A little cryptic as a reportI got a new GG. Settle in Augsburg, okay?
EDIT: Traded Nat+75 gold to Peter for Lib
OK, i see, but give it a breath.Augs brings us far more production than the HE city. Which is okay.
Good idea to pillage horses with spies. Or iron which is needed for cuirs and melee. Or both. I can see sec bureaus on his cities. Be careful.I could try and pillage his horse with spies.
I wouldn't trade anything to Peter before getting the Peace deal with Sury.
I think that the most important thing will happen in next turn: the peace deal with Sury. Once we know what we have obtained we have all the infos we need.Too tired to write a detailed PPP today, but to move on tomorrow at least, I propose a short TS:
- Get the last southern city of Sury, and make a peace deal. Get PP, Econ, and anything else he offers. Heal the units, unite the stacks, then gear up against Qin. Leave some guys around goldfoot/Angkor for possible counterattacks.
Goldfoot is our "gathering point", so it will always have a few units. But you got it.
Nagara is where our main army already is and the forced path to China it will always be decently garrisoned. The only problem can be Angkor, which surely needs a few units. Yasoda is behind Nagara, so no problem.
- Get spies into position to pillage strat resources.
- don't bulb anything with the two GScientists for now.
- continue building and shipping units for the fronts, whil ebuilding wealth in a few places to keep research going
- research Constitution
If all the above is done, stop.
Questions: Do I revolt to Rep ASAP, or wait for Ulm's GP?
The plan is to play this short TS tomorrow, then report and write a full PPP, so I can hopefully finish my TS on Thursday.
It's a question of hammers/benefit: we do not need cannons as MP and LBs cost exactly an half a cannon. LBs are also good to keep the choke with Japan.I say build cannons. They are better defence then LBs unless the culture defence is very high and we have other uses for them. Blubmuz is not ambitious enough. We need more offence.
I will do the revolt then. Research wise it's worth it, and I think it's a tie if we take production and food loss into account.
I don't see how food is important. F9 says 282 production, so we're far below the limit you gave.You should see in demographics how many hammers we have. If we have less then 500 hammers a revolt is definitely better.
Everything stagnates in anarchy: growth, great people generation, production and research. I still think that we must revolt, being research the bottleneck for this game. It's hard to keep the growth into account because the whip has many other factors: turns to completion, happiness and so on. Then, not every city will whip for various reasons.Food is important because it is our main source of production via whips. IIRC growth also stagnates while in Anarchy. 230 hammers- for sure, but we make much more by using the whip. Eg a city with +10 food surplus essentially makes 20 extra hammers if whipped properly.