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SGOTM 15 - Unusual Suspects

Settling 1N of the gold would give us the deer and let this be a monster production city: 7 hills with plenty of food--also a bit better defensively with the river. There would then be space to put the southern fish city on the plains to save the forest and give it more than 1 hill. I suspect the determining factor, however, will be how quickly and where Toku settles.
 
Bookkeeping, organization stuff....

I'm updating the Reference post (#2) with screenshots, dot maps, etc., and the Game Report (#3).

Chris, thank you very much for your test games, etc. I have a link in the Ref post but worry that I'll get confused about which file is which. In your http://gesserit.net/unusual15/ directory, could you somehow indicate which WB and test games are the latest? Maybe link "0LatestTest" to the appropriate file (so it's listed at the top), or add a README file, or something that makes things blindingly obvious what's what. And please do not put any real game saves in that directory. We don't want any fiddling with the real game by mistake. (I know you haven't, but want to be sure.)

I'm trying to keep track of players' availability in the Ref post with green for active, yellow for so-so (not able to open the save, but reading posts and maybe posting yourself), and red (not contributing at the moment). I'm assuming that Chris will be able to read while he's away, so he'll be yellow. kcd is also yellow since he's said he'll be busy. Please let me know when anyone's status changes.

I hope to have the early posts up to date within an hour. Please let me know if there's anything else you'd like posted---the idea is to make it easy for everyone to keep up to date with what's happening and find the info you need to catch up when necessary. Thanks.
 
Yes, I am yellow from January 23 - January 31; also from February 3-6.

The highest numbered save and worldbuilder file are current on my site, so right now thats unusual3 and test3. I'll be making unusual4 and test4 later today. I'll see if there's something else I can do to help indicate that.
 
According to the roster, AAA is up and Deckhand is on deck. It's been nearly 24 hours since the save was uploaded, and AAA hasn't posted in the thread since January 18, five days ago. Deckhand, maybe you could step forward, post a "got it" and post a plan for comment?
 
Hi ChrisShaffer,

Sorry, I got pulled away for a few days and have been lurking today trying to get caught up and figure out how things work. I'm not sure where I grab what and what I download.

I am clearly a newbie:blush:
 
Hi AAA,

Within 24 hours of the save being posted you should:

1. Post a "got it." This means you successfully downloaded and opened the save at http://gotm.civfanatics.net/submit/civ4sgotm_submission_list.php
2. Post a preliminary turn plan showing what each city will build, where each unit will move, what research path will be followed, what diplomatic moves, worker improvements, military plans, any break points (if a new AI is met, if something unusual happens, if you need input) and and end-of-turnset stopping point (usually 10-15 turns at a natural break).

Then, we all have some time to comment on and revise the plan, after which the team captain will give you a green light and you can play.

edit: also, post any questions you have, any points for discussion, anything you'd like to get group input on before adding it to the PPP
 
Until rearranging the roster order to reflect Chris taking the first round, I just had it alphabetically. Traditionally we order by chronological posting in the thread when it first opened, but since you had to wait for me I didn't think that was "fair." In any case, I figured we'd probably spend a fair amount of time testing and debating what to do next, but I guess we're still in the simple phase of the game where decisions are few. For the next dozen or so turns we probably just want to finish the fast worker and Agriculture while we continue to--carefully--explore.

There are, however, some questions we need to think about, such as worker micro (finish the mine before starting the corn farm or not--I think we'd delay the corn by 1 turn) and how to explore. SH mentioned keeping the eastern warriors together (how close?). When we see where Toku is should we stop to discuss worker stealing? What do we want to research after Agriculture? Since every new tile revealed can significantly change our perspective I think we should proceed just a few turns at a time.

So, are we ready to have somebody write up a PPP or do we need to discuss more first? I'm a little distracted with work so I have no opinion. If ready for a PPP, who would like to do it? (First right of refusal to AAA, since he was volunteered and he obviously likes going first, having chosen such a name. ;))
 
OK I think I'm beginning to understand how this works.
I would download the save file at the SGOTM website, look the situation over, figure out what I think I'm going to do. Write the plan out and put it here for comment and approval. Play 10-15 turns, stopping if anything unusual happens for more comment and approval. Then post the final save back at the SGOTM website. Then watch everybody else's progress and make comments and suggestions.

