I may as well put up the saves that I got. Each one is right before a major invasion. Each link is a save file from that time.
The first one is the Hittite invasion... And in my opinion is one of the more difficult ones to run.
Hittite invasion . Heh, it'd almost be funny to play as a scenario. You've just hit your golden age as a Viking Republic. You've currently got 60+ Bezerks and 25 Musketmen ready to invade, while their stuck with swordsmen and spearmen... But you military advisor says you are weak compared to theirs. Heh, if you ever wanted to try playing 60 bezerks vs 150+ worth of swordsmen and spearmen, have fun.
Invasion of China comes next... You've just declared war and taken 2 Chinese cities as your own. This one is significantly easier to the one above, mostly due to diplomacy. The Chinese and Ottoman fight consistantly and China just captured the town of Bursa. So with the exception of the 5-8 musketmen in each city, the back door is relatively undefended... And from the Hittite war you've got a much more powerful weapon at your disposal. 8 armies with 2 Bezerks in each (some with 3 now) are available for the invasion... And does it ever make taking out musketmen from caravels a breeze. Although never underestimate your enemy as they are just coming off their golden age and have a good number of Riders available to counter your invasion. Your military boasts 93 Bezerks (I'd estimate 50 are elite), 35 Mustketmen, 9 armies, 27 cannon, and a decently large transport fleet (40 vessels)... Yet your military advisor tells you that you are weak compared to them. Few notes... Theres a large number of reenforcements coming off your main isle, alot already in transit. Magnetism was just discovered, so armies either have 2 or 3 Bezerks pending the ship they are in. Take a couple cities and let the chinese come after you... The riders will be first with their 3 moves, try to have them dead before the movement 1 units catch up. The large number of cannons are their to bombard the massive unit stacks before picking them off. Oh, and I annoyed the Japanese... So they're harrasing my coast line. Fortunately Bezerks make lovely units for preventing invasion. Load 3 bezerks into a caravel at every costal city and anytime they drop units, float over and attack them from the caravel.
Fall of China is something I had to save since it amazed me. I finished capturing all of the Chinese cities, but their still alive somewhere. So I check through his unit stacks and find the settler keeping him alive. Whats really interesting about this save game... I managed to bait and trap a huge number of chinese units into mountains and captured all their cities. The military advisor will say, despite them having no cities and you have 97 Bezerks that you have an average military compared to them. Check the stacks of units in the mountains, and then find the one musketman defending his last settler with my musketmen army beside it. If that musketmen army defeats that veteran musketman, a number of units equal in strength to your own is removed
Unfortunately I have no intro for the German invasion, but thats just a matter of taking what just rolled over China and sending it to the German island. I found it quite fun taking 9 Bezerk armies (15 health each), along with 50 or so elite bezerks and running them at an island full of medival infantry, pikemen, spearmen, and the odd Musketmen.
Fall of the Germans is the end of that invasion. Once again, I managed to finish off an enemy who had a rather large amount of units left on the board

Unfortunately I had to drop to anarchy from a lil too much war weariness... So I'm soon to become a democracy
From there, the units all go to various locations... To be disbanded. And you're left with
Skinny tactics ... one army protecting a front and 100+ workers (actually, the workers have almost completed their railroading and are about to join cities once hosipitals are made. My low point was 40 workers I think). At this save I don't have nationalism either... But theres alot of trading that needs to be done. India is behind Japan but quite a bit and if you can swing a deal for refining, india will give you replacable parts and nationalism for refining+electronics+sanitation... I'm just holding off beause I'm still 10 turns from Hoover and don't want them beating me to it.
From Democracy peace time, to
Facist wartime. Heh, the first act of facism included conscripting 2 units from each and every city. Then having the game go through and make you fortify each and every one of the things (I saved right after doing that, never wanting to have to do that one again).
Invasion of Japan in 1982... Nuked a city twice and invaded. From this save point it's just a matter of using a nuke to inturrpt their railroads... And then nuke all their units the turn after when their stranded in the nuclear waste (Really... You can cut back on fighting somet 170 cavalry this way). It's the only invasion that starts with your military advisor saying their average compared to us. By 1990, japan is a wasteland and you're at the save that started this thread.
Incidentally... All it costs to make India cheer as you nuke Japan is oil
