SGOTM7 - Team Darkness

mad-bax

Deity
GOTM Staff
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Jan 24, 2003
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SGOTM7 - Team Darkness

Welcome to your game thread. Please use it and subscribe to it.
I hope you enjoy the game

SGOTM7-Start.jpg


Map Parameters
Playable Civ - Ottomans
World size - 80 wide by 80 high. (Small)
Difficulty - Deity
Landform - Archepelago
Barbarians - Roaming

The map is handbuilt, and therefore may not have a standard configuration.

Please visit the following links to ensure that you are adequately prepared for this game. The SGOTM Reference thread contains all the files and links you need to install the small mod for PTW/C3C and rather larger mod for vanilla. There are test saves too so you can check your installation.

The GOTM Reference Thread.
SGOTM Reference Thread.
Upload Save to Server
Download Save from Server


This Months' sponsored variant is Always War Deity (AWD) the rules for which are as follows.

1. You must declare war on each Civilisation by the end of the turn you make that contact.
2. You must remain at war with each Civilisation until the end of the game, or until that Civilisation is destroyed.
3. You may trade with a Civilisation on the turn you make contact and before declaring war, but you may not establish any embassies.
4. No turn based (gpt) deals are permitted.
5. You must win by Domination.

Note: PTW and Vanilla players are not permitted to leader rush Great Wonders Before the year 1000BC for this game.
 
The save is released at about midnight tonight. I'm worried that no-one has signed in here yet.

Do you think you could PM them? If not I'll do it tomorrow.
 
berserks01 signing in. I'm currently playing AW Warlord to see how I fare. I can only play on weekends, but I'll be reading this thread throughout the week and add inputs where I can.
 
Those 2 bonuses on N and NE look like sheeps. Can we still get a 4-turn settler factory with them or do we need to go looking for wheat or cow?
 
@MB: PMed them :)

@Berserks01: I'm largely unfamiliar with the GOTM resources so I don't know... :(
Let's wait until the others sign in and discuss strategy. After that, we'll find out :)
 
striq said:
im not sure i can play this because i have conquests and not civIII1.29 .... I don't know.

Striq. if you have conquests patched to 1.22f and have installed the SGOTM modpack (see the first post in this thread by Mad-Bax) then you are good to go...

Welcome! :)
 
Darkness: If people fail to appear then I will merge your team with Team Own. I will send the PM's, but if there is no response before this time tomorrow then I'll make the change.
 
mad-bax said:
Darkness: If people fail to appear then I will merge your team with Team Own. I will send the PM's, but if there is no response before this time tomorrow then I'll make the change.


Good call! If they don't respond, that would have been my suggestion to you... :)
 
Welcome! :)

I suggest we wait until MB's deadline has passed (and if we will merge with team Own) before we start discussing strategy...
 
Hey Tomason,

We're still waiting for more peeps to sign in. And depending on the number of responses (and according to Darkness and M-B) we might merge with team Own. Should have the final decision by tomorrow.
 
I didn't know to which team I was assigned, but I finally figured it out. I'm a newbie to this type of game play, but willing to learn and play.

Is it permitted for me to download the game or would this prevent anyone else from downloading it?
 
erpcon said:
I didn't know to which team I was assigned, but I finally figured it out. I'm a newbie to this type of game play, but willing to learn and play.

Is it permitted for me to download the game or would this prevent anyone else from downloading it?


Hey, that's a good question. I didn't even think about it that way. :p I've already downloaded a copy myself, so if it ends up being only one download permitted per team, I could start first or send it to some else to start.
 
berserks01 said:
Hey, that's a good question. I didn't even think about it that way. :p I've already downloaded a copy myself, so if it ends up being only one download permitted per team, I could start first or send it to some else to start.

Not to worry. I was able to download it also. :scan:
 
OK. 5 out of 6 players are here (only Tboy is still MIA ;) ), so let's get started on the gameplan!

Let's set up a playing roster first, OK?
The first question that comes to mind is: Do you wish me to take part in the turnplaying for this game, or do you want me to stay on the sideline, and give pointers and ideas from an outside viewpoint?

Provisional playing roster (based on time of checking in):

berserks01
striq
Cyan Fargo
Tomason
erpcon
Tboy

Now berserks already pointed out that he can only play on weekends, so he'll likely be skipped on the first round...


