skillasaur
Chieftain
- Joined
- Jul 12, 2006
- Messages
- 12
Siege towers were common throughout history. Why not have them in Civ4? Here is my suggestion for implementing them:
1. A siege tower itself has no strength value attached to it. It is immediately destroyed if attacked and it cannot attack anything (similar to a worker). If the seige tower is to survive, it must be stacked with other units (which will do the fighting). Read: stacked, not loaded. The siege tower does not have a carrying capacity.
2. If a siege tower is adjacent to a city, then any infantry units attacking from the square it is sitting on are not affected by the city defenses (walls or castle).
You could argue that the siege tower should have a cargo capacity, and that units should be forced to attack from inside the siege tower in order to gain the advantage. However, this just makes things more difficult for the human player to manage, and the same effect can still be achieved. For example, say the siege tower has a cargo capacity of 3 units. I can still attack from it with 5 different units in 1 turn if all 5 units occupy the same square:
1. Attack with unit 1 from siege tower
2. Move unit 1 out of the siege tower
3. Move unit 2 into the siege tower
4. Attack with unit 2 from siege tower
etc...
This process can just be repeated until all of the units have been exhausted. If this is a problem, then the siege tower could just require 1 movement point in order to enter its cargo hold (even if the unit is in the same square as the siege tower).
Another common weapon in history was flaming arrows. This could be an upgrade or an entirely different archer unit. It should have bonuses against wooden units such as catapults and siege towers.
My other idea is to allow workers to construct things that can be used in battle. For example, a worker could utilize a nearby forest to build a siege tower or scaling ladder. This would be quite difficult to implement and would probably be unfair...but it is something to think about.
1. A siege tower itself has no strength value attached to it. It is immediately destroyed if attacked and it cannot attack anything (similar to a worker). If the seige tower is to survive, it must be stacked with other units (which will do the fighting). Read: stacked, not loaded. The siege tower does not have a carrying capacity.
2. If a siege tower is adjacent to a city, then any infantry units attacking from the square it is sitting on are not affected by the city defenses (walls or castle).
You could argue that the siege tower should have a cargo capacity, and that units should be forced to attack from inside the siege tower in order to gain the advantage. However, this just makes things more difficult for the human player to manage, and the same effect can still be achieved. For example, say the siege tower has a cargo capacity of 3 units. I can still attack from it with 5 different units in 1 turn if all 5 units occupy the same square:
1. Attack with unit 1 from siege tower
2. Move unit 1 out of the siege tower
3. Move unit 2 into the siege tower
4. Attack with unit 2 from siege tower
etc...
This process can just be repeated until all of the units have been exhausted. If this is a problem, then the siege tower could just require 1 movement point in order to enter its cargo hold (even if the unit is in the same square as the siege tower).
Another common weapon in history was flaming arrows. This could be an upgrade or an entirely different archer unit. It should have bonuses against wooden units such as catapults and siege towers.
My other idea is to allow workers to construct things that can be used in battle. For example, a worker could utilize a nearby forest to build a siege tower or scaling ladder. This would be quite difficult to implement and would probably be unfair...but it is something to think about.