SGOTM 16 - Fifth Element

Fogbusting should not be called off, under any circumstances. We won't pay unit costs until we have several warriors anyway. Otherwise we'll get inundated with barbarian Archers, a much greater cost.

The forest will be chopped on the very last turn.

You almost certainly want to work a grassland forest. One commerce isn't worth it.

well I will do as you say, but im concerned about the costs. I allready have to reduce the science rate cause we cant pay for 100%.

And wasnt it that units outside our own territory cost extra? the moment i sent the 2nd one out out upkeep went up from 2 to 3, ruining the householdplan :)
 
turn44:
-reached zero gold at -3/turn at 1t towards writing. reduced science to 80%

turn45:
-writing done
-Paris switched to library
-chosen mystics as next reserch goal but didnt play a turn on it yet

I would realy like to hand over playing at this point because I'm severely worried I might screw it over at this point. You all seem to play a very diffrent style compared to what I allways did. I might do something that totaly messes up your plans. Especialy now that I got no clue how you want to have the oracle in 15 turns from here :)

Some screenshots:
Map south
Spoiler :
Civ4_Screen_Shot0008.jpg

Map north
Spoiler :
Civ4_Screen_Shot0009.jpg

Paris
Spoiler :
Civ4_Screen_Shot0010.jpg


I am uploading the latest save now
 
well I will do as you say, but im concerned about the costs. I allready have to reduce the science rate cause we cant pay for 100%.

And wasnt it that units outside our own territory cost extra? the moment i sent the 2nd one out out upkeep went up from 2 to 3, ruining the householdplan :)

Unfortunately, it's Orleans growing to size 2 that costs the extra coin in maintenance.

We can supply 4 units outside our borders without paying for them. Any extras cost 0.5:gold:/turn each.
Similarly we can support several warriors before we start paying for them.
 
Well done BSPollux! You've got through your first turnset.

Got it.

I'll work out the micromanagement and post a PPP up to t60 or losing the oracle tomorrow.
 
Well done BSPollux! You've got through your first turnset.
Yeah, despite you were nervous :)
Got it.

I'll work out the micromanagement and post a PPP up to t60 or losing the oracle tomorrow.
OK, let's see if you were right.

Those 2nd gems which put out of reach the clams is bastard :mad:
 
Have anyone considered that Brennus might be straight to our west?
 
Have anyone considered that Brennus might be straight to our west?

IIRC, his scout came from the SSW so he is almost certainly due south or SSW but no real chance he is due west.
 
Preplay plan, t45-60

City builds:
Paris: Library (whip after chop is in) - Warrior - Warrior - Granary(unless in trouble)
Orleans: Warrior-Warrior-Settler(partial)-Granary(partial)-Whip settler-Chop Oracle.
Micromanagement notes
Paris will grow back to size 4, working 1 scientist. This gives more beakers than growing at 1food/turn because the extra citizen (10 turns early) generates commerce.
On turn 49, Orleans will steal Paris's farm for one turn.
On turn 54-5, Orleans will stall away two food-hammers to wind up at 69/100 stored in the settler.

Spoiler turn-by-turn and worker moves :
Code:
turn          Paris                Orleans
45     0/90   18/26                11/15  22/24
46     4/90   25/26                14/15   3/26
47     48+60/90 6/26		   +2/15   9/26
48     8/15 +11h 13/26	+1sci	   5/15   15/26
49     5/15   18/26     gfor       8/15   21/26 ***work farm and mine
50     7/15   21/26	fp	   0/100   0/28 ***surrender farm to Paris
51     9/15    0/28	2sci	   11/100  0/28 farm done
52     10/15   3/28		   23/100  0/28 
53     11/15   6/28		   35/100  0/28
54     12/15   9/28		   47/100  0/28 
55     13/15  12/28		   59/100  0/28 lose two hammers for MM.
56     14/15  15/28		   69/100  0/28. Switch to Granary until turn before Oracle
57     15/15  18/28
58      1/?   21/28                Whip Settler
59      2/?   24/28     -1sci      Start Oracle
60      4/?    1/30     +1sci      last turn of Oracle

Worker actions:
turn   Paris-worker   Orleans-worker
45	mine		farm O-west
46	mine		farm O-west
47	move N		farm O-west
48	prechop		farm O-west
49	prechop		farm O-west
50	cott Paris2W	farm
51	cott		farm (done)
52	cott		part-cott O-NW
53	cott		start to farm O-NNW
54	move (partroad FP) farm
55	move to O-SE	farm
56      chop		move to silk
57	chop 		chop-silk
58	chop		chop
59	move		chop
60      chop Paris-SW
Things to note about the worker moves:
I start a farm at Orleans-NNW to share with the new city.
I use my spare turns to build a cottage on the shared plains tile between Paris and Orleans, to be worked when deliberately reducing hammer output, etc.
Both workers are in useful positions to continue improving our cities at the end of the chopping spree.
Tech
Three turns at 0% research, then 100% all the way through Myst-Poly-Priest.