General rules for SG's:
1- Keep a detailed turnlog and post it in this thread for discussion.
2- Maximum 24 hours to post a "got it" after the turnlog is posted/save is uploaded.
3- Maximum 48 hours to play and upload the save/post the turnlog.
4- Please give some notice in advance if you would like to be skipped.
5- First player plays 20 turns, then all play 10 after that.
6- VERY IMPORTANT: Do not assign automatic movement orders ("go to's" to units that last beyond your set of turns (worker tile improvents excepted



But let's talk about the game strategy first!
Additional information:
I DLed/opened the save just now and F10 reveals that this small sized map has 6 AI opponents in store for us: India, Zulu, Arabs, Perians, Vikings and Americans.
The two resouces to our N and NE are goats, which gives +2 food, +1 shield.
That means that under despotism we'll get +4 food/turn maximum at size 2 and higher (if we irrigate the goats), so no despotic settler factory.


I'd like you all to ponder some questions:

1- How do you feel AWD will differ from a staight up deity game?
2- Settle at the spot or move?
3- What tiles to improve first?
4- Research, yes or no? If yes, what and at what speed?
5- How important do you think contacts will be for us in the early game?
6- What are your thoughts on what our overall strategy for this game should be?


Good luck! :)
 
You're right about me skipping my first turn since I can't play til the weekend. I'd actually prefer switching with someone this round (and any future round that ends up with me playing on a weekday :P) and pick it up on the weekend.

Here're my thoughts:
0. It's totally up to you whether you want to play or not. Either way, you're our point guy to turn to for questions :D And if you do play, I'd prefer you play last or first so fix mistakes made by us :blush:

1. I'd think they're they same since I normally play with aggression set to the max, so there's always someone who declared on me after a couple of turns of meeting me. So I'd start pumping out troops as soon as possible. And being that this is AW, I'd even consider not exploring as much til we have a decent army to at least stay alive after the first round of attacks.

2. I'd settle on the spot since a few turns could prove dangerous. Pump out 2-4 warriors and look around the near vicinity for a possible 4-turn settler factory, although I don't think we'd have much of a chance at expanding too much at the beginning cuz we'd be too worried staying alive :P

3. I'd worry about connecting the cities first and keep them close enough to be able to send support in 1-2 turns max. Then I'd go mine everything I can :D since I'm not familiar with which tile provides better bonus when mined or irrigated.

4. Should we worry about government first or research? I'd definitely go for Great Library since I know for sure that we'll never keep up with their techs. Also go for the Great Wall both for its defensive and offensive attributes.

5. Like I said, I wouldn't want contacts with too many civs early in the game til we have a sizeable army. I think this'd help us survive longer, no?

6. Since it's AW, the only thing I can think of is build lots of troops and war war war :D Actually, I don't have an overall strategy yet til I get a better look at the other civs' locations. We don't know how many civ are on our island, so we might end up lucky and only have to contend with one civ for the island or we might be unlucky and end up cornered by 3 civs and water. I wouldn't worry about building naval transportations til we have control of most the island we're on.

What do you guys think? :)
 
Darkness said:
Do you wish me to take part in the turnplaying for this game, or do you want me to stay on the sideline, and give pointers and ideas from an outside viewpoint?

General rules for SG's:
1- Keep a detailed turnlog and post it in this thread for discussion.

But let's talk about the game strategy first!
Additional information:
I DLed/opened the save just now and F10 reveals that this small sized map has 6 AI opponents in store for us: India, Zulu, Arabs, Perians, Vikings and Americans.
The two resouces to our N and NE are goats, which gives +2 food, +1 shield.
That means that under despotism we'll get +4 food/turn maximum at size 2 and higher (if we irrigate the goats), so no despotic settler factory.


I'd like you all to ponder some questions:

1- How do you feel AWD will differ from a staight up deity game?
2- Settle at the spot or move?
3- What tiles to improve first?
4- Research, yes or no? If yes, what and at what speed?
5- How important do you think contacts will be for us in the early game?
6- What are your thoughts on what our overall strategy for this game should be?


Good luck! :)

If you want to play, play.

How should the turn log be formated; Excel, Word, Notepad?

1. I've not played diety very much, so I'm not sure. From other discussions I've read in the past, playing diety means going to war a lot.
2. I would settle on the current location. I would want to take advantage of the potential food and shield production on the land mass.
3. Improve the goats by mining and building roads.
4. Research. What speed and what, I'm not sure.
5. I would delay contacts for a short while, but not for long.
6. Focus on a naval strategy and building strong armies. There is no mister nice guy in the game.
 
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