Pre-turn
Gee, we have a lot of money. I spend some rushing Cavalries, Temples and Settlers.
Press Enter.
The annoying Samurai kill four Cavalries, capturing a Catapult, for the loss of two of them. This situation has to change...
Turn 1 - 1355 AD
CivAssist tells us that we still have:
4 Aztec, 8 Iroquois, 1 Indian and 26 Japanese cities to destroy for Conquest, or
790 tiles to domination.
I set research to Magnetism at 100% -in four turns we will be able to upgrade our caravels to galleons. It will only cost us about a hundred gold and a few points.
CivAssist tells me that FlipiumRiskius and Bagacum will riot. Take care that they do not
I am sorry to report that almost all our workers were automated...
IT
Samurai keep on marching south. Right into the open arms embrace of our Cavalries...
A couple of Iroqouis Knights and Aztec Longbows wander around.
Turn 2 - 1360 AD
Get rid of the approaching Samurai; I spend most of the turn moving units and healing Cavs.
I decide to split our forces in two groups: some will remove the Aztecs in the south, while the bulk will go against Japan. I will leave alone the Iroquois, for the moment.
In the meantime, I keep on settling the empty spaces (I still think that domination may be faster than conquest).
IT
Ops. The roman city of Lost is lost to an Aztec knight that I had not seen -must have been the green armour on grassland...
Aztec and Japanes ships sink attacking our caravels
Samurai attack our Cavalries fortified on a mountain across a river. We loose two, they loose four and two redlined. Still too much for my liking.
Turn 3 - 1365 AD
Start moving north with some cavalries and cannons.
The Aztec campaign force is grouping in Wow. There is also a lonely Aztec city right on the edge of the map, south of FillerUp. At first I couldn't find it!
IT
Yuk. A Samurai Army too.
We discover Magnetism. I nail science back to zero and raise luxury again.
Turn 4 - 1070 AD
Upgrade a few catapults and caravels.
I was planning to cut the Japanese sources of Iron and Horses, so I put a few Explorers online.
The ship chain is also working, but I will have to disrupt it for a while, for the Galleon upgrade -and shift it north as we push the Japanese back.
IT
Nothing
Turn 5 - 1375 AD
The Samurai Army is destroyed together with five Samurai at the cost of three cavalries.
IT
Only one Japanese Longbow arrives this turn.
Turn 6 - 1380 AD
Reinforcements arrive in the other continent at steady pace.
Our southern army reaches Kahwanake.
IT
We are attacked by Iroquois Longbows outside Kahnawake, but resist.
Turn 7 - 1385 AD
Attack Kahnawake, a pop 2 city with...
...4 Musketmen inside!
Kill three loosing one Cavalry, but the surviving four are all wounded. An Army will come in support.
Capture Toyama, and keep on advancing towards Japan
IT
Loose one Cavalry outside Kahnawake to Iroquois Longbows, killing one of them.
Turn 8 - 1390 AD
Kill five Samurai, but loose two Cavalries around Toyama.
Kill an Iroquois Knight in the open, loosing another Cav.
Capture Cempoala on the edge of the world.
IT
Nuffin'
Turn 9 - 1395 AD
The usual stuff, fighting, killing, burning. The Army is at Kahnawake.
The sabotage expedition sets sail to Nara and Matsuyama with two groups of three Explorers.
IT
Nada
Turn 10 - 1400 AD
We take Bangalore. It was defended by a single spearman.
A city will be founded next to it to close the chokepoint.
Hey, the Iroquois are trying to expand in the open spaces!
Kill a couple of Muskets in Kahnawake.
I just met a Barbarians Regular Grahamiam...
IT
Nothing to report.
Turn 11 - 1405 AD
Kahnawake must have found a deposit of Musketmen. I have killed one more, and there is still at least another one... Where do they find them?
Destroy whateveritsname just founded by Iroquois. I mean...
Keep on killing Samurai. I lost count.
