I have made some plans for my turnset.
The moment i get Advanced Flight (refered to as turn0), i will use the big picture and change some builds to choppers. I will also use rushbuilds. To get a total of at least 6 choppers on the same turn i get Advanced Flight.
The eastern Roman island is the toughest nut. Two choppers will be used to drop foot units and a worker on the Caesarea island. Some bombers will be used to support these troops in capturing Ceasarea the next turn (turn1). On that second turn, the choppers will rebase to Caesarea. The worker makes an airstrip, and a settler and another worker are then transported to the airstrip.
Turn2, the choppers will drop the settler, worker and remaining foot units on the main roman island. Turn3, i build a city and an airstrip.
Meanwhile, on turn0, i gather 2 or 3 choppers for transporting units to the wester roman island. Turn1, i drop a worker and some foot units on that island. Turn2, i capture the city and and build an airstrip.
Turn3, i try to get peace and ROP with Rome. Both islands are now prepared for ROP rape. This will then be done when enough tanks are available.
Also turn0, i will make a chopper ready for invasion on the Scandinavia and Japanese. These are weaker opponents, i am not yet sure whom of these to take first, probably Scandy. Turn1, these choppers will drop a worker, settler and 2 marines. Turn2, a city with an airstrip and callin the cavalries that are now done with England. Make peace and ROP with Japan and Scandinavia.
Then, I can simultaniously ROP rape the western Roman island with tanks and Scanadinavia with Cavalry. When these are done, the tanks can be transported to the eastern Roman island, and the cavs to Japan. ROP rape on the eastern Roman island will then probably no longer be possible and radar towers can now be used to our advantage.
So what i need is the following:
-When AF comes, i want to be at war with the Romans, japanese and Scandinavia for at least 5 turns or so. (please declare on them before starting AF research)
-Infantry units, or units that can be upgraded to infantry. (maybe you could build some of these in the less productive cities)
-Some cash for rushbuilds and city investigations.
-1 settlers on main land.
-3 settlers on spice island (1 for that city i spoke of earlier, one for landing on Japan and one for landing on Roman ground)
This is all mostly an issue only if you get RP. If we need to research it ourselves, we will still be researching motorized when its my turn.
With the build swich by the way, i mean swiching the builds on the interturn when aquiring the needed tech by using the big picture. If you do this for bombers and Tanks, and i do it for Helicopters, that will make 1 turn difference on our victory date.