15%)
Turn 244, 1670 AD: (Combat: -25%)
Turn 244, 1670 AD: (Combat: +25%)
Turn 244, 1670 AD: Dorothy's Cavalry 51 (Not Kansas) is hit for 16 (79/100HP)
Turn 244, 1670 AD: Wicked Witch of the West's Rifleman is hit for 24 (0/100HP)
Turn 244, 1670 AD: Dorothy's Cavalry 51 (Not Kansas) has defeated Wicked Witch of the West's Rifleman!
Turn 244, 1670 AD: Your Cavalry 51 (Not Kansas) has destroyed a Rifleman!
Turn 244, 1670 AD: Dorothy's Rifleman 1 (Washington) (16.80) vs Wicked Witch of the West's Anti-Tank (2.14)
Turn 244, 1670 AD: Combat Odds: 100.0%
Turn 244, 1670 AD: (Extra Combat: -20%)
Turn 244, 1670 AD: (Extra Combat: +20%)
Turn 244, 1670 AD: (Fortify: +15%)
Turn 244, 1670 AD: (City Attack: -75%)
Turn 244, 1670 AD: (Combat: -10%)
Turn 244, 1670 AD: Wicked Witch of the West's Anti-Tank is hit for 33 (0/100HP)
Turn 244, 1670 AD: Dorothy's Rifleman 1 (Washington) has defeated Wicked Witch of the West's Anti-Tank!
Turn 244, 1670 AD: Your Rifleman 1 (Washington) has destroyed a Anti-Tank!
Turn 244, 1670 AD: Dorothy's Rifleman 4 (Hastings) (16.80) vs Wicked Witch of the West's Cavalry (0.71)
Turn 244, 1670 AD: Combat Odds: 100.0%
Turn 244, 1670 AD: (Extra Combat: -20%)
Turn 244, 1670 AD: (Extra Combat: +20%)
Turn 244, 1670 AD: (Combat: -25%)
Turn 244, 1670 AD: Wicked Witch of the West's Cavalry is hit for 29 (0/100HP)
Turn 244, 1670 AD: Dorothy's Rifleman 4 (Hastings) has defeated Wicked Witch of the West's Cavalry!
Turn 244, 1670 AD: Your Rifleman 4 (Hastings) has destroyed a Cavalry!
Turn 244, 1670 AD: Dorothy's Rifleman 5 (Harappan) (15.40) vs Wicked Witch of the West's Cavalry (0.71)
Turn 244, 1670 AD: Combat Odds: 100.0%
Turn 244, 1670 AD: (Extra Combat: -10%)
Turn 244, 1670 AD: (Extra Combat: +20%)
Turn 244, 1670 AD: (Combat: -25%)
Turn 244, 1670 AD: Wicked Witch of the West's Cavalry is hit for 28 (0/100HP)
Turn 244, 1670 AD: Dorothy's Rifleman 5 (Harappan) has defeated Wicked Witch of the West's Cavalry!
