Dhoomstriker
Girlie Builder
- Joined
- Aug 12, 2006
- Messages
- 13,474
Playing...
Turn 48, 2080 BC
Frederick is no longer Stalin's Worst Enemy
Wow, one AI has 99 for their GNP! Contrast that with our 44.
Warrior 1 wakes up and moves 1 S G Riv Road
XO Cognac switches G For to the G Horse
Both Cities keep building their Settlers
Our Missionary heads toward Paris
Turn 49, 2040 BC
The Bear moves 1 N, so we follow our plan of Warrior 1 moving 1 SW GH Riv and Worker 2 moving 1 S G Riv > 1 SE G Riv Road
EP Values
Stalin 17 (+0) / 0
Churchill 301 (+8) / 196
Frederick 156 (+0) / 0
Joao 13 (+1) / 0
Wow, is Churchill ever dumping a lot of Commerce into EPs!
There are 85 (-1) population points in the world, 10 of which are ours.
Some AIs are regularly whipping.
Incredible... one AI now has 111 GNP! We remain ranked 3rd for GNP. Perhaps the top-ranked AI just started working a Gold Mine?
Frederick already has another Worker, as he has improved the G Riv Sheep from which we stole his first Worker.
Turn 50, 2000 BC
The Bear moves back 1 S, so we stick with our plan of Warrior 1 moving 1 S GH For, spotting no additional Barb Units, and then Worker 2 moving to join Warrior 1.
EP Values
Stalin 17 (+0) / 0
Churchill 309 (+8) / 200
Frederick 156 (+0) / 0
Joao 15 (+2) / 0
The City with The Pyramids is at Size 7! A City without a Wonder is at Size 6. Meanwhile, London, The Oracle City, and The Great EDIT: Library City are all at Size 3.
There are 88 (+3) population points in the world, 10 of which are ours.
Hamburg grew to Size 3.
Frederick is building a Road on his eastern Sheep. Here's how we can tell:
In Between Turns
The Most Powerful Civs
1. Stalin
4. Frederick
7. Joao
We aren't even in the Top 8.
Turn 51, 1960 BC
EP Values
Stalin 17 (+0) / 0
Churchill 317 (+8) / 204
Frederick 156 (+0) / 0
Joao 17 (+2) / 0
There are 86 (-2) population points in the world, 10 of which are ours.
Alphabet is in!
Churchill will trade Mining but nothing else, consistent with an AI who is isolated
Joao will trade Archery, Mining, Pottery, and Sailing
Stalin won't trade techs at Cautious
Churchill and Stalin know Masonry, while none of the AIs know Mysticism (nice cheat, there, Churchill, getting Stonehenge without Mysticism)
None of the AIs know Iron Working
Frederick still wants something for Peace (he asks for XO Cognac, but he would take a tech)
Churchill will give us Mining for any one of Agriculture, Writing, or Animal Husbandry, although we probably want to trade with Joao first, since the value of your techs goes down as you trade those techs away to other AIs.
Joao will trade:
Pottery + Archery <-> Writing + Agriculture
Sailing <-> Writing + Agriculture
Joao will not trade:
Sailing + Pottery <-> Writing + Agriculture
Sailing + Archery <-> Writing + Agriculture
Sailing <-> Writing
I'm going to propose that we do: EDIT: See later in this message for an updated version
T51 Pottery + Archery from Joao <-> Writing + Agriculture
T51 Mining from Churchill <-> Writing
T52 Bronze Working + Sailing from Joao <-> Alphabet (we should test that combo in the test game)
Consequences:
1. Trading Writing gives Joao and Churchill a chance to start on Mathematics. Either AI being close to us gives us a chance to steal a tech via gifting a City and then taking their Cities, but Joao might not live that long
2. Joao has a chance to go after Currency
3. Joao could trade techs with neighbours, although if we keep him technologically advanced, he won't have anything to get in trade and trades won't happen
4. When we declare war on Joao, an AI could get bribed into declaring war on us, which would generally be a good thing, as then we'd avoid negative Diplo Attitude hits for declaring war on that AI
5. We can remain at war with Frederick, which may or may not help us
6. As Folket points out, we want Sailing for our Foreign Trade Routes, while we also want Pottery and Bronze Working. I think that giving up Alphabet to Joao is a good compromise for technologically enabling a weak AI whom we can crush while getting the techs that we want in the short term
I'm not sure whether to gift a tech to Stalin or not. He's a bit powerful, and gifting him Writing might help with him going for Mathematics or Aesthetics sooner, but can we even get him up to Pleased status to trade with him? Maybe by gifting him a City that we settle close to his capital later.
