Tinkerture
Chieftain
- Joined
- Aug 17, 2019
- Messages
- 19
For me, my answer is entirely contingent on the execution. In theory, I'd say yes. In practice, perhaps no. One of the biggest criticisms of games in their later stages of development is that they are prone to feature bloat. I think modes have the potential to be an elegant solution to that problem. If Civ 6 had a base game and two expansions that were tightly integrated, I don't think that it is essential that the modes be integrated in that way. But because Civ 6's systems are weak on integration, the modes compound that problem. Additionally, I think that because the modes can be toggled on and off the developers have leaned too far in the direction of making them "wacky" at the cost of balance. While I do think modes are a good opportunity to make bolder choices, that should not be used as an excuse for lazy design.
In short, I have enjoyed what the modes add to Civ 6, but they have not satisfied my expectations. If Civ 7 is able to do a better job at integrating its base systems, and tightens up the design of the modes, I'd love to see them return.
In short, I have enjoyed what the modes add to Civ 6, but they have not satisfied my expectations. If Civ 7 is able to do a better job at integrating its base systems, and tightens up the design of the modes, I'd love to see them return.
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