The farm is for Tours (which won't have a proper food resource for quite a while), not Orleans. It can't run an engineer on FP-cottages, and that is the only tile we can improve before settling it.
What are your plans to build a spy?
Tech trading? Research after Alphabet?
Presumably it's 0% until the academy is in, then 100% research.
Recommendations for the next player:
The Settler can go 1NW this turn, and then settle N next turn. That way the marked square is spawnbusted by the settler, freeing Warrior 1 to move onto the forest hill.
The second northern warrior should not leave our borders this turn. Combined with the settler, that will cost us 1 in unit supply costs.
The Worker at Orleans has a part-farm to finish - shared by Orleans and the new city.
Your questions:
I can't have Alpha finished in my TS, thus the spy is not a problem of mine. That will be built - possibly 2 in sequence - by next player. I'll try to have the forge + settler done in my TS.
I'll agree with your recommendations and will take them in account. Just don't expect i change the PPP, i'll do what you suggested.
@ Shaandore
- agree on slowbuild the settler, the forge will help.
BTW, if i can chop, i want to put the hammers into buildings where we have the 100% benefit, like forges and libraries. Granaries, even if powerful with slavery, are more expensive for us and before we have enough food to recover we have time to slow build them, with the help of chopped forges.
- Sure, i'll build a worker at size 3, but i think that with the overflow from Oracle i can at least start a 2nd one before then. If i'm wrong, i'd like to put 1 turn on a warrior anyway before the worker... just to be safe.
- see above about gran. vs forges.
- ok, ok, i'll complete that farm first, we can convert it to a cottage in future
- about cottaging or farming the plains, i need to make a careful count of the tiles/food. working mines or not, Paris can't work many 1F+1H tiles with an excess food of 5 (6 after CS). And i think that for the early stage at least 1 mine needs to be worked.
If i have to build a cottage, and i'll do, i prefer non-riverside tiles. I know we lose 1c for now, but before CS arrives those cottages will be improved. It's not like we were financial, where riverside cottage gives 3c.
A couple more things:
I don't understand why to favour non-river tiles for cottages. It seems to me like less commerce now and less commerce later.
Granaries and Forges cost us exactly the same amount (60h vs 120h with a 100% bonus) until OR at which point granaries are slightly cheaper. Fast growth is the most important thing for a new city.
I do expect you to finish Alphabet within 20 turns. If that's not feasible then we need to look at what's going wrong with our tech rate.
Nothing relevant, aside the fact that i met Ramesses on t.70, SW of Brennus.
The 3rd city is Lyons, not Tours, the 4th is Rheims. Alpha arrived right now just in time for Paris completing its granary after the forge and the settler for Rheims and i started a spy.
Ramesses got IW, Brennus is just started researching it.
Ramesses is the Buddhist founder and Bibracte is the holy city of Hindu and Judaism.
Brennus sent sistematically missionaries to spread Hindu and our early 3 cities are Hindu. Now i can see a Jew missionary on route.
In the IBT after Alpha was researched, Ramesses popped asking to trade writing for AH.
I've tried to negotiate for hunting too, but no way, so i accepted.
Now Brennus lacks PH, so we can trade for it (already checked, he's willing to trade).
The warrior in the NW arrived on a ice tile and found a barb warrior. He survived to the attack with 3 XP. Then, the one in the SW found an archer, but was on a jungled hill, so survived with 2 XP.
Just started Mathematics, but not a beaker in it.
I've put the 2nd chop for Lyons on a Library. We can change production next turn to anything else.
The GS was born in Paris (not a surprose, really) and the Academy was immediately built.
In the last IBT Confu was founded IADL.
The save is uploaded, the game log:
Spoiler:
Here is your Session Turn Log from 1600 BC to 875 BC:
Turn 60, 1600 BC: Louis XIV has completed The Oracle!
Turn 60, 1600 BC: The Great Wall has been built in a far away land!
Turn 61, 1560 BC: You have discovered Metal Casting!
Turn 61, 1560 BC: Lyons has been founded.
Turn 64, 1440 BC: Hinduism has spread in Paris.
