SGOTM4 - Team offa

mad-bax

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SGOTM4 - Game Thread.

Hi everyone, and welcome to your game thread.

Here is the start position.
SGOTM4.jpg


Note: EVERYONE has to install the correct resource graphics whether or not they have played this scenario or GOTM before. If you haven't done it yet, you had better get a wriggle on.

The saves will be available once the timelock has been released tonight (19th September).

Here are some links you might find useful.

The original GOTM28 Announcement.
The Draft Constitution
The GOTM Reference Thread.
SGOTM4 - Maintenance Thread
Download latest Save.
Upload a Save.

This Months' sponsored variant is 5 City Challenge the rules for which are as follows.

1. You may not end a turn with more than 5 cities.

Team Leaders: It would be a good idea to PM your team mates to get them all checked in here as soon as is possible. ;)

Good luck everyone! :)
 
5CCC!

I hope so, because I had a vivid dream the other day where I got an award for 20k in a similar game ;)
 
Checking in.
Ok, it looks like there is a strong tendency towards 5CCC :D .
Just to repeat:
I don't think that 5CCC will stand a chance for the gold laurels, if any team goes through the boredom to go for 20k.
That's the reason I contacted you all, so I don't end up in a team of people going for the gold by all means.
20k (especially on monarch; Diety or above would be something different) is IMO totally inappropriate for an SG.
So 5CCC is fine with me.
The alternative I saw, was going for a non variant game. The interesting point I saw there, was to try to get a result as good as one of the top-notch domination/conquest players.
I don't think anybody of our team would be able to challenge these results alone. It would be interesting to see, if we could do it as a team.
And BTW, I think we still could decide to play the variant or not and tell mad-bax so (it was always said that this would be a team decision).
But, if now all teams are going for 5CC, we should also do it.
So 5CCC is what I vote for (and the count looks like that's what it is :cool: ).


I have no preferences on roster position. I can go first or last or somewhere else.
I also see no R/L constraints within the next week.
I haven't played GOTM28, so I don't know where Ainwood hid the goodies.
But I also think that that doesn't make a difference, because mad-bax will have changed the map somewhat.

For the starting move, I would recommend worker E and look. Maybe somebody should do this move and post a screenshot so that we can discuss the first city position some more.
I think a settler move will be necessary.
First I want to have as many river tiles as possible in our first city radius.
Second I don't like city positions directly adjacent to mountains, if not absolutely necessary.
 
I think 5 city conquest would be a worthy goal. I see Gozpel has already played this as a 20k so that is something else in favour of conquest.

It doesn't seem so straightforward to me to move the worker east, why not move him onto the mountain. Do we have any good cow sniffers in our team?

I haven't played a 5city game before. What are the rules? Especially: do we have to keep the same 5 cities throughout, and are we allowed to capture towns if we disband them before the end of a turn?
 
@Grs
I have no problems with mountains in the 21.
It's just the potential defense bonus for attackers in the 9, I tend to avoid.
I would probably settle SE, even if the worker move doesn't show anything special.
There's at least 1 more river tile, probably more, to win (we may lose something in the N also).
Settling E on the BG may also be justified, depending on what we see from the worker move.
This is only Monarch.
We won't be overrun by the AI, when we delay settling 1 or even 2 turns.

Edit: (cross posted) @Offa
The rule is 5 cities at the end of turn.
We are allowed to have as many cities as we like during a turn and then decide, which to abandon before hitting enter.
 
Guys: I have another player who I will be adding to this team. His nick is Northern Pike and I have played may SG's with him. He plays to your standard, and wants to play 5CCC.
 
Busy thread, I think I have to get faster ;)

@Offa
The worker move NW is possible, but if nothing is revealed it loses 3 worker turns.
That's just a bit much for a small chance to find something really great in the N.
It looks like we already have a decent region and we don't need a settler pump in 5CC.
 
I am OK about moving the worker east but just don't think it is the only option. It does look greener to the east which is in favour of moving the worker that way, otherwise I would climb up the mountain for a peek. I have definitely had games ruined by missing the right start spot, whereas a couple of wasted worker moves, while annoying, has never seemed so crucial.
 
whoa, i go to work half a day and the first page is filled !
This is good :D

So how about the play order, order of sign in to this thread?
-Grs
-Gozpel
-WackenOpenAIr
-Offa
-Klarius
-Northern pike

Espescially in the beginning, lots of discussion would be nice, also between the turns. So that we play those turns kinda together.
 
oh sorry, didn't notice, ill edit out my post.

While discussing it is illegal, i suppose reading them is not? (some probably have even played the gotm)
 
WackenOpenAir said:
oh sorry, didn't notice, ill edit out my post.

While discussing it is illegal, i suppose reading them is not? (some probably have even played the gotm)

I don't think it is encouraged: I won't be reading the old spoilers. I may have glanced through them back in February (I didn't play this game), but I will endeavour to ignore any information gleaned back then. You can read the old pre-game discussion I suppose, as that isn't a spoiler.

I think mad-bax changes stuff around anyway.
 
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