Writing also leads to Feudalism, so with him being powerful, perhaps not trading techs with him will make sense. He'll probably fall behind technologically if we don't enable him due to his REXing so much.
Our next two Settlers are due on Turn 54.
Note that if you talk with an AI while the game is Paused, you will have to Exit to the Main Menu then load the game in order to talk with the next AI.
Also, it is forbidden to ask whether an AI will accept a Cease Fire when the game is Paused, but we don't need to try, as we know that Frederick wants something for Peace (please don't ask again in case we accidentally give him XO Cognac by asking him).
The top AI is up to 112 GNP to our 45.
Link to the REAL Turn 51, 1960 BC saved game.
Here is your Session Turn Log from 2080 BC to 1960 BC:
I'm glad that Folket's testing agrees. Thanks for the accurate numbers in order to give us a clear picture!
There wasn't a Great Engineer created in the real game like there was in the test game on Turn 50. Did Mehmed start with a Library and perhaps he was one of the AIs who spawned a Great Scientist earlier with the help from some Great Engineer GPP?
Attached find the updated test saved game. I don't think that we can make Churchill "un-meet" Frederick, so you'll have to ignore the fact that Chruchill is willing to trade more than the non-monopoly tech Mining in the test game. I also had fogotten to declare war on Frederick previously in the test game, so I did so on Turn 48 in the test game, meaning that Frederick won't talk to us yet in the test game (although he's willing to talk to us in the real game).
Here's an alternate proposal, after having played around in the test game:
T51 Sailing from Joao <-> Writing + Agriculture
T51 Mining from Churchill <-> Writing
T52 Bronze Working + Pottery + Archery from Joao <-> Alphabet (it worked in the test game)
Getting Sailing in the test game nets us +4 Commerce per turn from 2 overseas, Foreign Trade Routes with Churchill.
In the test game, if I give Masonry to all 4 AIs, none of them will trade that tech to us. So, maybe we'll have to go for self-teching Masonry. It looks like Turbo Ants didn't have time to get to Currency before pumping up their Power, so we'll probably go for Horseback Riding before Currency in order to roughly match their warmongering pace.
Turn 48, 2080 BC
Frederick is no longer Stalin's Worst Enemy
Wow, one AI has 99 for their GNP! Contrast that with our 44.
Warrior 1 wakes up and moves 1 S G Riv Road
XO Cognac switches G For to the G Horse
Both Cities keep building their Settlers
Our Missionary heads toward Paris
Turn 49, 2040 BC
The Bear moves 1 N, so we follow our plan of Warrior 1 moving 1 SW GH Riv and Worker 2 moving 1 S G Riv > 1 SE G Riv Road
EP Values
Stalin 17 (+0) / 0
Churchill 301 (+8) / 196
Frederick 156 (+0) / 0
Joao 13 (+1) / 0
Wow, is Churchill ever dumping a lot of Commerce into EPs!
There are 85 (-1) population points in the world, 10 of which are ours.
Some AIs are regularly whipping.
Incredible... one AI now has 111 GNP! We remain ranked 3rd for GNP. Perhaps the top-ranked AI just started working a Gold Mine?
Frederick already has another Worker, as he has improved the G Riv Sheep from which we stole his first Worker.
Turn 50, 2000 BC
The Bear moves back 1 S, so we stick with our plan of Warrior 1 moving 1 S GH For, spotting no additional Barb Units, and then Worker 2 moving to join Warrior 1.
EP Values
Stalin 17 (+0) / 0
Churchill 309 (+8) / 200
Frederick 156 (+0) / 0
Joao 15 (+2) / 0
The City with The Pyramids is at Size 7! A City without a Wonder is at Size 6. Meanwhile, London, The Oracle City, and The Great EDIT: Library City are all at Size 3.
There are 88 (+3) population points in the world, 10 of which are ours.
Hamburg grew to Size 3.
Frederick is building a Road on his eastern Sheep. Here's how we can tell:
Spoiler :

In Between Turns
The Most Powerful Civs
1. Stalin
4. Frederick
7. Joao
We aren't even in the Top 8.
Turn 51, 1960 BC
EP Values
Stalin 17 (+0) / 0
Churchill 317 (+8) / 204
Frederick 156 (+0) / 0
Joao 17 (+2) / 0
There are 86 (-2) population points in the world, 10 of which are ours.
Alphabet is in!