Turn 244, 1670 AD: Your Rifleman 5 (Harappan) has destroyed a Cavalry!
Turn 244, 1670 AD: You have captured Tlatelolco!!!
Turn 244, 1670 AD: Your population: 689 (59.24%) exceeds the Domination Limit: 651 (56.00%)
Turn 244, 1670 AD: Harappan will grow to size 13 on the next turn.
Turn 244, 1670 AD: Birka will grow to size 10 on the next turn.
Turn 244, 1670 AD: Beshbalik will grow to size 14 on the next turn.
Turn 244, 1670 AD: Karakorum will grow to size 11 on the next turn.
Turn 244, 1670 AD: Otrar will grow to size 8 on the next turn.
Turn 244, 1670 AD: Tzintzuntzen will shrink to size 6 on the next turn.
Turn 244, 1670 AD: Varanasi will shrink to size 15 on the next turn.
Turn 244, 1670 AD: Birka celebrates "We Love the Dictator Day"!!!
Turn 244, 1670 AD: Sanchu celebrates "We Love the Dictator Day"!!!
Turn 244, 1670 AD: The borders of Varanasi have expanded!
Turn 244, 1670 AD: The borders of Kolhapur have expanded!
Turn 244, 1670 AD: The borders of Mathura have expanded!
Turn 244, 1670 AD: Wicked Witch of the West's Artillery (18.00) vs Dorothy's Hamilcar Barca (Cavalry) (21.00)
Turn 244, 1670 AD: Combat Odds: 40.7%
Turn 244, 1670 AD: (Extra Combat: +40%)
Turn 244, 1670 AD: You have suffered collateral damage! (5 Units)
Turn 244, 1670 AD: Dorothy's Hamilcar Barca (Cavalry) is hit for 18 (82/100HP)
Turn 244, 1670 AD: Dorothy's Hamilcar Barca (Cavalry) is hit for 18 (64/100HP)
Turn 244, 1670 AD: Wicked Witch of the West's Artillery is hit for 21 (79/100HP)
Turn 244, 1670 AD: Wicked Witch of the West's Artillery is hit for 21 (58/100HP)
Turn 244, 1670 AD: Wicked Witch of the West's Artillery is hit for 21 (37/100HP)
Turn 244, 1670 AD: Wicked Witch of the West's Artillery is hit for 21 (16/100HP)
Turn 244, 1670 AD: Wicked Witch of the West's Artillery is hit for 21 (0/100HP)
Turn 244, 1670 AD: Dorothy's Hamilcar Barca (Cavalry) has defeated Wicked Witch of the West's Artillery!
Turn 244, 1670 AD: While defending, your Hamilcar Barca has killed a Aztec Artillery!