Turn 64, 1440 BC: Barbarian's Warrior (2.00) vs Louis XIV's Krieger 1 (Paris) (Warrior) (2.00)
Turn 64, 1440 BC: Combat Odds: 50.0%
Turn 64, 1440 BC: Barbarian's Warrior is hit for 20 (80/100HP)
Turn 64, 1440 BC: Barbarian's Warrior is hit for 20 (60/100HP)
Turn 64, 1440 BC: Barbarian's Warrior is hit for 20 (40/100HP)
Turn 64, 1440 BC: Barbarian's Warrior is hit for 20 (20/100HP)
Turn 64, 1440 BC: Louis XIV's Krieger 1 (Paris) (Warrior) is hit for 20 (80/100HP)
Turn 64, 1440 BC: Louis XIV's Krieger 1 (Paris) (Warrior) is hit for 20 (60/100HP)
Turn 64, 1440 BC: Louis XIV's Krieger 1 (Paris) (Warrior) is hit for 20 (40/100HP)
Turn 64, 1440 BC: Louis XIV's Krieger 1 (Paris) (Warrior) is hit for 20 (20/100HP)
Turn 64, 1440 BC: Barbarian's Warrior is hit for 20 (0/100HP)
Turn 64, 1440 BC: Louis XIV's Krieger 1 (Paris) (Warrior) has defeated Barbarian's Warrior!
Turn 65, 1400 BC: The borders of Orleans have expanded!
Turn 65, 1400 BC: The borders of Lyons have expanded!
Turn 66, 1360 BC: Louis Pasteur (Great Scientist) has been born in Paris (Louis XIV)!
Turn 67, 1320 BC: You have constructed a Forge in Paris. Work has now begun on a Granary.
Turn 71, 1160 BC: Hinduism has spread in Orleans.
Turn 72, 1120 BC: You have trained a Worker in Orleans. Work has now begun on a Warrior.
Turn 72, 1120 BC: Barbarian's Archer (3.00) vs Louis XIV's Warrior 1 (Orleans) (3.50)
Turn 72, 1120 BC: Combat Odds: 34.3%
Turn 72, 1120 BC: (Plot Defense: +75%)
Turn 72, 1120 BC: Louis XIV's Warrior 1 (Orleans) is hit for 18 (82/100HP)
Turn 72, 1120 BC: Louis XIV's Warrior 1 (Orleans) is hit for 18 (64/100HP)
Turn 72, 1120 BC: Louis XIV's Warrior 1 (Orleans) is hit for 18 (46/100HP)
Turn 72, 1120 BC: Barbarian's Archer is hit for 21 (79/100HP)
Turn 72, 1120 BC: Barbarian's Archer is hit for 21 (58/100HP)
Turn 72, 1120 BC: Barbarian's Archer is hit for 21 (37/100HP)
Turn 72, 1120 BC: Barbarian's Archer is hit for 21 (16/100HP)
Turn 72, 1120 BC: Barbarian's Archer is hit for 21 (0/100HP)
Turn 72, 1120 BC: Louis XIV's Warrior 1 (Orleans) has defeated Barbarian's Archer!
Turn 75, 1000 BC: You have trained a Settler in Paris. Work has now begun on a Granary.
Turn 75, 1000 BC: Hinduism has spread in Lyons.
Turn 78, 925 BC: Clearing a Forest has created 20 ℤ for Orleans.
Turn 78, 925 BC: Rheims has been founded.
Turn 78, 925 BC: Lyons will grow to size 4 on the next turn.
Turn 79, 900 BC: Orleans can hurry Forge for 2⇴ with 28ℤ overflow and +1⇤ for 10 turns.
Turn 79, 900 BC: Lyons has grown to size 4.
Turn 79, 900 BC: You have discovered Alphabet!
Turn 79, 900 BC: The Temple of Artemis has been built in a far away land!
Turn 79, 900 BC: Confucianism has been founded in a distant land!
Turn 80, 875 BC: Ramesses II will trade Animal Husbandry, Hunting
Turn 80, 875 BC: Brennus will trade Animal Husbandry, Hunting
Turn 80, 875 BC: You have discovered Animal Husbandry!
Turn 80, 875 BC: Clearing a Forest has created 20 ℤ for Lyons.
