MrRadar
Deity
- Joined
- Nov 8, 2014
- Messages
- 2,319
The thread about Campus-less science victory got me thinking, if such a thing should be possible at all? Let's look, how things are.
Diplomatic and Score victories are a special case, so let's leave them out, the remaining four victories all have a specific district that is or can be directly associated with that VC.
Also, let's talk standard map settings – standard size, speed, 8 civs total, 12 CS, no cheesed up business, on the hardest difficulty – Deity.
Under such conditions Religious Victory is impossible without building at least one Holy Site – after some restarts and a lot of luck you may get to build Stonehenge and found a religion, but all other religious Wonders giving a few free religious units require a Holy Site or its buildings, so no way to have more missionaries and apostles, and passive spread from one city won't cut it. In my opinion, everything is sensible here, RV is a model pupil in this regard.
Cultural Victory without Theatre Districts is a bit different thing. It may also seem impossible or nigh on impossible, but World Wonders, walls, seaside and ski resorts, national parks, certain great people open up some avenues. Still, it would be very difficult and slow, and probably impossible in case of cultural AI present on the map, unless you make your cultural victory mostly military. Still the situation with the CV and it's shaky feasibility w/o TD seems sufficiently reasonable. CV is somewhere about A-.
Domination Victory without Encampments, is, alas, very much possible. Aside from generation of GGs for some help to speed things up, DomV is perfectly feasible without ever using an Encampment, and that is… outrageous, I think. Without specialised army buildings for training and military thought there should not be any proper army possible. A mere city w/o an encampment should only be able to produce some early militia, slingers, scouts, and some forms of city garrison or territorial troops later. But certainly not trained and battle ready troops. Encampment and its buildings should unlock the option to build more and more sorts of troops in that city, gunpowder units should also require an IZ and a workshop, and mechanised troops – factory coverage. D, back to year 1.
Science Victory without Campus Districts, is, again, no big problem, and achievable within reasonable time. There will be plenty of dubious eureka moments, then some blokes will sip some tea, watch thermal fissures steam, listen very carefully what merchants from foreign parts talk in their trading posts, then sum everything up with their peer citizens at a pub over a pint, and the course to the nearest habitable star system will be readily plotted. And those citizens don't even need to be overly prone to aggression and pillaging. F, back to the nursery.
This is probably the first Civ instalment where you can win science on the highest difficulty, maintaining high degrees of peace and without a single piece of science infrastructure. Now this is a real scandal, if there was one.
Civs 1-4 had commerce and sliders, allowing you to direct where your nation's efforts were going. Probably that was a better system, which maybe was worth keeping; it only needed more tinkering to solve rounding issues and binary research, if it was such a problem. Now flat yields from all sources allow for such hardly believable situations.
Maybe it would be better to bring back the idea of commerce for the science and replace the current science yields by, let's say, raw "data", a fraction of which could be processed by general population, but you'd need science infrastructure and specialists to actually process it more efficiently into "science" yield, which would allow you to move further in the tech tree? And for that advance to be efficient in more and more progressive eras, you'd need higher and higher level buildings and coverage (why Universities don’t have 6 tile coverage like other T2 buildings?). That way even if you get lots of data yields, they wouldn't take you far without appropriate infrastructure and people to interpret it. And no space programs for sure, if you neglect to build science labs and well powered factories.
Diplomatic and Score victories are a special case, so let's leave them out, the remaining four victories all have a specific district that is or can be directly associated with that VC.
Also, let's talk standard map settings – standard size, speed, 8 civs total, 12 CS, no cheesed up business, on the hardest difficulty – Deity.
Under such conditions Religious Victory is impossible without building at least one Holy Site – after some restarts and a lot of luck you may get to build Stonehenge and found a religion, but all other religious Wonders giving a few free religious units require a Holy Site or its buildings, so no way to have more missionaries and apostles, and passive spread from one city won't cut it. In my opinion, everything is sensible here, RV is a model pupil in this regard.
Cultural Victory without Theatre Districts is a bit different thing. It may also seem impossible or nigh on impossible, but World Wonders, walls, seaside and ski resorts, national parks, certain great people open up some avenues. Still, it would be very difficult and slow, and probably impossible in case of cultural AI present on the map, unless you make your cultural victory mostly military. Still the situation with the CV and it's shaky feasibility w/o TD seems sufficiently reasonable. CV is somewhere about A-.
Domination Victory without Encampments, is, alas, very much possible. Aside from generation of GGs for some help to speed things up, DomV is perfectly feasible without ever using an Encampment, and that is… outrageous, I think. Without specialised army buildings for training and military thought there should not be any proper army possible. A mere city w/o an encampment should only be able to produce some early militia, slingers, scouts, and some forms of city garrison or territorial troops later. But certainly not trained and battle ready troops. Encampment and its buildings should unlock the option to build more and more sorts of troops in that city, gunpowder units should also require an IZ and a workshop, and mechanised troops – factory coverage. D, back to year 1.
Science Victory without Campus Districts, is, again, no big problem, and achievable within reasonable time. There will be plenty of dubious eureka moments, then some blokes will sip some tea, watch thermal fissures steam, listen very carefully what merchants from foreign parts talk in their trading posts, then sum everything up with their peer citizens at a pub over a pint, and the course to the nearest habitable star system will be readily plotted. And those citizens don't even need to be overly prone to aggression and pillaging. F, back to the nursery.
This is probably the first Civ instalment where you can win science on the highest difficulty, maintaining high degrees of peace and without a single piece of science infrastructure. Now this is a real scandal, if there was one.
Civs 1-4 had commerce and sliders, allowing you to direct where your nation's efforts were going. Probably that was a better system, which maybe was worth keeping; it only needed more tinkering to solve rounding issues and binary research, if it was such a problem. Now flat yields from all sources allow for such hardly believable situations.
Maybe it would be better to bring back the idea of commerce for the science and replace the current science yields by, let's say, raw "data", a fraction of which could be processed by general population, but you'd need science infrastructure and specialists to actually process it more efficiently into "science" yield, which would allow you to move further in the tech tree? And for that advance to be efficient in more and more progressive eras, you'd need higher and higher level buildings and coverage (why Universities don’t have 6 tile coverage like other T2 buildings?). That way even if you get lots of data yields, they wouldn't take you far without appropriate infrastructure and people to interpret it. And no space programs for sure, if you neglect to build science labs and well powered factories.