Knowname
Chieftain
- Joined
- Jul 19, 2018
- Messages
- 17
I notice that on default the computer would rather work a 1 food 1 gold coast/ lake tile than work in a factory (industrial center). this seems like a bad thing to me but... is there a reason? how much is one citizen working in a district worth vs working on a tile? I can't find any information on this, tile output is easy to figure out but building output takes some... assumptions... if going by what I know? I mean, this is how I understand it:
when talking about tile production, it ONLY produces when you have a citizen working it right? But building production is vastly different? In fact it's kind of a mystery! Buildings SEEM TO have a production baseline. I mean that's kind of why you need to expend resources (and time- which kind of is a resource but w/e) on them WHEN MADE they kind of produce like say... 2 food, 1 gold etc (said effects) for a lighthouse. WHETHER YOU HAVE A CITIZEN WORK THERE OR NOT correct? Plus I assume, it doubles (other than the 1 food per coastal/ lake tile and other non-specific, non-commodity based effects such as housing) if you HAVE a citizen work there (ie at least one citizen in the harbor district) THAN you have your second building, shipyard, that adds production (hammers) equal to the adjacency bonus.... so does THAT double if you add a second meeple? and so on?
I say this because LUXURY/ STRATEGIC resources are largely the same, it doesn't matter what you do with the tile, when you've expended a worker charge on them you've secured that resource for as long as you have ownership of that space. In my short experiment I took my citizen away from that tile. It didn't seem to make a difference.
In my initial investigation it seems to make very LITTLE difference in my cities (with multiple districts ofc) when I load up my buildings rather than work the tiles. The one thing I have to watch is my food output, but (and this is pretty much just me, looking almost solely at hammers and gold...) on the whole it didn't really matter. I use CQUI so it's easy to see my results, AND I only just did this but when it didn't seem to INSTANTLY make much difference I have to wonder why??
I mean I can see, for the most part, food production WILL bottom out ofc since most buildings don't produce food but... why don't I see LARGE increases to hammers or gold (science, faith or culture)??
So yeah, the comp won't work buildings I'd suspect cuz they're production isn't stated? Tile production is stated right there on the tile so. Do you 'professional' (I say that as anybody that can beat diety :x dude I die in chieftan...) civ players not work buildings or... I wish there was a way to tell the AI to prefer only tiles with improvements THAN buildings (unless your food is in the negative...)
when talking about tile production, it ONLY produces when you have a citizen working it right? But building production is vastly different? In fact it's kind of a mystery! Buildings SEEM TO have a production baseline. I mean that's kind of why you need to expend resources (and time- which kind of is a resource but w/e) on them WHEN MADE they kind of produce like say... 2 food, 1 gold etc (said effects) for a lighthouse. WHETHER YOU HAVE A CITIZEN WORK THERE OR NOT correct? Plus I assume, it doubles (other than the 1 food per coastal/ lake tile and other non-specific, non-commodity based effects such as housing) if you HAVE a citizen work there (ie at least one citizen in the harbor district) THAN you have your second building, shipyard, that adds production (hammers) equal to the adjacency bonus.... so does THAT double if you add a second meeple? and so on?
I say this because LUXURY/ STRATEGIC resources are largely the same, it doesn't matter what you do with the tile, when you've expended a worker charge on them you've secured that resource for as long as you have ownership of that space. In my short experiment I took my citizen away from that tile. It didn't seem to make a difference.
In my initial investigation it seems to make very LITTLE difference in my cities (with multiple districts ofc) when I load up my buildings rather than work the tiles. The one thing I have to watch is my food output, but (and this is pretty much just me, looking almost solely at hammers and gold...) on the whole it didn't really matter. I use CQUI so it's easy to see my results, AND I only just did this but when it didn't seem to INSTANTLY make much difference I have to wonder why??
I mean I can see, for the most part, food production WILL bottom out ofc since most buildings don't produce food but... why don't I see LARGE increases to hammers or gold (science, faith or culture)??
So yeah, the comp won't work buildings I'd suspect cuz they're production isn't stated? Tile production is stated right there on the tile so. Do you 'professional' (I say that as anybody that can beat diety :x dude I die in chieftan...) civ players not work buildings or... I wish there was a way to tell the AI to prefer only tiles with improvements THAN buildings (unless your food is in the negative...)