Aussie_Lurker
Deity
Just a thought I had. Although previous Dark Ages/Golden Ages do impact on the score required for the next Age, I got to thinking that there could be ways to make the Age system even more dynamic.
Negative Events (Disasters, having War Declared, losing a City to disloyalty) & Player Actions (declaring a Surprise War, changing governments too frequently etc) could increase the number of points needed to stay out of a Dark Age/Normal Age.
By the Same token positive events & player Actions (liberating a city, peaceful annexation of a city, founding a religion, adding a new belief to your religion etc) could decrease the number of point required.
What do you reckon?
Negative Events (Disasters, having War Declared, losing a City to disloyalty) & Player Actions (declaring a Surprise War, changing governments too frequently etc) could increase the number of points needed to stay out of a Dark Age/Normal Age.
By the Same token positive events & player Actions (liberating a city, peaceful annexation of a city, founding a religion, adding a new belief to your religion etc) could decrease the number of point required.
What do you reckon?