Yea, didn't you say I was wrong about that?
No, but you already proved you had lots of reading comprehension problems so I'm not surprised.
For the record, I said (
several times) that Civ4 had people complaining about it at release, but that it was much less than Civ5, and targeting MAINLY (I emphasize it because if not you're going to find five threads about the gameplay problem and pretend it's a statistically valid representation) the bugs problems, with the design being largely praised.
Your selective memory is really showing.
Says who? You? heh...you think those four or five posts I linked are it? There's more Civ IV hate on the internet than Civ V by a long shot at the moment.
No there is not. And even if there was, I'd like to remind you that Civ4 has had five years to build up the number of threads talking bad about it. Civ5 is either already above, or at least a serious contender, in barely two monthes. Whichever way, you lose.
Not quite. Keep deciphering those little figures on the screen. They're words, and words mean things. Read them.
Considering how many times you ignore/misread/misunderstand things, you should really refrain from such misplaced arrogance.
Civ IV released with little more than Civ V has right now, compared to a fully expansioned, patched and modded Civ III.
You're wrong. Plainly, bluntly, completley wrong. Civ4 had ALL the core mechanics of Civ3 (great persons, culture, borders, specialists, wonders - with movies, unlike Civ3 - , national military budget, artillery, air missions, ressources, etc.), new crucial ones (a far-impacting reworking of the terrain improvement and of specialists, health, city-based maintenance, religions, multi-path tech tree, promotions, siege units, civics...), and on top of that much more refinement in Civ3 mechanisms (spillover, diplomacy, ressources, endings not being simply a textbox, trade routes...).
Have fun trying to find core concepts that were in Civ3 and not in Civ4. Have fun trying to find better-implemented concepts in Civ3 than in Civ4.
The only thing Civ3 had and Civ4 lacked was scenarios, and they hardly count in the core gameplay, and immersion, but that's a very personnal opinion in this case. Oh, and the palace. I deeply miss it, I admit, but it's not enough to make look Civ4 "barebone", especially considering the crapload of new concepts and features it brang. Maybe the field airport, but it's one less terrain improvement against the SEVERAL new ones, so either way it's a gain for Civ4.
So where exactly was Civ4 "bareboned" compared to Civ3 ?
You're simply horribly biased and of utter bad faith, or with serious memory problems.
Or maybe you just went back to Civ3 so fast you didn't even got the features of Civ4 right.
Saying Civ3 with its add-ons was richer then Civ4 at release is simply RIDICULOUSLY LAUGHABLE.
Granted, Civ IV had more to it than V, but V has 1upt, and as far as I'm concerned, that combat system is the holy grail. I hated combat in IV and generally avoided it, as later on in my Civ IV playing days, all my late games became diplo wins. In V I love it.
You have fun with Civ5. Good for you. Doesn't make you right on any of the points above.