IT
Some movements I can't remember.
Turn 12 - 1410 AD
After one successful bombardment out of 10, the attack on Chondote begins. At least I hope we managed to scare them!
Kahnawake finally falls.
IT
Samurai keep on coming south.
Turn 13 - 1415 AD
Bad luck with the first load of Explorers. They all got captured. Not a big deal, though. Nara is not far now for our cavalries.
Found Chokus Pontius next to Bangalore.
IT
I will dream Samurai tonight...
Turn 14 - 1420 AD
Attack on Tynandenaga: the city (size 8) was defended by a regular musket and a spearman -all their musketmen must have been in Kahnawake
Attack on Calcutta, which falls with no losses. A few Cavalries land near Madras
IT
The luck these Samurai are having attacking our fortified Cavalries on mountains is simply disgusting. I will have to retreat from Madras...
Turn 15 - 1420 AD
Retreat one redlined Cavalry from Madras.
Get ready to attack Bombay and Oil Springs.
IT
Usual drip of Samurai...
Oh, the Japanese have managed to land a Settler + Samurai in OUR land strip
Turn 16 - 1425 AD
Ops. I played one too many again...
Oil Springs and Bombay are taken.
The lonely Samurai gets duly killed.
Regroup our units and fortify.
Notes
CivAssist says: 356 tiles to domination, 2 Aztec, 4 Iroquois, 1 Indian and 23 Japanese cities to conquest.
I tried to keep on expanding and capturing cities, but the resistance put up by Japan slowed me down quite a bit.
I have left Cavalries on auto-move towards New Pisae, where I have been shifting our ship chain to the other continent.
There are also a few settlers on auto-move towards potential new city sites. We have a little load of them between Bangalore and Chokus Pointus; I was waiting for the area to be safe for them to settle. The one between Chokus and Calcutta should found a city right where he is in order to connect them.
Alright then, I won't get this game back. Even though I missed most of it, it was another great experience -and I was absolutely not sure that we would make it, I must confess... !
Gee, we have a lot of money. I spend some rushing Cavalries, Temples and Settlers.
Press Enter.
The annoying Samurai kill four Cavalries, capturing a Catapult, for the loss of two of them. This situation has to change...
Turn 1 - 1355 AD
CivAssist tells us that we still have:
4 Aztec, 8 Iroquois, 1 Indian and 26 Japanese cities to destroy for Conquest, or
790 tiles to domination.
I set research to Magnetism at 100% -in four turns we will be able to upgrade our caravels to galleons. It will only cost us about a hundred gold and a few points.
CivAssist tells me that FlipiumRiskius and Bagacum will riot. Take care that they do not
I am sorry to report that almost all our workers were automated...
IT
Samurai keep on marching south. Right into the open arms embrace of our Cavalries...
A couple of Iroqouis Knights and Aztec Longbows wander around.
Turn 2 - 1360 AD
Get rid of the approaching Samurai; I spend most of the turn moving units and healing Cavs.
I decide to split our forces in two groups: some will remove the Aztecs in the south, while the bulk will go against Japan. I will leave alone the Iroquois, for the moment.
In the meantime, I keep on settling the empty spaces (I still think that domination may be faster than conquest).
IT
Ops. The roman city of Lost is lost to an Aztec knight that I had not seen -must have been the green armour on grassland...
Aztec and Japanes ships sink attacking our caravels
Samurai attack our Cavalries fortified on a mountain across a river. We loose two, they loose four and two redlined. Still too much for my liking.
Turn 3 - 1365 AD
Start moving north with some cavalries and cannons.
The Aztec campaign force is grouping in Wow. There is also a lonely Aztec city right on the edge of the map, south of FillerUp. At first I couldn't find it!
IT
Yuk. A Samurai Army too.
We discover Magnetism. I nail science back to zero and raise luxury again.
Turn 4 - 1070 AD
Upgrade a few catapults and caravels.