 
Submission Log (part 4):
Spoiler :
Turn 245, 1675 AD: The enemy has been spotted near Lödöse!
Turn 245, 1675 AD: The enemy has been spotted near Ahmedabad!
Turn 245, 1675 AD: The enemy has been spotted near New Sarai!
Turn 245, 1675 AD: Washington has become unhappy.
Turn 245, 1675 AD: Boston can hurry Cavalry for 2⇴ with 41ℤ overflow and +1⇤ for 10 turns.
Turn 245, 1675 AD: Philadelphia can hurry Cannon for 2⇴ with 51ℤ overflow and +1⇤ for 10 turns.
Turn 245, 1675 AD: Harappan has grown to size 13.
Turn 245, 1675 AD: York can hurry Cannon for 2⇴ with 30ℤ overflow and +1⇤ for 14 turns.
Turn 245, 1675 AD: Los Angeles can hurry Galleon for 2⇴ with 37ℤ overflow and +1⇤ for 10 turns.
Turn 245, 1675 AD: Nottingham can hurry Cavalry for 2⇴ with 52ℤ overflow and +1⇤ for 10 turns.
Turn 245, 1675 AD: Birka has grown to size 10.
Turn 245, 1675 AD: Tabriz can hurry Cannon for 2⇴ with 43ℤ overflow and +1⇤ for 11 turns.
Turn 245, 1675 AD: Beshbalik has grown to size 14.
Turn 245, 1675 AD: Beshbalik has become unhappy.
Turn 245, 1675 AD: Beshbalik can hurry Cavalry for 2⇴ with 26ℤ overflow and +1⇤ for 10 turns.
Turn 245, 1675 AD: Karakorum has grown to size 11.
Turn 245, 1675 AD: Otrar has grown to size 8.
Turn 245, 1675 AD: Tzintzuntzen has shrunk to size 6.
Turn 245, 1675 AD: Madurai has been pacified.
Turn 245, 1675 AD: Madurai has become happy.
Turn 245, 1675 AD: Madurai can hurry Grenadier for 3⇴ with 35ℤ overflow and +1⇤ for 10 turns.
Turn 245, 1675 AD: Madras has become happy.
Turn 245, 1675 AD: Calixtlahuaca will be pacified on the next turn.
Turn 245, 1675 AD: Calcutta has become happy.
Turn 245, 1675 AD: Good Witch of the South has 70 gold available for trade.
Turn 245, 1675 AD: The borders of Tzintzuntzen are about to expand.
Turn 245, 1675 AD: The borders of Tamuin are about to expand.
Turn 245, 1675 AD: The borders of Tlacopan are about to expand.
Turn 245, 1675 AD: Your population: 692 (59.50%) exceeds the Domination Limit: 651 (56.00%)
Turn 245, 1675 AD: Dorothy's Cannon 7 (12.00) vs Wicked Witch of the West's Rifleman (18.90)
Turn 245, 1675 AD: Combat Odds: 8.8%
Turn 245, 1675 AD: (Extra Combat: +10%)
Turn 245, 1675 AD: (Fortify: +25%)
Turn 245, 1675 AD: (City Defense: +20%)
Turn 245, 1675 AD: (City Attack: -20%)
Turn 245, 1675 AD: Your Cannon 7 has caused collateral damage! (2 Units)
Turn 245, 1675 AD: Dorothy's Cannon 7 is hit for 25 (75/100HP)
Turn 245, 1675 AD: Dorothy's Cannon 7 is hit for 25 (50/100HP)
Turn 245, 1675 AD: Dorothy's Cannon 7 is hit for 25 (25/100HP)
Turn 245, 1675 AD: Dorothy's Cannon 7 is hit for 25 (0/100HP)
Turn 245, 1675 AD: Wicked Witch of the West's Rifleman has defeated Dorothy's Cannon 7 !
Turn 245, 1675 AD: Your Cannon 7 has died trying to attack a Rifleman!
Turn 245, 1675 AD: Dorothy's Cannon 31 (12.00) vs Wicked Witch of the West's Rifleman (18.90)
Turn 245, 1675 AD: Combat Odds: 8.8%
Turn 245, 1675 AD: (Extra Combat: +10%)
Turn 245, 1675 AD: (Fortify: +25%)
Turn 245, 1675 AD: (City Defense: +20%)
Turn 245, 1675 AD: (City Attack: -20%)
