Sorry if I'm bumping a somewhat dying thread
Thread is still alive!
- The example above: luxuries going for lump sums of gold, instead of gold per turn.
In MP I think giving lump sums of gold is important - there have been games where I have kept a dying player alive with gifts of gold so they can rush buy units or walls. When it comes to trading lux, I think the fix is playing with smarter humans.
- Peace Treaties lasting only 10 turns.
This is a good point... perhaps let the players chose how long the peace treaty lasts as a part of the negotiation?
- There are no Non Aggression Pacts.
Non-aggression pacts sounds like a good feature to add