Is that correct? Is there more?
Talk slowly I'm a bit dim:confused:
 
Yup. As mentioned in the Maintenance thread, you should refer to the C-IV SGOTM Reference Thread. The place to see progress (and which also has a link to the submission page) is on the Progress page, which I have linked in our Reference post. I suggest you bookmark it, too--it's fun to see how other teams are doing. ;)

To rephrase/embellish things a little, when it's your turn you download/retrieve the save from the Progress page and then when you are completely finished with your turnset upload/deposit it there (actually, go there and then click on the submission link). Actually, that's not quite true: we're not supposed to attach saves to our thread posts, so if you want the team to be able to open the save and look at it before you've finished your turnset you need to upload the save on those occasions, too. So you might upload more than once during your turnset.

If it's NOT your turnset but you want to look at the save, it's very important that you not make any "irreversible moves." Alan frowns upon anyone but the turnset player opening saves because of the risk, but if you're careful it's OK, and most of us do it all the time. Irreversible moves are those are things like moving any unit, completing trade, giving promotions, etc. Things that are safe to do are selecting different units to see if they have any movement left, calling up the AI on the diplo screen and seeing what kind of trades they'll make (but make sure you understand the difference between inquiries and acceptance!), checking out city screens, etc. I'm paranoid and sweated bullets the first few times I did this. Maybe try it out on a different game and then ask us about any questions regarding legal vs illegal moves.
 
That pretty well covers it. The first step is:

1. Download the save. Open it. If you can open it successfully with no problems, post here to say "got it." It you cannot open it successfully, post here to say "help."
 
:hmm: Better make me :scared: = yellow for now. Otherwise you'll all be :mad: when I waste our chances in the early game and Toku will surely know if I play. He'd surprise attack and take half our cities. I dislike early warfare anyway.
Also my RL is unexpectedly showing signs of, well, time-consuming nature.

Maybe un-yellow me later when the initial critical phase is over. If things go too well, I'll bog us down again.
 
Yes, you should do this now.

1. Download the save. Open it. If you can open it successfully with no problems, post here to say "got it." It you cannot open it successfully, post here to say "help."
 
Got it and saved it.
I'll post a 10-15 move game plan with questions later (much) tonight or tomorrow.
How quickly do we want the finish save posted by.
Do I mull on things:undecide:, or just get it done.
 
:hmm: you should already know the answers to these questions :hmm:

If you don't know which direction the scout came from, or that everyone was Buddhist, you MUST go back and read the discussions. I stopped and we discussed when each of those happened.

The second post in our thread has Xc tracking all the screenshots and major events.

To answer your questions:

1. We already know there are 9 AI, two are in a team together. We also know the Buddhist shrine was built. All AI are Buddhist and started the game as Buddhist buddies.

2. Tokugawa's scout came from the southeast. See post 143 for details.

You simply must read the messages from post 97 through post 159.
 
OK I think I'm beginning to understand how this works.
I would download the save file at the SGOTM website, look the situation over, figure out what I think I'm going to do. Write the plan out and put it here for comment and approval.

Exactly. Mull. Mull a lot. Mull with us. When we're through mulling and you have a green light (this will be very clear when it happens) you start playing. Hmm, I should have said something about PPPs (Pre-Play Plans). I'll find some guidelines and examples tomorrow but for now (when things are fairly simple) you should cover:
  • What tech(s) you'll research
  • What the worker(s) will do--usually turn by detailed turn at the start
  • What tiles the city will work--turn by turn
  • Where the exploring warriors will go--we don't need any for city defense yet so they can all explore but we'll need one back home before barb humans appear, and in time to avoid having "We're defenseless" unhappiness. We'll also want units in position to do some fogbusting/barb-spawn suppression at some point, but not yet.
  • What to do when we met another AI--I'd say stop and consult after noting our diplo standing with him.
  • etc.
When there are things you're not sure about, give your thoughts about options. Then we talk for awhile, maybe do some tests, you update the PPP, repeat as necessary, and when we're happy you play. Just like we did with Chris's set.
 
[*]Where the exploring warriors will go--we don't need any for city defense yet so they can all explore but we'll need one back home before barb humans appear, and in time to avoid having "We're defenseless" unhappiness. We'll also want units in position to do some fogbusting/barb-spawn suppression at some point, but not yet.

My thoughts on warriors - one to explore NW, two to explore Tokugawa (SE). One of the two SE warriors can later garrison/escort the gold city settler. I would suggest building a fourth (or 5th/6th) warrior to garrison the capital and fogbust near it.

Another "stop and consult with the team" time is if there's a chance to steal one of Tokugawa's workers.
 
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