Spoiler :

Churchill will trade Mining but nothing else, consistent with an AI who is isolated
Joao will trade Archery, Mining, Pottery, and Sailing
Stalin won't trade techs at Cautious
Churchill and Stalin know Masonry, while none of the AIs know Mysticism (nice cheat, there, Churchill, getting Stonehenge without Mysticism)
None of the AIs know Iron Working
Frederick still wants something for Peace (he asks for XO Cognac, but he would take a tech)
Churchill will give us Mining for any one of Agriculture, Writing, or Animal Husbandry, although we probably want to trade with Joao first, since the value of your techs goes down as you trade those techs away to other AIs.
Joao will trade:
Pottery + Archery <-> Writing + Agriculture
Sailing <-> Writing + Agriculture
Joao will not trade:
Sailing + Pottery <-> Writing + Agriculture
Sailing + Archery <-> Writing + Agriculture
Sailing <-> Writing
I'm going to propose that we do: EDIT: See later in this message for an updated version
T51 Pottery + Archery from Joao <-> Writing + Agriculture
T51 Mining from Churchill <-> Writing
T52 Bronze Working + Sailing from Joao <-> Alphabet (we should test that combo in the test game)
Consequences:
1. Trading Writing gives Joao and Churchill a chance to start on Mathematics. Either AI being close to us gives us a chance to steal a tech via gifting a City and then taking their Cities, but Joao might not live that long
2. Joao has a chance to go after Currency
3. Joao could trade techs with neighbours, although if we keep him technologically advanced, he won't have anything to get in trade and trades won't happen
4. When we declare war on Joao, an AI could get bribed into declaring war on us, which would generally be a good thing, as then we'd avoid negative Diplo Attitude hits for declaring war on that AI
5. We can remain at war with Frederick, which may or may not help us
6. As Folket points out, we want Sailing for our Foreign Trade Routes, while we also want Pottery and Bronze Working. I think that giving up Alphabet to Joao is a good compromise for technologically enabling a weak AI whom we can crush while getting the techs that we want in the short term
I'm not sure whether to gift a tech to Stalin or not. He's a bit powerful, and gifting him Writing might help with him going for Mathematics or Aesthetics sooner, but can we even get him up to Pleased status to trade with him? Maybe by gifting him a City that we settle close to his capital later.
Writing also leads to Feudalism, so with him being powerful, perhaps not trading techs with him will make sense. He'll probably fall behind technologically if we don't enable him due to his REXing so much.
Our next two Settlers are due on Turn 54.
Note that if you talk with an AI while the game is Paused, you will have to Exit to the Main Menu then load the game in order to talk with the next AI.
Also, it is forbidden to ask whether an AI will accept a Cease Fire when the game is Paused, but we don't need to try, as we know that Frederick wants something for Peace (please don't ask again in case we accidentally give him XO Cognac by asking him).
The top AI is up to 112 GNP to our 45.
Link to the REAL Turn 51, 1960 BC saved game.
Here is your Session Turn Log from 2080 BC to 1960 BC:
Spoiler :
Turn 50, 2000 BC: You have discovered Alphabet!
Turn 51, 1960 BC: Joao II will trade Archery, Mining, Pottery, Sailing
Turn 51, 1960 BC: Frederick will trade Archery, Mining, Pottery
Turn 51, 1960 BC: Churchill will trade Mining
Turn 51, 1960 BC: Joao II will trade Archery, Mining, Pottery, Sailing
Turn 51, 1960 BC: Frederick will trade Archery, Mining, Pottery
Turn 51, 1960 BC: Churchill will trade Mining
I'm glad that Folket's testing agrees. Thanks for the accurate numbers in order to give us a clear picture!
There wasn't a Great Engineer created in the real game like there was in the test game on Turn 50. Did Mehmed start with a Library and perhaps he was one of the AIs who spawned a Great Scientist earlier with the help from some Great Engineer GPP?
Attached find the updated test saved game. I don't think that we can make Churchill "un-meet" Frederick, so you'll have to ignore the fact that Chruchill is willing to trade more than the non-monopoly tech Mining in the test game. I also had fogotten to declare war on Frederick previously in the test game, so I did so on Turn 48 in the test game, meaning that Frederick won't talk to us yet in the test game (although he's willing to talk to us in the real game).
Here's an alternate proposal, after having played around in the test game:
T51 Sailing from Joao <-> Writing + Agriculture
T51 Mining from Churchill <-> Writing
T52 Bronze Working + Pottery + Archery from Joao <-> Alphabet (it worked in the test game)
Getting Sailing in the test game nets us +4 Commerce per turn from 2 overseas, Foreign Trade Routes with Churchill.
In the test game, if I give Masonry to all 4 AIs, none of them will trade that tech to us. So, maybe we'll have to go for self-teching Masonry. It looks like Turbo Ants didn't have time to get to Currency before pumping up their Power, so we'll probably go for Horseback Riding before Currency in order to roughly match their warmongering pace.