Turn 245, 1675 AD: Your Cannon 31 has caused collateral damage! (2 Units)
Turn 245, 1675 AD: Dorothy's Cannon 31 is hit for 25 (75/100HP)
Turn 245, 1675 AD: Dorothy's Cannon 31 is hit for 25 (50/100HP)
Turn 245, 1675 AD: Dorothy's Cannon 31 is hit for 25 (25/100HP)
Turn 245, 1675 AD: Dorothy's Cannon 31 is hit for 25 (0/100HP)
Turn 245, 1675 AD: Wicked Witch of the West's Rifleman has defeated Dorothy's Cannon 31 !
Turn 245, 1675 AD: Eugene of Savoy (Great General) has been born in Xochicalco (Wicked Witch of the West)!
Turn 245, 1675 AD: Your Cannon 31 has died trying to attack a Rifleman!
Turn 245, 1675 AD: Dorothy's Trebuchet 22 (London) (4.00) vs Wicked Witch of the West's Rifleman (8.48)
Turn 245, 1675 AD: Combat Odds: 3.5%
Turn 245, 1675 AD: (Extra Combat: +10%)
Turn 245, 1675 AD: (Fortify: +25%)
Turn 245, 1675 AD: (City Defense: +20%)
Turn 245, 1675 AD: (City Attack: -120%)
Turn 245, 1675 AD: Your Trebuchet 22 (London) has caused collateral damage! (2 Units)
Turn 245, 1675 AD: Dorothy's Trebuchet 22 (London) is hit for 28 (72/100HP)
Turn 245, 1675 AD: Dorothy's Trebuchet 22 (London) is hit for 28 (44/100HP)
Turn 245, 1675 AD: Dorothy's Trebuchet 22 (London) is hit for 28 (16/100HP)
Turn 245, 1675 AD: Dorothy's Trebuchet 22 (London) is hit for 28 (0/100HP)
Turn 245, 1675 AD: Wicked Witch of the West's Rifleman has defeated Dorothy's Trebuchet 22 (London)!
Turn 245, 1675 AD: Your Trebuchet 22 (London) has died trying to attack a Rifleman!
Turn 245, 1675 AD: Dorothy's Cavalry 68 (16.50) vs Wicked Witch of the West's Rifleman (25.20)
Turn 245, 1675 AD: Combat Odds: 9.5%
Turn 245, 1675 AD: (Extra Combat: -10%)
Turn 245, 1675 AD: (Extra Combat: +10%)
Turn 245, 1675 AD: (Fortify: +25%)
Turn 245, 1675 AD: (City Defense: +20%)
Turn 245, 1675 AD: (Combat: +25%)
Turn 245, 1675 AD: Dorothy's Cavalry 68 is hit for 24 (76/100HP)
Turn 245, 1675 AD: Dorothy's Cavalry 68 is hit for 24 (52/100HP)
Turn 245, 1675 AD: Dorothy's Cavalry 68 is hit for 24 (28/100HP)
Turn 245, 1675 AD: Wicked Witch of the West's Rifleman is hit for 16 (84/100HP)
Turn 245, 1675 AD: Wicked Witch of the West's Rifleman is hit for 16 (68/100HP)
Turn 245, 1675 AD: Wicked Witch of the West's Rifleman is hit for 16 (52/100HP)
Turn 245, 1675 AD: Wicked Witch of the West's Rifleman is hit for 16 (36/100HP)
Turn 245, 1675 AD: Wicked Witch of the West's Rifleman is hit for 16 (20/100HP)
Turn 245, 1675 AD: Dorothy's Cavalry 68 is hit for 24 (4/100HP)
Turn 245, 1675 AD: Dorothy's Cavalry 68 is hit for 24 (0/100HP)
Turn 245, 1675 AD: Wicked Witch of the West's Rifleman has defeated Dorothy's Cavalry 68 !
Turn 245, 1675 AD: Your Cavalry 68 has died trying to attack a Rifleman!
Turn 245, 1675 AD: Dorothy's Cavalry 59 (18.00) vs Wicked Witch of the West's Rifleman (18.32)
Turn 245, 1675 AD: Combat Odds: 49.0%
Turn 245, 1675 AD: (Extra Combat: -20%)
Turn 245, 1675 AD: (Fortify: +25%)
Turn 245, 1675 AD: (City Defense: +20%)
Turn 245, 1675 AD: (Combat: +25%)
Turn 245, 1675 AD: Dorothy's Cavalry 59 is hit for 21 (79/100HP)