And the autolog (more interesting and readable)
Spoiler:
Logging by BUFFY 3.19.003 (BtS 3.19)
------------------------------------------------ Turn 60/500 (1600 BC) [07-Nov-2012 22:37:16] 100% Research: 25 per turn 0% Espionage: 4 per turn 0% Gold: -4 per turn, 12 in the bank
After End Turn: Orleans finishes: The Oracle
Turn 61/500 (1560 BC) [07-Nov-2012 22:37:17] Tech acquired (trade, lightbulb, hut, espionage): Metal Casting Orleans begins: Warrior (5 turns) Paris begins: Forge (12 turns) Lyons founded Lyons begins: Forge (60 turns) 0% Research: 7 per turn 0% Espionage: 4 per turn 100% Gold: 11 per turn, 8 in the bank
Turn 62/500 (1520 BC) [07-Nov-2012 22:42:29] 100% Research: 28 per turn 0% Espionage: 4 per turn 0% Gold: -7 per turn, 19 in the bank
After End Turn: Orleans grows to size 3
Turn 63/500 (1480 BC) [07-Nov-2012 22:44:13] A Farm was built near Orleans 100% Research: 29 per turn 0% Espionage: 4 per turn 0% Gold: -7 per turn, 12 in the bank
After End Turn: Orleans finishes: Warrior
Turn 64/500 (1440 BC) [07-Nov-2012 22:45:59] Orleans begins: Warrior (5 turns) 0% Research: 7 per turn 0% Espionage: 4 per turn 100% Gold: 12 per turn, 5 in the bank
After End Turn:
Other Player Actions: Hinduism has spread: Paris While defending in the wild, Krieger 1 (Paris) (0.40/2) defeats Barbarian Warrior (Prob Victory: 50.0%)
Turn 65/500 (1400 BC) [07-Nov-2012 22:47:31] Orleans begins: Worker (6 turns) 100% Research: 29 per turn 0% Espionage: 4 per turn 0% Gold: -7 per turn, 17 in the bank
After End Turn: Orleans's borders expand Lyons's borders expand
Turn 66/500 (1360 BC) [07-Nov-2012 22:49:32] 100% Research: 29 per turn 0% Espionage: 4 per turn 0% Gold: -7 per turn, 10 in the bank
After End Turn: Louis Pasteur (Great Scientist) born in Paris Lyons grows to size 2
Turn 67/500 (1320 BC) [07-Nov-2012 22:51:01] Paris finishes: Academy 0% Research: 0 per turn 0% Espionage: 4 per turn 100% Gold: 11 per turn, 3 in the bank
After End Turn: Paris finishes: Forge
Turn 68/500 (1280 BC) [07-Nov-2012 22:55:25] Paris begins: Settler (8 turns) 100% Research: 29 per turn 0% Espionage: 4 per turn 0% Gold: -8 per turn, 14 in the bank
After End Turn: Whip anger has decreased in Orleans Orleans grows to size 4
Turn 69/500 (1240 BC) [07-Nov-2012 22:57:10] Orleans begins: Worker (4 turns) 0% Research: 0 per turn 0% Espionage: 4 per turn 100% Gold: 13 per turn, 6 in the bank
Turn 70/500 (1200 BC) [07-Nov-2012 22:58:27] Player contact made: Ramesses II of Egypt A Cottage was built near Paris 100% Research: 30 per turn 0% Espionage: 4 per turn 0% Gold: -8 per turn, 19 in the bank
Turn 71/500 (1160 BC) [07-Nov-2012 23:01:02] A Mine was built near Lyons 100% Research: 30 per turn 0% Espionage: 4 per turn 0% Gold: -8 per turn, 11 in the bank
After End Turn: Lyons grows to size 3
Other Player Actions: Hinduism has spread: Orleans
Turn 72/500 (1120 BC) [07-Nov-2012 23:03:20] 0% Research: 0 per turn 0% Espionage: 4 per turn 100% Gold: 14 per turn, 3 in the bank
After End Turn: Orleans finishes: Worker
Other Player Actions: While defending in the wild, Warrior 1 (Orleans) (0.92/2) defeats Barbarian Archer (Prob Victory: 65.7%)
Turn 73/500 (1080 BC) [07-Nov-2012 23:05:39] 100% Research: 32 per turn 0% Espionage: 4 per turn 0% Gold: -9 per turn, 17 in the bank
After End Turn: Orleans finishes: Warrior
Turn 74/500 (1040 BC) [07-Nov-2012 23:08:04] Orleans begins: Granary (12 turns) Orleans begins: Worker (6 turns) Warrior 1 (Orleans) promoted: Woodsman I 0% Research: 0 per turn 0% Espionage: 4 per turn 100% Gold: 13 per turn, 8 in the bank
Turn 75/500 (1000 BC) [07-Nov-2012 23:09:56] 100% Research: 32 per turn 0% Espionage: 4 per turn 0% Gold: -10 per turn, 21 in the bank
After End Turn: Paris finishes: Settler
Other Player Actions: Hinduism has spread: Lyons
Turn 76/500 (975 BC) [07-Nov-2012 23:11:05] A Cottage was built near Lyons 0% Research: 0 per turn 0% Espionage: 4 per turn 100% Gold: 12 per turn, 11 in the bank
Turn 77/500 (950 BC) [07-Nov-2012 23:12:23] 100% Research: 33 per turn 0% Espionage: 4 per turn 0% Gold: -12 per turn, 23 in the bank
