So you mean once we have some factory in place.I meant to say SP is much better then mercantilism once we have AL.
OK.Maybe the "another mathematician" can give some numbers on this. <- I'll try, but later, when I get home.
You're welcome, but this is the fun of this succession games: new ideas, weight of pros and cons, exposition trying to be neutral.So to sum up, thanks for the effort&time you made to make the prev posts, Blub!![]()
In any case, unless you spend some gold to upgrade Muskets you can't have rifles quickly to the front. Worse, we can't have the tech so soon to be of helpTrue, I missed that.
shame!
Okay, let' just research Repl parts, and only go for Rifles next if we get badly killed by Qin's cuirs (If so, I'll let you know.) I'm a bit paranoid that even after pillaging the horse resource he will rebuild the pasture immediately. Luckily we have a second spy witing to go for his iron.
If the war goes well I'll switch to Astro as next tech.
Rifling is prereq for building Paras, so we will feel the need![]()
Research:PPP
Research & Diplo:
Tech Replaceable parts-> Rifling ->
Don't trade, unless Sury wants to give us Econ for some mysterious reason.
Very mysterious, since we're his worst enemy
But Peter is willing to trade it, the problem is that PP puts him closer to rifling and Chem is out of question... too close to 2 military techs. But we can see what the others think. In any case, i'm pretty sure we can have it for peace from Qin and delay it is not a problem, as you will see by my proposed path below.
War:
Declare on Qin next turn. Move full stack and take Gouanzhou, then Bejing. (keep both.) Stop to report.
Meanwhile raze the two barb cities, and get ship to Koishan to take that too.
It's all OK, but why wait next turn? we've enough full health units to take the entire world. A small delay, probably 1 turn for the slightly injured units to heal changes nothing.
Cities&Workers
Build and ship 3-4 cannons and 3-4 muskets plus a few LBs to start preparing to kill Peter.
Western cities whip/make some more Landschnekts and Muskets, a couple LBs to sit in our cities, and some cannons too if the ones on the fornt lines get flanked. The rest builds wealth so we can keep slider as high as possible.
We need more than that for Peter. Knights can do a very good job in that land.
Get Ulm GP in 8 turns and start golden age. report before ending turn so we can discuss civic switch.
I tell how i see this possible below
Workers clear the rest of the jungles, building workshops if there is enough food.
Angkor Thom builds culture for 1 turn before getting the grocer.
OK, then a Buddhist monastery. It's cheaper than a library, it gives the same culture and we can build missionaries if we cease to run OR.
Let me know if I forgot something or you need more details about city management/troop movements.
Research:
RP, Astro, SP, RR, then we'll see if we need Rifling or which is the situation when we'll be ready to peace.
Barb cities
We already decided to pillage everything but roads. But remember to pillage a railroad (i think the tile 3S of the pigs you pillaged) to avoid any unwanted quick arrival.
I could pillage the railroads too after moving the stack up north. We won't really need that any more.
BTW, i think we can have a good bunch of cash by doing that. Use fast moving units, or we finish to pay too much maintenance and to be delayed to Khoisan. And keep a good unit in the area of Khazak to avoid a barb city spawn. Or any barb spawn.
GP from Ulm in 8 turns
if you work a farm for 2 turns instead of horses, you can hire a 9th spec for 1 turn. No more, because you need to run a sci. Then you take back the horses and fire the sci.
We're 290 GPP to the GPerson, so it's 8.05 turns. running that 9th spec for 1 turn will give us a small overflow and the city won't lose pop. This is important because we want another GP from Ulm after Mainz during the GAge.
I have figured this out already
About civics, i see: Representation, Bureau, Caste, Merc and Pacifism. I do not think that we can run pacifism for more than 5 turns, but we'll see.
You need some micro, mainly Timbu/Gao. Timbu can work riverside pigs and mine, horses and all its mature cottages. Hire a merc instead of an eng. Gao the coast - verify , not ocen - and a fresh cottage for Timbu later. Only by doing this you can keep 40% with +1gpt. But you will set to 0 for 2 turns.
Those 97 are wrong or at least temporary. For all our cities but the last 3 we're paying 22gpt for distance from Palace. It's the only part of maintenance costs SP annuls. Then yes, i forgot the civics upkeep, but it's 188 versus 199, so it's 11 gpt. Probably increasing as we grow, but still not much compared to the raw beakers generated by free specialists.SP is 97 cheaper (distance and upkeep) give 25 hammers, 36 food. compared to about 190 gold for mercantilism. It looks even to me but SP has more potential with higher growth rate. But it is very complicated to determine if it will return the investment.
We can't care that less. FR will nullify the pacifism bonus we need to generate more GPs during the GAge and brings us 1 happy in few cities. By the time we can consider it, Sury is close to be wiped.If we are lucky Suryavarman will demand a tech from us. Give in to his demand and he will turn cautious when we go into free religion.
In which way? It's a real question, i don't get it. If you mean beacuse it can be 1/3rd of a GAge, a lot, but we can have another GPerson easily during next GAge. We have 2 GSs now and an unknown GP from Ulm in 8. Let's assume he's a GM and hope he's not a GS. Few turns (2?) later we can see what we have from Mainz and set Ulm to generate a GA if we get a GM or viceversa. Let's stop here on this argument because we need to see what we have from Mainz. Too many "if" for now.I think the question of communism should be "How many beakers can we get from our great spy?"
Considering both stacks, only full health+full moves units: 6 cannons, 5 trebs, 2 Kn, 1 musket, 3 maces, 2 LKs, 1 WE and some other at your choice. You can also add some not full health, but still in fgood shape full moves units. We're paying for those units, better have an use.Why wait for declaration? because a good chunk of our units have already moved this turn IIRC. I want to keep the stack together because we are looking at cuirs as enemies after all.
Those 97 are wrong or at least temporary. For all our cities but the last 3 we're paying 22gpt for distance from Palace. It's the only part of maintenance costs SP annuls. Then yes, i forgot the civics upkeep, but it's 188 versus 199, so it's 11 gpt. Probably increasing as we grow, but still not much compared to the raw beakers generated by free specialists.
You are forgetting the inflation.