Turn 245, 1675 AD: Wicked Witch of the West's Rifleman is hit for 18 (59/100HP)
Turn 245, 1675 AD: Dorothy's Cavalry 59 is hit for 21 (58/100HP)
Turn 245, 1675 AD: Dorothy's Cavalry 59 is hit for 21 (37/100HP)
Turn 245, 1675 AD: Dorothy's Cavalry 59 is hit for 21 (16/100HP)
Turn 245, 1675 AD: Wicked Witch of the West's Rifleman is hit for 18 (41/100HP)
Turn 245, 1675 AD: Dorothy's Cavalry 59 is hit for 21 (0/100HP)
Turn 245, 1675 AD: Wicked Witch of the West's Rifleman has defeated Dorothy's Cavalry 59 !
Turn 245, 1675 AD: Your Cavalry 59 has died trying to attack a Rifleman!
Turn 245, 1675 AD: Dorothy's Cavalry 64 (18.00) vs Wicked Witch of the West's Rifleman (15.63)
Turn 245, 1675 AD: Combat Odds: 81.2%
Turn 245, 1675 AD: (Extra Combat: -20%)
Turn 245, 1675 AD: (City Defense: +20%)
Turn 245, 1675 AD: (Combat: +25%)
Turn 245, 1675 AD: Wicked Witch of the West's Rifleman is hit for 20 (57/100HP)
Turn 245, 1675 AD: Wicked Witch of the West's Rifleman is hit for 20 (37/100HP)
Turn 245, 1675 AD: Wicked Witch of the West's Rifleman is hit for 20 (17/100HP)
Turn 245, 1675 AD: Wicked Witch of the West's Rifleman is hit for 20 (0/100HP)
Turn 245, 1675 AD: Dorothy's Cavalry 64 has defeated Wicked Witch of the West's Rifleman!
Turn 245, 1675 AD: Your Cavalry 64 has destroyed a Rifleman!
Turn 245, 1675 AD: Dorothy's Cavalry 24 (Atlanta) (21.00) vs Wicked Witch of the West's Rifleman (9.75)
Turn 245, 1675 AD: Combat Odds: 99.5%
Turn 245, 1675 AD: (Extra Combat: -40%)
Turn 245, 1675 AD: (Fortify: +25%)
Turn 245, 1675 AD: (City Defense: +20%)
Turn 245, 1675 AD: (Combat: +25%)
Turn 245, 1675 AD: Wicked Witch of the West's Rifleman is hit for 22 (19/100HP)
Turn 245, 1675 AD: Wicked Witch of the West's Rifleman is hit for 22 (0/100HP)
Turn 245, 1675 AD: Dorothy's Cavalry 24 (Atlanta) has defeated Wicked Witch of the West's Rifleman!
Turn 245, 1675 AD: Your Cavalry 24 (Atlanta) has destroyed a Rifleman!
Turn 245, 1675 AD: Dorothy's Cavalry 6 (Atlanta) (19.50) vs Wicked Witch of the West's Rifleman (5.04)
Turn 245, 1675 AD: Combat Odds: 100.0%
Turn 245, 1675 AD: (Extra Combat: -30%)
Turn 245, 1675 AD: (Extra Combat: +10%)
Turn 245, 1675 AD: (Fortify: +25%)
Turn 245, 1675 AD: (City Defense: +20%)
Turn 245, 1675 AD: (Combat: +25%)
Turn 245, 1675 AD: Wicked Witch of the West's Rifleman is hit for 22 (0/100HP)
Turn 245, 1675 AD: Dorothy's Cavalry 6 (Atlanta) has defeated Wicked Witch of the West's Rifleman!
Turn 245, 1675 AD: Your Cavalry 6 (Atlanta) has destroyed a Rifleman!
Turn 245, 1675 AD: You have captured Xochicalco!!!
Turn 245, 1675 AD: Your population: 696 (60.42%) exceeds the Domination Limit: 645 (56.00%)
Turn 245, 1675 AD: Coventry will grow to size 9 on the next turn.
Turn 245, 1675 AD: Lödöse will grow to size 5 on the next turn.
Turn 245, 1675 AD: Old Sarai will grow to size 7 on the next turn.
Turn 245, 1675 AD: Tamuin will shrink to size 1 on the next turn.
Turn 245, 1675 AD: Madurai will shrink to size 10 on the next turn.
 