Unit moves
The settler will walk to the sheep-fish site (fish-2E)
Gems warrior will poke east for one turn, return to its starting spot, and prevent a barbarian city ruining our gems.
The other southern warrior will move 1SE if BSPollux gives the go-ahead, to provide immediate spawnbusting cover for the gems warrior, and then cozy up on the corner of the river.
Orleans-warrior 1 will creep out on the west coast, exploring a little bit and also doing some fogbusting.
Orleans-warrior 2 will act as Military Police
Paris-warrior 1 will act as Military Police
Paris-warrior 2 will move to explore our northwest coast, ready to step out of our borders the turn City3 is founded.

Diplomacy
OB with Brennus, and anyone we meet who isn't Brennus's worst enemy.
We might consider cancelling later if there are enemies, but we should bank the diplo bonus while we can.

Stopping points
Losing the Oracle
Scary barbs.
WHEOOHRN mode for some AI (very unlikely)
Something unexpected.
 
BSPollux:
The warrior south of Orleans appears to have just moved north. Are there any barbarians around? I don't want to walk into one of them.
 
BSPollux:
The warrior south of Orleans appears to have just moved north. Are there any barbarians around? I don't want to walk into one of them.

I didnt see any Barbs. Would have reported that :)

I went SW SW N with my last turns, so yes you were right
 
ZPV, this is a well thought-out plan. I read it carefully, and didn't see a point where I could improve it.

Do we know if we are alone with Brennus? If so, we need to start thinking about getting him to friendly or wiping him out with minimal losses. (If there is one more AI on the landmass, it is very likely on the other side of Brennus)
 
ZPV, this is a well thought-out plan. I read it carefully, and didn't see a point where I could improve it.

Do we know if we are alone with Brennus? If so, we need to start thinking about getting him to friendly or wiping him out with minimal losses. (If there is one more AI on the landmass, it is very likely on the other side of Brennus)

Brennus has not spent all his espionage on us, so he has met at least one other AI.
 
ZPV, this is a well thought-out plan. I read it carefully, and didn't see a point where I could improve it.
Sure, it's a very careful, well studied and well written plan. I did not expected less from ZPV. Now, let's see if your Oracle gambit works :)
Go ahead and good luck. we need it!
Needless to say, play until the Oracle is in or lost.
Do we know if we are alone with Brennus? If so, we need to start thinking about getting him to friendly or wiping him out with minimal losses. (If there is one more AI on the landmass, it is very likely on the other side of Brennus)

Brennus has not spent all his espionage on us, so he has met at least one other AI.
There 2 possibilities:
a) the 3rd AI is in our same landmass, S of Brennus, thus not having writing = OB it can't move N.
b) the 3rd AI is in another landmass in sight of the Celtic coast.

As a addition to a), we can be in a very big landmass, maybe with even more AIs than 3.
 
There 2 possibilities:
a) the 3rd AI is in our same landmass, S of Brennus, thus not having writing = OB it can't move N.
[...]

As a addition to a), we can be in a very big landmass, maybe with even more AIs than 3.

If that, we might be in a very defensive position after taking him out. Would be nice
 
t45:
There's no interesting seafood visible near the southern gems.

t47:
Brennus learns Mining, starts Bronze Working.
The Library is whipped.

IBT:
The wolf to the west is auto-disbanded.

t48:
One Scientist is hired.

t50:
Stonehenge BIFAL

t51:
A Barbarian city is founded 1W of the wine.

t52:
The northern warrior kills a wolf on defence.
A barbarian warrior shows up on the Oasis. I'll check briefly to see if it will beeline our wheat farm.

attachment.php


Rival Population
78333 avg, 39pop

470k total, 138max, 22min

1/6/21/48/90k for city sizes 1-5
5,5,5,4,4,4,3,3,2,2,1,1
That's only 12 cities; not enough for the barbarian to run after our wheat farm (needs > 2 per civ)
Notwithstanding that, the wheat farm has been around for more than 5 turns, so it doesn't need to be revealed to the barbarian team - just being within 2 tiles is enough if there are 15 non-barb cities. The southern warrior will have to move a little north to head him off just in case a city is founded in the next couple of turns.
The threatened warrior moves onto the incense, with the intention of moving onto the forest hill if the warrior follows (since there's no fortification bonus after spacebarring once).

IBT: The barb warrior moves north - i.e. not a threat.

t53:
The incense warrior moves onto the forest hill to take the free kill, while the southern warrior moves to cover the path to the wheat just in case.

IBT: The barb warrior suicides on ours, leaving only a scratch.

t56:
Priesthood is due in three turns, right on schedule. The workers begin their chop sequence into Orleans, and the western warrior has healed, so it and the southern one start to jiggle into a wider spawnbusting net.

t58:
Brennus learns BW, and next turn he starts The Wheel.

t59: Priesthood is learned, 127 hammers go into The Oracle, and our research goes onto Alphabet at 0%.

t60:
The Oracle is safe. Time to upload so we can plan.

attachment.php


Recommendations for the next player:
The Settler can go 1NW this turn, and then settle N next turn. That way the marked square is spawnbusted by the settler, freeing Warrior 1 to move onto the forest hill.
The second northern warrior should not leave our borders this turn. Combined with the settler, that will cost us 1:gold: in unit supply costs.
The Worker at Orleans has a part-farm to finish - shared by Orleans and the new city.