Turn 78/500 (925 BC) [07-Nov-2012 23:13:37] Orleans begins: Forge (15 turns) Rheims founded Rheims begins: Granary (60 turns) 0% Research: 0 per turn 0% Espionage: 4 per turn 100% Gold: 12 per turn, 11 in the bank
After End Turn: A Hamlet was built near Paris Lyons grows to size 4
Turn 79/500 (900 BC) [07-Nov-2012 23:15:36] 100% Research: 36 per turn 0% Espionage: 4 per turn 0% Gold: -13 per turn, 23 in the bank
After End Turn: Tech research finished: Alphabet Paris finishes: Granary Lyons finishes: Forge
Other Player Actions: Confucianism founded in a distant land
Turn 80/500 (875 BC) [07-Nov-2012 23:16:18] Diplomacy: Ramesses II (Egypt) offers to trade Animal Husbandry to Louis XIV (France) for Writing Tech traded to Ramesses II (Egypt): Writing Tech acquired (trade, lightbulb, hut, espionage): Animal Husbandry Research begun: Mathematics (9 Turns) Paris begins: Spy (4 turns) Lyons begins: Granary (12 turns) Lyons begins: Library (10 turns)
I managed to not build roads, if not the one i've just completed to Rheims
Thank you ZPV, and thank you for the screenies too. I was too nervous because i wasn't using my style, but i know it's better in this way. Just, please, put a separator between them, in this way they are confusing.
You have surely noticed that Brennus has copper in his BFC, riverside... great city, Bibracte, provided we survive long enough to take it. Good city Vienne too, on the coast.
He settled a 3rd city around turn 75, should be SW of Bibracte.
Egypt is not exactly S of Brennus, it seems to be W of him, with some choke point.
I think that soon Brennus will ask to adopt Hindu, i think we must accept. It's a benefit for happiness, after all, we're already to the cap in all our cities but Rheims, of course.
There're a lot of calendar resources in the south: Sugar, spices amd more gems. And the silk we have in our lands.
I marked as a possible city the 2nd gem, there's corn in BFC. I also think that we must settle somewhere along the river, maybe SW of the corner. I think is time for a new dotmap and to define a settling strategy. You know you can use Alt+x to make them easily, without the need to use screenies and a graphic editor?
Thoughts for the next turnset:
> We should revolt to Hinduism. The extra happiness is a godsend.
> We need to research Fishing now.
> Orleans should probably whip a worker, then continue with the forge.
> We should also trade or give Priesthood to Brennus - that way Monarchy will be cheaper for him, and we'll be able to trade for it sooner. Withholding Writing (unless he starts researching it) limits his options in the top half of the tech tree.
> We should not trade for Hunting. Brennus has a very low WFYABTA limit. I think, once the Pyramids are built, he'll trade us Masonry, and then we can look at Monotheism. It would be nice if our next civic revolt were into Org Rel (both neighbours' favourite civic) and Hered Rule.
> The natural thing for Paris to do, for me, is grow to size 6, investing 5 or fewer hammers in a Hindu Temple, then whip it for 3 pop, overflowing into and just about completing a spy. Then it's free to grow on commerce tiles.
Thank you ZPV, and thank you for the screenies too. I was too nervous because i wasn't using my style, but i know it's better in this way. Just, please, put a separator between them, in this way they are confusing.
You have surely noticed that Brennus has copper in his BFC, riverside... great city, Bibracte, provided we survive long enough to take it. Good city Vienne too, on the coast.
He settled a 3rd city around turn 75, should be SW of Bibracte.
Bibracte and Vienne are very nice. The third city... less so.
With Stone and all that production, I rather hope he builds The Pyramids for us.
I suspect a mounted war will work better than a siege war for him, because those key interior cities are not on hills, and we will (when the time comes) be able to move very quickly from one city to the next, without losing a large part of our stack to guerilla longbows.
Egypt is not exactly S of Brennus, it seems to be W of him, with some choke point.
I think that soon Brennus will ask to adopt Hindu, i think we must accept. It's a benefit for happiness, after all, we're already to the cap in all our cities but Rheims, of course.
