I have always assumed everybody except me loves this distinction, because apparently me and civ6 are the worst date ever, so anyway let'a criticize it.
The distinction originally received a lot of praise because
1) It won't create any problems, right?
2) It means more stuff and choices, therefore more depth!
3) It is supposedly realistic - cultural advances are not the same as technical, right?
Well,
1) It does create problems. When every player has two separate progress trees with two currencies, it is much harder to balance pacing of the game and design good AI for it. Especially in. game where a lot of science and culture yields come from random terrain features and are regulated by sheer luck.
2) Both trees combined have more stuff than civ6, but each individual one is much less packed than civ5 tech tree. Individual eras often feel shallow because of that, even if technically you have much stuff to discover. please note that it also has a huge stealthy impact on the eternal complaints on civ6 involving its eras passing too fast. Well, it's no wonder they feel shorter, they do have smaller amount of techs in each tree, which is what matters for that perception of time as you discover both trees in parallel anyway.
3) Now here's where the real fun begins. So my thesis is that the resulting two separate trees are more unrealistic than one big tree governed only by science.
a) Culture - philosophy - society and science - technology are absolutely not two completely disconnected spheres, there are very tightly interconnected both ways through history, and ignoring that seems like some really ancient historical myth or lack of insight, like pre - Marx.
For example, you have no marxism and capitalism before industry, which you don't have without modern physics, which you don't have without two millenias of philosophy going hand in hand with science. You have no literature before writing etc.
b) "Science" yield can be easily renamed to "research" or even "progress", to make unified tree less jarring. But anyway, discovering threatre in civ5 via science yield is not any more unrealistic than discovering government systems in civ6 faster the more operas and paintings you have.
What I'd prefer more than big brain double tech tree, which seems not so big brain when you think about it, would be one big deep tree research system which would require a bit more strategizing than "how to get more blue yield". Because for example you'd have to fund research institutes, finance experiments, have several categories of techs such as 'Biology' 'Engineering' 'Society' each with its own sources of bonuses and a tiny minigame, etc.
The distinction originally received a lot of praise because
1) It won't create any problems, right?
2) It means more stuff and choices, therefore more depth!
3) It is supposedly realistic - cultural advances are not the same as technical, right?
Well,
1) It does create problems. When every player has two separate progress trees with two currencies, it is much harder to balance pacing of the game and design good AI for it. Especially in. game where a lot of science and culture yields come from random terrain features and are regulated by sheer luck.
2) Both trees combined have more stuff than civ6, but each individual one is much less packed than civ5 tech tree. Individual eras often feel shallow because of that, even if technically you have much stuff to discover. please note that it also has a huge stealthy impact on the eternal complaints on civ6 involving its eras passing too fast. Well, it's no wonder they feel shorter, they do have smaller amount of techs in each tree, which is what matters for that perception of time as you discover both trees in parallel anyway.
3) Now here's where the real fun begins. So my thesis is that the resulting two separate trees are more unrealistic than one big tree governed only by science.
a) Culture - philosophy - society and science - technology are absolutely not two completely disconnected spheres, there are very tightly interconnected both ways through history, and ignoring that seems like some really ancient historical myth or lack of insight, like pre - Marx.
For example, you have no marxism and capitalism before industry, which you don't have without modern physics, which you don't have without two millenias of philosophy going hand in hand with science. You have no literature before writing etc.
b) "Science" yield can be easily renamed to "research" or even "progress", to make unified tree less jarring. But anyway, discovering threatre in civ5 via science yield is not any more unrealistic than discovering government systems in civ6 faster the more operas and paintings you have.
What I'd prefer more than big brain double tech tree, which seems not so big brain when you think about it, would be one big deep tree research system which would require a bit more strategizing than "how to get more blue yield". Because for example you'd have to fund research institutes, finance experiments, have several categories of techs such as 'Biology' 'Engineering' 'Society' each with its own sources of bonuses and a tiny minigame, etc.