morchuflex
Emperor
Hello.
Here are some reflections about civ3's combat system. I guess at least some has already been discussed here or there, so don't hesitate to point me to a more suitable thread.
In most advanced wargames (which Civ isn't, I know...), military units have different potentials depending on what they are facing or terrain types.
Cavalry, for instance, is great against light infantry (I'm using cav. and inf. as general terms, not Civ3-specific terms!) on open fields, but should be heavily penalized when attacking pikemen, or charging through a forest, and should not be able to charge through jungles or in mountains.
IMO, archers should be bombardment-only units. At least, they should perform better against cavalry (horses being highly vulnerable) than against heavily shielded troops (phalanx-like units).
Frigates and dromons should have bombardment capacity but only vs other ships. In fact, no ships prior to 20th century should have efficient bombarment capacity against land units (BTW, Ironclads are ridiculously overrated, esp. in C3C, unless you consider the ironclad to be a generic concept ranging from real, American civil war, ironclads to WW1 dreadnoughts).
Battleships have proven to be great against other surface ships but very vulnerable against subs and air attacks (remember the fate of the Prince of Wales?).
BTW, subs, when attacking, should be treated as bombardment units: their torpedoes can hit or miss, but they hardly ever engage their targets in reciprocal fire.
No criticism here, though. I just wish civ was even better!
Here are some reflections about civ3's combat system. I guess at least some has already been discussed here or there, so don't hesitate to point me to a more suitable thread.
In most advanced wargames (which Civ isn't, I know...), military units have different potentials depending on what they are facing or terrain types.
Cavalry, for instance, is great against light infantry (I'm using cav. and inf. as general terms, not Civ3-specific terms!) on open fields, but should be heavily penalized when attacking pikemen, or charging through a forest, and should not be able to charge through jungles or in mountains.
IMO, archers should be bombardment-only units. At least, they should perform better against cavalry (horses being highly vulnerable) than against heavily shielded troops (phalanx-like units).
Frigates and dromons should have bombardment capacity but only vs other ships. In fact, no ships prior to 20th century should have efficient bombarment capacity against land units (BTW, Ironclads are ridiculously overrated, esp. in C3C, unless you consider the ironclad to be a generic concept ranging from real, American civil war, ironclads to WW1 dreadnoughts).
Battleships have proven to be great against other surface ships but very vulnerable against subs and air attacks (remember the fate of the Prince of Wales?).
BTW, subs, when attacking, should be treated as bombardment units: their torpedoes can hit or miss, but they hardly ever engage their targets in reciprocal fire.
No criticism here, though. I just wish civ was even better!