Linklite
Emperor
- Joined
- Sep 2, 2019
- Messages
- 1,720
I'm torn.
I've always had the opinion that things should be optional so that I can create the experience that I want. Thee are parts of the game that I just don't want there, and other parts that I do. It would be nice to disable the parts that I don't want and move on. Game modes play into that concept, and it works brilliantly. Want a Legends and Heroes game? Great! Want to keep it realistic? That's great too! In some ways, I'd like to expand that to every aspect. Be able to pick which civs can be chosen at random and which can't. Choose a last era. Choose where civs start (without TSL). Disable certain techs. And so forth.
In the other hand, as we see with the various victories, this is hard account for. You can disable RV, but by gosh darn, Philip is going to go for it anyway. It's the same with all the various modes etc - one AI, and enabling/disabling it doesn't affect it's behaviour. The various systems are very difficult to balance both with and without the new rules, so one form will be broken.
If they were to do a proper job of it (and I'm not getting on my high horse about this, I appreciate that ain't dusting crops), then game modes would definitely be the way to go. The problem is that I don't believe that Firaxis will in the foreseeable future, so I think an integrated approach like the XPs is better. A light dusting of game modes for the more controversial parts, like Apocalypse or Heroes and Legends, so we can still have them but not necessarily ruin the flavour, might be reasonable, but not much heavier. Some could just be integrated directly into the game like M&C, so long as the numbers are fixed. I don't see why that couldn't be a permanent feature.
Also, can you add an option for torn? I'm not a yes, or a no, but I still have an opinion.
I've always had the opinion that things should be optional so that I can create the experience that I want. Thee are parts of the game that I just don't want there, and other parts that I do. It would be nice to disable the parts that I don't want and move on. Game modes play into that concept, and it works brilliantly. Want a Legends and Heroes game? Great! Want to keep it realistic? That's great too! In some ways, I'd like to expand that to every aspect. Be able to pick which civs can be chosen at random and which can't. Choose a last era. Choose where civs start (without TSL). Disable certain techs. And so forth.
In the other hand, as we see with the various victories, this is hard account for. You can disable RV, but by gosh darn, Philip is going to go for it anyway. It's the same with all the various modes etc - one AI, and enabling/disabling it doesn't affect it's behaviour. The various systems are very difficult to balance both with and without the new rules, so one form will be broken.
If they were to do a proper job of it (and I'm not getting on my high horse about this, I appreciate that ain't dusting crops), then game modes would definitely be the way to go. The problem is that I don't believe that Firaxis will in the foreseeable future, so I think an integrated approach like the XPs is better. A light dusting of game modes for the more controversial parts, like Apocalypse or Heroes and Legends, so we can still have them but not necessarily ruin the flavour, might be reasonable, but not much heavier. Some could just be integrated directly into the game like M&C, so long as the numbers are fixed. I don't see why that couldn't be a permanent feature.
Also, can you add an option for torn? I'm not a yes, or a no, but I still have an opinion.