sixs_monkey
Warlord
A 'glitch' may be in place (I'm not in a position to check the code) which applies the scout vs animal bonus twice per combat: once to bump the scout's strength and once to lower the animal's.
There might be aspects which are well modeled in this way, where some attribute or battlefield behavior such as 'morale' or superior tactics affects the effective performance on both sides.
If the vs. animals one is such, and is established/maintained as affecting both, then obviously it should be decreased in size. Not so obviously, that decrease may need to be by more than half to retain/re-establish a similar combat odds feeling as before, due to the presence of other factors.
Off the top of my head, I don't recall if there are bonuses that modify an already modified strength or not (not counting metal promotions which I believe /do/ pump up the base strength), but if there are, and if 'tactics' or 'battle mood' do that (which I think they probably would, then they have a higher effective value in many cases than might be supposed.
I'm hoping that someone more clever and/or more well versed with Civ's combat mechanics will jump in here with examples and thoughts.
There might be aspects which are well modeled in this way, where some attribute or battlefield behavior such as 'morale' or superior tactics affects the effective performance on both sides.
If the vs. animals one is such, and is established/maintained as affecting both, then obviously it should be decreased in size. Not so obviously, that decrease may need to be by more than half to retain/re-establish a similar combat odds feeling as before, due to the presence of other factors.
Off the top of my head, I don't recall if there are bonuses that modify an already modified strength or not (not counting metal promotions which I believe /do/ pump up the base strength), but if there are, and if 'tactics' or 'battle mood' do that (which I think they probably would, then they have a higher effective value in many cases than might be supposed.
I'm hoping that someone more clever and/or more well versed with Civ's combat mechanics will jump in here with examples and thoughts.
