After doing a bit of testing with the new save, thx Joe, I would present the following PPP.
Goals
Settle jungle city to grab elephants and sugar. I know Htadus wants to avoid the sugar and make it an HE city, but in a game with the overall limited ability to work tiles because of city restrictions, I think it is better to work that tile. Tech to Alphabet.
Tech
Alphabet
All research will be binary
Cities
Caput Mundi - Granary next here, mm slowing growth so we grow when the

wears off. Then time finish of granary to 1/2 full food bar. Then start on an archer and grow to size 6 asap. Start settler build at size 6, whip.
New Rome - Monument here 1st. I tested going straight Library here, even got a 2 pop whip overflow from a spy and it just takes forever. The real issue showed up when I wanted to start on SOZ after Aesthetics was learned, I did not have the requisite number of Monuments built.
1 pop whip Monument asap and then start Granary or Library. Will do a bit more testing on this subject. Trying to see if it is possible to get a Library up and be size 4 soon enough beat Caput to the next Gpers. I still don't believe it is doable, especially if restricts our ability to run scientists in Caput. Caput has so much food that scientists there in the short run greatly boost our tech rate.
Workers
We need to road out to the jungle through the hill we intend to mine. Then preferably through the banana. In testing I actually had bar issues in that area. 1 worker stays at New Rome all the time. 1 works towards jungle city all the time. 3rd floats.
Units
I want to fogbust the Gem site with a warrior if possible, just in case we decide we want to settle it soonish, would hate to have a barb city spring there. I will use 1-2 archers to protect our worker when he is outside borders. Need to build 1 more archer so we can settle city 3.
Espionage
Leave on Sal
Diplomacy
Refuse all requests
Civics
No action planned
Religion
No action planned
Stopping Conditions
- Alphabet is learned, approx T96 (16 turns from now, probably pause in 8-10 turns)
- Any AI declares war on us
- Anything severely unexpected that requires team input
What did I forget?