Jastrow said:
Indeed, if 100 culture is enough... Can we think of a faster way to get that in, say, Silver-bridge (or fish) than with an artist?
Great idea! I suppose that we only need 90 Culture now... 2 Artist Specialists under Caste System could also get us a Cultural Bridge pretty quickly without actually needing to generate a Great Artist (or, if we do generate one, it could be used in a second Golden Age or something).
The gating factor is getting some Food Resources online, such as the Fish Resource at Fish City or the Pig at Silver Bridge City. At least with Fish City we can grow the City with the Fish + Fur and later hire 2 Artist Specialists for a total of 7 Culture per turn.
Let's say that it takes us 10 turns before we get Alphabet, just to throw a number out there. That leaves 80 / 7 = 12 additional turns to pop our Cultural Borders.
We can always get Feudalism in trade, especially if Mansa techs it after his empire has been beaten down, after which we will just need Metal Casting -> Machinery -> Guilds for Knights.
In the meantime, Horse Archers will still be our best unit to use against Skirmishers, while War Elephants and Cats can be standing ready in roughly 22 turns' time when we can disembark on the southern shores.
City Capture Gold can fuel our further research up to Guilds.
Since we'll want to run Caste System for a while (for Artist Specialists), we can also run Representation during that time period, as it is not like we'll be able to whip when we're running Caste System instead of Slavery. If we haven't got Construction and/or Metal Casting by that point in time, we can use that short burst of Representation to get one of those techs.
A lucky Great Engineer could Lightbulb Machinery, or else we might be able to Lightbulb it with a Great Scientist after getting techs like Calendar and Aesthetics in trade.
Then it would just be manual research on Guilds using City Capture Gold sometime after getting Feudalism in trade (we'd be okay with giving away Machinery to an isolated Mansa who is down to 1 or 2 Cities) in exchange for Machinery, plus another tech if he required it.
12 turns of a Golden Age means we'd want to get MoM... which will be possible if we capture Mansa's Cities as we could then Chop it in Djenne using our Marble.
So, we'd start our southern war with the remnants of our Horse Archer army + War Elephants + Cats + the odd Axeman to counter Spearmen until we can disconnect Copper/Iron sources. Later, we'd be adding Knights to the mix. If nothing else, we'd then be able to own the land area of what will likely be two quadrants (roughly half?) of the world, given what we see of the shoreline. That'll put us in a strong position, especially combined with Rathauses, to power through the tech tree to Education and onward.
Meanwhile, having captured Timbuktu, we'll be able to send a Spy on a Galley westward and see what's going on with that Barb City and beyond (our Spies are invincible in Barb Culture, just like in neutral territory).