Spoiler upload log :

News Update: Humbaba is still alive


Here is your Session Turn Log from 2200 BC to 1600 BC:


Turn 47, 2120 BC: You have constructed a Library in Paris. Work has now begun on a Warrior.

Turn 49, 2040 BC: Stonehenge has been built in a far away land!

Turn 51, 1960 BC: You have discovered Mysticism!
Turn 51, 1960 BC: Barbarian's Wolf (1.00) vs Louis XIV's Krieger 1 (Paris) (Warrior) (4.20)
Turn 51, 1960 BC: Combat Odds: 0.0%
Turn 51, 1960 BC: (Animal Combat: +10%)
Turn 51, 1960 BC: (Plot Defense: +75%)
Turn 51, 1960 BC: (Fortify: +25%)
Turn 51, 1960 BC: Barbarian's Wolf is hit for 37 (63/100HP)
Turn 51, 1960 BC: Barbarian's Wolf is hit for 37 (26/100HP)
Turn 51, 1960 BC: Barbarian's Wolf is hit for 37 (0/100HP)
Turn 51, 1960 BC: Louis XIV's Krieger 1 (Paris) (Warrior) has defeated Barbarian's Wolf!

Turn 53, 1880 BC: Barbarian's Warrior (2.00) vs Louis XIV's Warrior 1 (Orleans) (3.50)
Turn 53, 1880 BC: Combat Odds: 3.3%
Turn 53, 1880 BC: (Plot Defense: +75%)
Turn 53, 1880 BC: Barbarian's Warrior is hit for 26 (74/100HP)
Turn 53, 1880 BC: Barbarian's Warrior is hit for 26 (48/100HP)
Turn 53, 1880 BC: Louis XIV's Warrior 1 (Orleans) is hit for 15 (85/100HP)
Turn 53, 1880 BC: Barbarian's Warrior is hit for 26 (22/100HP)
Turn 53, 1880 BC: Barbarian's Warrior is hit for 26 (0/100HP)
Turn 53, 1880 BC: Louis XIV's Warrior 1 (Orleans) has defeated Barbarian's Warrior!

Turn 55, 1800 BC: You have discovered Polytheism!

Turn 58, 1680 BC: Clearing a Forest has created 20 ℤ for Orleans.
Turn 58, 1680 BC: You have discovered Priesthood!
Turn 58, 1680 BC: Brennus adopts Slavery!

Turn 59, 1640 BC: Clearing a Forest has created 20 ℤ for Orleans.
Turn 59, 1640 BC: Paris will grow to size 5 on the next turn.

Turn 60, 1600 BC: Paris has grown to size 5.
Turn 60, 1600 BC: Paris can hurry Granary for 2⇴ with 6ℤ overflow and +1⇤ for 10 turns.
Turn 60, 1600 BC: Clearing a Forest has created 20 ℤ for Orleans.
 

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Well done ZPVCSPLFUIFDPEF, nice turnset!

Does anyone think that the Barbcity is on a spot where we can use it?
 
Good catch running one scientist, I never even dared to try that version out. With priesthood in turn 58 oracle turn 59 would have been possible as well.

You session log mentions Paris growing to size 5 but not size 4. How come?

To me the barbarian settlement could be worth to capture and keep. Or we could raze it and put a city SE of the barbarian city. Looks like a good spot for production.

Shall we try to get the trial game up and running?
 
Good catch running one scientist, I never even dared to try that version out. With priesthood in turn 58 oracle turn 59 would have been possible as well.

You session log mentions Paris growing to size 5 but not size 4. How come?

To me the barbarian settlement could be worth to capture and keep. Or we could raze it and put a city SE of the barbarian city. Looks like a good spot for production.

Shall we try to get the trial game up and running?

That's weird about the session log. It should have shown Paris growing to size 4 twice. :crazyeye:

Was there a nice way to build the Oracle in one turn? If so I guess I just didn't spot it. t58 Priesthood in the log means it shows 1 turn left on t58.

Whether we choose to raze+resettle or not will depend on our dotmap. It's too early to say (and frankly the decision is a long way off :() but I'd guess there's a resource west of the barb city so it might just be better to keep the free population rather than start out from scratch in a nicer spot.
 
What is our next goals now. Getting educations and cottages?
 
What is our next goals now. Getting educations and cottages?

Expanding and improving our happiness cap (and also cottages in and around the capital).
We need six+ strong cities before we have to worry about Education ;).
Alphabet, Mathematics, Calendar and Currency are probably coming soon on the tech list (after whichever worker tech we can't trade from Brennus), since we don't have the economy to push for CoL->Civil Service quickly.

The joker in the pack is the possibility of going after The Great Library, but that doesn't really suit our needs of expansion and growth and makes it harder to pop a GE.
 
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