I was planning to cut the Japanese sources of Iron and Horses, so I put a few Explorers online.
The ship chain is also working, but I will have to disrupt it for a while, for the Galleon upgrade -and shift it north as we push the Japanese back.
IT
Nothing
Turn 5 - 1375 AD
The Samurai Army is destroyed together with five Samurai at the cost of three cavalries.
IT
Only one Japanese Longbow arrives this turn.
Turn 6 - 1380 AD
Reinforcements arrive in the other continent at steady pace.
Our southern army reaches Kahwanake.
IT
We are attacked by Iroquois Longbows outside Kahnawake, but resist.
Turn 7 - 1385 AD
Attack Kahnawake, a pop 2 city with...
...4 Musketmen inside!
Kill three loosing one Cavalry, but the surviving four are all wounded. An Army will come in support.
Capture Toyama, and keep on advancing towards Japan
IT
Loose one Cavalry outside Kahnawake to Iroquois Longbows, killing one of them.
Turn 8 - 1390 AD
Kill five Samurai, but loose two Cavalries around Toyama.
Kill an Iroquois Knight in the open, loosing another Cav.
Capture Cempoala on the edge of the world.
IT
Nuffin'
Turn 9 - 1395 AD
The usual stuff, fighting, killing, burning. The Army is at Kahnawake.
The sabotage expedition sets sail to Nara and Matsuyama with two groups of three Explorers.
IT
Nada
Turn 10 - 1400 AD
We take Bangalore. It was defended by a single spearman.
A city will be founded next to it to close the chokepoint.
Hey, the Iroquois are trying to expand in the open spaces!
Kill a couple of Muskets in Kahnawake.
I just met a Barbarians Regular Grahamiam...
IT
Nothing to report.
Turn 11 - 1405 AD
Kahnawake must have found a deposit of Musketmen. I have killed one more, and there is still at least another one... Where do they find them?
Destroy whateveritsname just founded by Iroquois. I mean...
Keep on killing Samurai. I lost count.
IT
Some movements I can't remember.
Turn 12 - 1410 AD
After one successful bombardment out of 10, the attack on Chondote begins. At least I hope we managed to scare them!
Kahnawake finally falls.
IT
Samurai keep on coming south.
Turn 13 - 1415 AD
Bad luck with the first load of Explorers. They all got captured. Not a big deal, though. Nara is not far now for our cavalries.
Found Chokus Pontius next to Bangalore.
IT
I will dream Samurai tonight...
Turn 14 - 1420 AD
Attack on Tynandenaga: the city (size 8) was defended by a regular musket and a spearman -all their musketmen must have been in Kahnawake
Attack on Calcutta, which falls with no losses. A few Cavalries land near Madras
IT
The luck these Samurai are having attacking our fortified Cavalries on mountains is simply disgusting. I will have to retreat from Madras...
Turn 15 - 1420 AD
Retreat one redlined Cavalry from Madras.
Get ready to attack Bombay and Oil Springs.
IT
Usual drip of Samurai...
Oh, the Japanese have managed to land a Settler + Samurai in OUR land strip
Turn 16 - 1425 AD
Ops. I played one too many again...
Oil Springs and Bombay are taken.
The lonely Samurai gets duly killed.
Regroup our units and fortify.
Notes
CivAssist says: 356 tiles to domination, 2 Aztec, 4 Iroquois, 1 Indian and 23 Japanese cities to conquest.
I tried to keep on expanding and capturing cities, but the resistance put up by Japan slowed me down quite a bit.
I have left Cavalries on auto-move towards New Pisae, where I have been shifting our ship chain to the other continent.
There are also a few settlers on auto-move towards potential new city sites. We have a little load of them between Bangalore and Chokus Pointus; I was waiting for the area to be safe for them to settle. The one between Chokus and Calcutta should found a city right where he is in order to connect them.
Alright then, I won't get this game back. Even though I missed most of it, it was another great experience -and I was absolutely not sure that we would make it, I must confess... !