Sorry to hear you are not feeling well. However, you've made great progress :). We are not far from finishing.

Two suggestions...

- We seem to have population well in hand. Might not hurt to do some light unit whipping to get our attack on Shaka set up sooner.

- If we turn up research, we can finish Corp and get an extra trade route in each city. Of course, at this point, teching will not gain much for us.

I assume CP will be back in the saddle tomorrow. By tomorrow night, if he has not checked in (and if you are not feeling well enough to play), I might be able to pick it up.
 
Just mounted and read thread. Great trip, caught 'gator' trout and feeling great, so really a bummer teammates and family are suffering the crud.

Will look at save shortly. Any estimates made on how much more land we will need? When is the deadline for submission?
 
Get well quick leif.

I am not able to play the next couple of days but might be able to play some turns later in the week if necessary. Not sure if I'll be needed though since CP is back and Hawk is also able to play later in the week. Then there's Htadus lurking around as well - we'll get it done!
 
Glanced at save . . . Why researching Corp (will obsolete GLH) instead of Physics or Artillery?

Hawk, what does Monte usually have in his cities?
 
Just mounted and read thread. Great trip, caught 'gator' trout and feeling great, so really a bummer teammates and family are suffering the crud.
Glad to hear you had a good time and got the big one... :mischief:

Feeling a bit better now. :health:

Will look at save shortly. Any estimates made on how much more land we will need? When is the deadline for submission?
Saturday, 10 December.

edit - Without counting tiles, the team of Shaka and Mansa have 32% of the land area. We currently have 46.71% and many of Gandhi's old cities have not expanded.
100 - 32 = 68, that is exactly what we need. How big a risk is it to not attack Shaka? :hmm:

Glanced at save . . . Why researching Corp (will obsolete GLH) instead of Physics or Artillery?

Hawk, what does Monte usually have in his cities?
Montie has had a combination of Rifles, Artillery, Cavs and a few Longbows in his cities. I think it has been between 5 to 8 units in general. He has been very aggressive with his naval units and less so on land. His primary counterattacks have been with Artillery, which has been somewhat helpful when he does this against cities as we can heal quickly.

A quick rundown, there is an army healing in the far southwestern Indian city (Ahmedabad). We have a large stack of Galleons in Delhi but they lost all there escorting Frigates. There is a fleet in Calcutta with Frigate support, some of which is taking units to Xochialco. The Aztec Frigate is blocking the path into Ahmedabad but I think we could sail the galleon to the Crab tile, losing a Galleon and then move around the Frigate into Ahmedabad if we chose to do so?

Had planed to move an army out of Tlateloco headed for Tenochtitlan through the forests and to the hill.

Questions, please ask. :)

I agree with not researching to Corporation as it obsoletes the Great Lighthouse.

Get well quick leif.
Thanks MP.

Hope Htadus' family has recovered as well. :please:
 
Glad you are feeling better lief. My kids had two bad nights and now acting as if nothing happened. I am jealous. I can not believe it is almost D day.

I think we need to plan to place new cities in the center and let the expansion bring us over the domi limit.

BTW CP, great domi time on that Rome game. Care to share the secrets :).
 
Glad to hear you had a good time and got the big one... :mischief: Got several, but suffering just a bit today for my pleasure -- my hands look like someone has raked them over a cheese grader from handling/filleting.

Feeling a bit better now. :health: Excellent.

edit - Without counting tiles, the team of Shaka and Mansa have 32% of the land area. We currently have 46.71% and many of Gandhi's old cities have not expanded.
100 - 32 = 68, that is exactly what we need. How big a risk is it to not attack Shaka? :hmm: Don't think it will be a big risk to attack. Have you any idea where South's galleons, if any, are?

Montie has had a combination of Rifles, Artillery, Cavs and a few Longbows in his cities. I think it has been between 5 to 8 units in general. He has been very aggressive with his naval units and less so on land. His primary counterattacks have been with Artillery, which has been somewhat helpful when he does this against cities as we can heal quickly. Understood, and thanks. Do you suspect any frigates hidden in the fog in or near his NW cities? Would prefer to move units there by galleon.

A quick rundown, there is an army healing in the far southwestern Indian city (Ahmedabad). We have a large stack of Galleons in Delhi but they lost all there escorting Frigates. There is a fleet in Calcutta with Frigate support, some of which is taking units to Xochialco. Why not take to Malinalco? The Aztec Frigate is blocking the path into Ahmedabad but I think we could sail the galleon to the Crab tile Don't see it???, losing a Galleon and then move around the Frigate into Ahmedabad if we chose to do so? Planning to bring the healthy frigate from Calcutta to provide some porotection for those Delhi galleons.

Had planed to move an army out of Tlateloco headed for Tenochtitlan through the forests and to the hill. Understood. What concern do you have for a counterattack on Tlat?

Questions, please ask. :)

I agree with not researching to Corporation as it obsoletes the Great Lighthouse.
Will switch, but having looked more at the save, think I would prefer to keep the option to upgrade some muskets to rifles if Shaka gets frisky, rather than go for Physics.
Would you have me post a plan or just go ahead and play when able, in the interest of time?