I think we can wait a little bit, by whipping our cities, etc, but the happiness is more important than the diplo boost so if Brennus doesn't oblige I think we'll have to revolt anyway.
There're a lot of calendar resources in the south: Sugar, spices amd more gems. And the silk we have in our lands.
Incense too. I think hooking up the convenient ones will be one of our next priorities.
I marked as a possible city the 2nd gem, there's corn in BFC. I also think that we must settle somewhere along the river, maybe SW of the corner. I think is time for a new dotmap and to define a settling strategy. You know you can use Alt+x to make them easily, without the need to use screenies and a graphic editor?
Our dotmap is going to look ugly. We have plenty of resources though, so we should be able to extract quite good value.
Yeah, Alt+X is very convenient. I just happen to like the old-fashioned way with a graphic editor, like I like paper maps instead of only using satnav. It gives me space to think, somehow.
I really like our land. We need to be careful with settling though. The jungle area has nice potential, where we need to block Brennus, and do it while maintaining a good research rate. We need to be very careful with settling the spots near Bibracte, they would be a huge drain on our economy at the moment.
The next city of Brennus will be horse-pig-corn, so we shouldn't plan on getting any of those.
Problem is, I don't think we will be able to do a HA war, so we either go with trebs, or we wait until cuirs.
Yeah, he's too far away to rush in the Classical age.
Knights are the other option - since it's only Emperor there's a window of opportunity before Engineering ramps up the costs, and they're more technologically convenient than Cuirs.
Catapults work well in that window too - we'll just need to build a proper stack, regardless of which route we take, and we should be fine.
Yeah, he's too far away to rush in the Classical age.
Knights are the other option - since it's only Emperor there's a window of opportunity before Engineering ramps up the costs, and they're more technologically convenient than Cuirs.
Catapults work well in that window too - we'll just need to build a proper stack, regardless of which route we take, and we should be fine.
Cuirs, knights, what have you smoked?
A good number of cats backed by few axes is all we need. A few chariot for field actions, that's all.
In the last SG i appreciated the power of a stack of over 10 cats... nothing can resist, not protective LBs, nothing. Provided we have metal... cats archers and chariots are not exactly my best choice.
The soon we expand at the expenses of Brennus, the better. With an eye to a very possible Egyptian backstab. Our next target, in any case.
There's a reason why i'd like to give PH to Brennus ASAP, regardless of the tech we can obtain. His cheap temples. He did not built any wonder and temples will surely help him to pop a GP. We need 3 Shrines, remember.
Cuirs, knights, what have you smoked?
A good number of cats backed by few axes is all we need. A few chariot for field actions, that's all.
In the last SG i appreciated the power of a stack of over 10 cats... nothing can resist, not protective LBs, nothing. Provided we have metal... cats archers and chariots are not exactly my best choice.
The soon we expand at the expenses of Brennus, the better. With an eye to a very possible Egyptian backstab. Our next target, in any case.
It's not a question of whether we can win the war, it's a question of whether we can/should afford his cities - they won't help us get to the Industrial Age, and a stack of cats will use up all of our production and research potential - so we shouldn't capture them too long before the Industrial Age; better instead to expand peacefully and develop him as a trading partner.
btw, Ramesses should pop us at least one, possibly two shrines.
Sorry I have not been much help so far. I had hoped that once we got through the initial push on our renovations, I would have more free time to contribute. Unfortunately, I got some less than good news on the job front and as such need to spend some time cleaning up my resume ASAP. So please move past me to the next in the rotation and hopefully some miracle will allow me to be more active in the near future.
I'm quite busy right now. I will have time to open the game and make a PPP tomorrow night, and if we come to a consensus in 24 hours, then start playing on sunday.
If that pace is too slow, feel free to skip me.
My overall plan:
-build more cottages for Paris and work them
-make a settling plan, and settle cities depending on research power
-backfill techs by trading PH
-hook up horses, build a chariot
-build 2 spies and steal IW from Brennus
-adopt Hinduism, and when available, switch to OrgReligion
I need advice on tech path. What are the objectives? If we want treb/mace or knights war, we need to plan for that now. Or we could start running for lib on economy techs, while backfilling. Do we want a detour? (anything from Aesth line? Music perhaps? How will we get those legendary cities?)
Shaan, your timing is OK and we can even need a delay, maybe.
Please anyone post a dotmap so after decided the spots we can decide the timing.
I'll post my strategy later... but i can foresee harsh discussions with ZPV. I tend to be aggressive early, the slow down in research is usually recovered with interests.
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