"BTW CP, great domi time on that Rome game. Care to share the secrets" Just had better RNG luck than has been the norm lately.

"I think we need to plan to place new cities in the center and let the expansion bring us over the domi limit." See no room for cities unless we raze some. Is that what you're advocating?
 
Got several, but suffering just a bit today for my pleasure -- my hands look like someone has raked them over a cheese grader from handling/filleting.
All that good protein will help them heal quickly. :)

Don't think it will be a big risk to attack. Have you any idea where South's galleons, if any, are?
I have only seen a single one or so near Raggie's old domain. I believe they exist, but do not know where?

Do you suspect any frigates hidden in the fog in or near his NW cities? Would prefer to move units there by galleon.
Yes, there may be an injured one or two healing in Malinalco? Can't be sure if they went there or north into the fog? Could run the Cav in Vijayanagara (western most of Gandhi's old cities) to have a look to the SSW. :scan:

Gandhi had quite a stack but they are gone now. :)

Why not take to Malinalco?
When I attacked Xochialco, there were four units there, 3 Rifles and a LB. Suspect similar units in Malinalco, plus some naval units? Thought force in Ahmed.... would be sufficient for Malinalco? Was hoping to run a small group of Cavs down towards Tlaxcala from Xoch... :dunno:

What concern do you have for a counterattack on Tlat?
An Artillery unit attacked there either last turn or the one before. Haven't seen anything else? Kind of hoped he would exhaust some units there giving free passage south?

Will switch, but having looked more at the save, think I would prefer to keep the option to upgrade some muskets to rifles if Shaka gets frisky, rather than go for Physics.
Would you have me post a plan or just go ahead and play when able, in the interest of time?
Agree with keeping some cash available for upgrades. There are 4 Cuirassier and a couple of Grens (one a CR3) in Ahmed... that could be upgraded.

No need for a plan, it would be too complicated anyway. Have full faith and trust in your abilities. (more than in my own...) :thumbsup:

"I think we need to plan to place new cities in the center and let the expansion bring us over the domi limit." See no room for cities unless we raze some. Is that what you're advocating?
Yes, I believe this is what Htadus was advocating because of the resistance time. Only problem is getting them expanded culturally without Caste.

btw, should consider changing Portland to build culture to get it to expand, just saw it and missed it earlier.
 
Would you have me post a plan or just go ahead and play when able, in the interest of time?

I'm happy for you to just go ahead. For generalities, there's not much to discuss anyway and discussing details would take time we don't have and wouldn't finish up with anything very much better than what you could come up with anyway. Just go kick butt! :hammer:
 
I have only seen a single one or so near Raggie's old d All omain. I believe they exist, but do not know where?

Yes, there may be an injured one or two healing in Malinalco? Can't be sure if they went there or north into the fog? Could run the Cav in Vijayanagara (western most of Gandhi's old cities) to have a look to the SSW. :scan: Used workers instead and found none there but a caravel and a frigate 2W of Ahmed.

When I attacked Xochialco, there were four units there, 3 Rifles and a LB. Suspect similar units in Malinalco, plus some naval units? Nope, just 3 rifles. Thought force in Ahmed.... would be sufficient for Malinalco? Was hoping to run a small group of Cavs down towards Tlaxcala from Xoch... :dunno: That is now my plan.

An Artillery unit attacked there either last turn or the one before. Haven't seen anything else? Kind of hoped he would exhaust some units there giving free passage south? Understood.

Agree with keeping some cash available for upgrades. There are 4 Cuirassier and a couple of Grens (one a CR3) in Ahmed... that could be upgraded. Understood.

Only problem is getting them expanded culturally without Caste. btw, should consider changing Portland to build culture to get it to expand, just saw it and missed it earlier.
Been there, done that there and will elsewhere.

Will start some settlers next turn.

Anticipate playing in small increments tonight and tomorrow
 

Attachments

Back
Top Bottom